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  3. Minos

Posts by Minos

  • Got job

    • Minos
    • July 18, 2005 at 2:00 AM

    omfg thats great. You now can have mansecks wif evert every day

    congrats blazapop~~

  • WIP in WIP, post your level screenshots!

    • Minos
    • July 18, 2005 at 1:54 AM

    That looks gud peris

  • my balls ^^

    • Minos
    • July 18, 2005 at 1:50 AM

    NICE BALLZ BOI

  • Game Dev outsourcing company from India. Totally awesome!

    • Minos
    • July 15, 2005 at 5:17 AM

    I heard cyberjunkie is the CEO of that company.

  • Hakim Bey

    • Minos
    • July 15, 2005 at 5:14 AM

    EOT is a TAZ inside the internets

  • zp_santeria

    • Minos
    • July 15, 2005 at 5:13 AM

    Looks pretty good for a ZP map. Cool lighting. (could have looked less 'blaz'ish though)

  • Hakim Bey

    • Minos
    • July 14, 2005 at 7:04 PM

    http://en.wikipedia.org/wiki/Hakim_Bey

    he created the brilliant TAZ: http://en.wikipedia.org/wiki/Temporary_Autonomous_Zone

    <3

  • Crates and Barrels!

    • Minos
    • July 14, 2005 at 3:28 AM

    Yeah but blowing crates up (de_dust) is just pointless and boring ;(

  • Some really nice pics from FRANCE :D

    • Minos
    • July 14, 2005 at 3:26 AM

    Id say grayscale doesnt work for many cases. It didnt here. These pics would look kickass if they had strong contrast and colors imo.

  • WIP in WIP, post your level screenshots!

    • Minos
    • July 14, 2005 at 3:23 AM

    You can make that ten times better mouse. What happened to that co_ map you posted here a while ago ? It looked pretty cool

  • Breakfast

    • Minos
    • July 14, 2005 at 3:21 AM

    hah agreed peris. I spent like 6 or 7 months in a row waking up after midday

  • Open Source Map Pack

    • Minos
    • July 14, 2005 at 3:19 AM

    All I need is RAM actually, I got DDR but my old mobo works with DIMM. Now nobody will buy this shit

    My dad got a cool pc recently (semprom2.8, radeon 7200, 512mb), at least for brazilian standards. I can map from there on the weekends if I feel like it.

  • ctf_velouria

    • Minos
    • July 13, 2005 at 10:22 PM

    hmm looks cool, but a bit cramped for a ctf.

  • Open Source Map Pack

    • Minos
    • July 13, 2005 at 9:37 PM

    I can only support you schmung, will be specially good for the TS mapping community.

  • Hakim Bey

    • Minos
    • July 13, 2005 at 9:13 PM

    Have any of you guys ever heard/read about hakim bey ?

  • Breakfast

    • Minos
    • July 13, 2005 at 9:09 PM

    Thats bullshit. I hardly ever have breakfast by the morning. Im never hungry when I wake up or I wake up too late. if that was true my metabolism would be at -900% heh

  • Open Source Map Pack

    • Minos
    • July 13, 2005 at 9:05 PM
    Quote from jaardsi

    Totally agreed. I'm still wondering what's the point of keeping your map sources and secrets to yourself. Everybody will most likely just forget your map in a month or two and you'll source files will keep gathering dust somewhere in the depths of your C: drive... What a waste.

    The game editing scene is seriously lacking of a place for developers to dump their map sources and textures for others to take advice from. I, for one, would surely join in.

    Couldnt agree more.

    As I said this is not good bye Im just pissed off with all this shit. Will probably keep modelling props for insurgency though, havent been excited for a game/mod like that for quite a long time.

  • Open Source Map Pack

    • Minos
    • July 13, 2005 at 8:19 PM

    Well who knows, I getting tired of mapping and gaming more and more these days. Maybe when I get HL2. Yeah I dont have money to afford the expensive computer parts they sell in this country. Maybe that's the reason I dunno.

    What really pisses me off about game development in general is that its increasingly getting souless each day. I havent played a game with "soul" since psx.

    These new game devs are getting into it for the money instead of the passion. Besides that, considering that making a game for the new gen will be extremely expensive, only the strong franchises (I hate this word) will have a good chance to be succesful. That means many cool companies will go bankrupt and only the stronger ones like EA, microsoft, nintendo, etc etc will survive and monopolize everything. There's always some new part to buy, goddamn it, I hate having to upgrade stuff in a short period of time.

    Most of the mappers are selfish, they dont enjoy sharing their knowledge and "secrets" and many think too superior of themselves, like if they were gods or something. Only a few people are like that here in mapcore but its pretty much like that in other communities. And last but not least I'm not sure I wanna keep working on stuff that will be obsolette in 2 months (or less) after the release.

    The good part of having "wasted" my past 3 years on mapping is that I made a lot of good friends. Artistic wise I learned lots about observation, color usage and specially how to use photoshop and 3d studio max. I also learned to accept critics and then get stronger with them.

    Will this is not a goodbye thing but all this shit have been inside me for quite a long time, I had to say it.

  • WIP in WIP, post your level screenshots!

    • Minos
    • July 13, 2005 at 7:00 PM

    Hey kfs, keep the original light colors

  • Open Source Map Pack

    • Minos
    • July 13, 2005 at 6:56 PM
    Quote from st0lve

    btw. alot of textures are missing.

    hmm check out the .txt files, IE, ts_shady info.txt. Theres info on what is missing n stuff.

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