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Posts by Minos

  • benny is dying

    • Minos
    • December 15, 2004 at 9:06 AM

    So... whats the point on posting this shit here ? This is EOT material, c'mon!

  • One football game to rule them all...

    • Minos
    • December 15, 2004 at 9:02 AM

    The only one I played was really boring (I think it was a EAs one). So I wont give a shit about this one. :x :x

  • DM_Rebar Beta 5 Release

    • Minos
    • December 15, 2004 at 8:59 AM

    Really good fetter

  • I ordered my first AEG. Anyone else have any?

    • Minos
    • December 14, 2004 at 4:28 PM

    Can we use those in a bank robbery ?

  • q3_trueblue [Cellshaded Q3 DM]

    • Minos
    • December 14, 2004 at 3:45 PM

    yeah I noticed that the cell-shading tex is also missing ~ But DD it IS cell-shaded, have u tried the map ?

  • dm_cascade - wip

    • Minos
    • December 14, 2004 at 3:40 PM

    Looks really better tarky, I'd make each floor with a different wall texture though, it looks a bit weird the way it is now.

  • co_paragon

    • Minos
    • December 14, 2004 at 2:53 PM

    yes it is, I decompiled it changed the lighting and claimed as my own work.

  • co_paragon

    • Minos
    • December 14, 2004 at 6:08 AM

    yeah the red/white chimney was just a test actually, it looked sweet in hammer but a bit gay ingame. And the arrows show the nub pilots where to land and deliver the pizza

    oh, just noticed that the old pics are not working, gonna fix that later~

  • co_paragon

    • Minos
    • December 14, 2004 at 5:54 AM

    been working like mad on this one and its almost finished. Heres the ready room, my favourite part of the map ~ (the wpoly go over 900 on this part but its ok since there wont be any action there)

    [Blocked Image: http://www.leveldesign.com.br/minotauro/shit/co_paragon_rr0000.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/shit/co_paragon_rr0003.jpg]

  • dm_underpass *download beta 3*

    • Minos
    • December 13, 2004 at 9:39 PM

    Looks really great man, I love this one. The only thing that I really dont like are those crazy buildings on the last pic, really dont fit the theme.

  • q3_trueblue [Cellshaded Q3 DM]

    • Minos
    • December 12, 2004 at 8:34 PM

    Just tested it and it looks awesome ingame. Really good job

    But I think that some of the textures are missing, I took a shot:

    [Blocked Image: http://www.leveldesign.com.br/minotauro/shit/trueblue.jpg]

  • Most awesome hl2dm map evr

    • Minos
    • December 12, 2004 at 8:10 PM

    [Blocked Image: http://www.mazy.net/images/2.jpg]

  • its amazing

    • Minos
    • December 12, 2004 at 5:11 AM

    :lol: curman = gotcha, the clown

  • de_millraid

    • Minos
    • December 12, 2004 at 12:32 AM
    Quote from sk3tch

    textures - Ok...got some ideas/textures I can use? I only have 2 gig of hd spaceleft off 10 gigs...and I thought blaz's textures were really good.

    lighting - more shadows? darker? HELP!

    thematic elements - You mean like barells? I'm going to add pipework and

    electrical lines later on...is that what you mean>?

    skybox - I'll work on getting a better one

    trim - the part I save for last and TAKES SO DAMN LONG.

    Display More

    Textures: poke646.wad, the doener king's, slicky's, Max Payne, there are a lot of cool wads

    Lighting: More shadows and use of colors could be better. I'd go for a blue/pink'ish light_env and use texlights instead of light entities. Also try to avoid using the default values (like on those lamps on the first pic). And use -gamma around 0.75 (should make the map a bit darker).

    Thematic elements: what reno said

  • de_millraid

    • Minos
    • December 11, 2004 at 9:48 PM

    The map needs:

    * Better textures

    * Better lighting

    * More thematic elements

    * Better Skybox

    * Trims on the edges

    thats it

  • its amazing

    • Minos
    • December 11, 2004 at 9:44 PM

    Maybe he was too lazy to compile with rad who knows. The brushwork is ok imo

  • clouds

    • Minos
    • December 11, 2004 at 8:08 PM
    Quote from JynxDaddy

    People think I'm a freak because when I do go outside (seriously like once or twice a month if I dont have school) I always look at plants and buildings, its amazing how detailed the props are in real life nice photos too~

    Some times I wonder if the earth engine has its limits ~~

  • newbie...NEWBIE!!

    • Minos
    • December 11, 2004 at 8:03 PM

    I wont laught @ u cuz I used to play CS with 20-25 fps as well.

    Welcome btw

  • dm_rebar

    • Minos
    • December 11, 2004 at 5:03 AM

    Looks pretty nice fetter, but the lighting needs some work. And that kerb looks xtremely strange

  • mikey likes his dr. pepper

    • Minos
    • December 11, 2004 at 2:30 AM

    lol @ the tshirt

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