So... whats the point on posting this shit here ? This is EOT material, c'mon!
Posts by Minos
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The only one I played was really boring (I think it was a EAs one). So I wont give a shit about this one. :x :x
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Really good fetter

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Can we use those in a bank robbery ?

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yeah I noticed that the cell-shading tex is also missing
~ But DD it IS cell-shaded, have u tried the map ? -
Looks really better tarky, I'd make each floor with a different wall texture though, it looks a bit weird the way it is now.
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yes it is, I decompiled it changed the lighting and claimed as my own work.

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yeah the red/white chimney was just a test actually, it looked sweet in hammer but a bit gay ingame. And the arrows show the nub pilots where to land and deliver the pizza

oh, just noticed that the old pics are not working, gonna fix that later~
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been working like mad on this one and its almost finished. Heres the ready room, my favourite part of the map
~ (the wpoly go over 900 on this part but its ok since there wont be any action there)[Blocked Image: http://www.leveldesign.com.br/minotauro/shit/co_paragon_rr0000.jpg]
[Blocked Image: http://www.leveldesign.com.br/minotauro/shit/co_paragon_rr0003.jpg]
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Looks really great man, I love this one. The only thing that I really dont like are those crazy buildings on the last pic, really dont fit the theme.
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Just tested it and it looks awesome ingame. Really good job

But I think that some of the textures are missing, I took a shot:
[Blocked Image: http://www.leveldesign.com.br/minotauro/shit/trueblue.jpg]
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:lol:
curman = gotcha, the clown -
Quote from sk3tchDisplay More
textures - Ok...got some ideas/textures I can use? I only have 2 gig of hd spaceleft off 10 gigs...and I thought blaz's textures were really good.
lighting - more shadows? darker? HELP!
thematic elements - You mean like barells? I'm going to add pipework and
electrical lines later on...is that what you mean>?
skybox - I'll work on getting a better one
trim - the part I save for last and TAKES SO DAMN LONG.
Textures: poke646.wad, the doener king's, slicky's, Max Payne, there are a lot of cool wads

Lighting: More shadows and use of colors could be better. I'd go for a blue/pink'ish light_env and use texlights instead of light entities. Also try to avoid using the default values (like on those lamps on the first pic). And use -gamma around 0.75 (should make the map a bit darker).
Thematic elements: what reno said

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The map needs:
* Better textures
* Better lighting
* More thematic elements
* Better Skybox
* Trims on the edges
thats it

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Maybe he was too lazy to compile with rad who knows. The brushwork is ok imo
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Quote from JynxDaddy
People think I'm a freak because when I do go outside (seriously like once or twice a month if I dont have school) I always look at plants and buildings, its amazing how detailed the props are in real life
nice photos too~Some times I wonder if the earth engine has its limits
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I wont laught @ u cuz I used to play CS with 20-25 fps as well.
Welcome btw

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Looks pretty nice fetter, but the lighting needs some work. And that kerb looks xtremely strange

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lol @ the tshirt