Posts by Minos
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Played it a bit at lunch today, I really dig it! The inventory management aspect is pretty annoying and could be dropped altogether imo. It also needs a desaturation filter, I got a mild headache after being in a red planet for some time

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Quote from FMPONEDisplay More
17 hours ago, FMPONE said: I have a feeling that even if procedural games were this huge phenomenon, there would be a separate urge for content that went far in the other direction. All of the art I really like is so personal and narrative driven, if it was so easy to program that I think it would have happened long ago.
Undertale was a great game because it was so _not_ made by a computer. Every second of that game was calculated and designed. To set up constraints which would deliver you content like that, you'd have to design the constraints to such a degree that you might as well make it in the first place.
Not saying procedural generation could never work, but I'm getting the feeling people might be studying this game (No Mans Sky) for a long time as evidence of what not to do.
That sounds cool, but at the same time the graphics are just like 1s and 0s right? What's the point of all that scale of its so out of proportion to what can be presented feasibly. I'm not saying this is a recipe for a bad game or anything, I would just have a million questions as a player like, "why should I care about this iteration of a universe vs the next one the computer generated" or "how can I share this experience with my friends when we're all playing a different game." Or "even if we could share this world, what's the point?"
Minecraft is an interesting example but the core gameplay loop of crafting and building seems to be the most salient part there, at least to me personally.
I probably would argue against making a procedural game, but I'm myself rather biased in favor of tailored experiences for obvious reasons, not sure how much that's blinding me.
Dwarf Fortress has a different charm than other games (if you can call it a game, it's more of a simulation). The stories all happen in your mind since the graphics are pretty crude. It's not for everyone and has a steep learning curve but once you get in the zone it feels truly magical.
Procedural shouldn't mean a shortcut to make more content imo (because in most cases you will end up spending a lot more time than you would making stuff by hand), but when you have a lot of different sub-systems all interacting and evolving with each other, it creates a kind of experience that a "human designed" game will never be able to provide.
Just imagine if Mass Effect's story could change and adapt organically according to your choices, instead of just branching in and out of pre-defined routes? I'm not talking about a fully procedural story, but an initial backbone designed by humans, with a high degree of chaos introduced by the players actions and interactions. The story would respond to what's happening in the player's world, instead of shaping the world for him.
Another good example is Animal Crossing. When you start a village you are assigned random villagers, all with different personalities and sexes. They then start interacting with each other in the "backstage" and you watch not only relationships between your character and villagers evolving, but also between the villagers themselves. A lot of times I forgot that I was playing a game/simulation and it felt like I was truly interacting with the villagers.
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some stoner comedy of the 90s
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Quote from FMPONE
9 hours ago, FMPONE said: I think the bottom line is that people will either 1) want stories or 2) want to create stories. Either way, there has to be a story somewhere.
When you know that a code just randomly generated the world you're in, it's going to feel very meaningless and shallow.
Have you ever played Dwarf Fortress?

What a lot of these randomly generated games lack is what Dwarf Fortress does really well: When you start a new game, the first thing the game system does is to generate a world. It then applies several rules and checks to see if that world is valid and moves on to the next step: Populating the world with characters, biomes, nations etc... The simulation then runs for decades and this is where the real magic happens. Wars are fought, climates are changed, civilizations rise and fall, legends are born etc... When you start a new game you have a huge amount of backstory of past events that happened in that newly generated world, which you can then continue and evolve. This is something that I hope games take more advantage in the future.
No Man's Sky from what I've seen falls only in the realm of randomly generated content. The generated content doesn't interact with older content and doesn't evolve. It's an infinite but static game. The most the player can influence the game is by naming things.
I really want to check it out but I think I'll wait until it's cheaper. No point in paying 59 bucks for a game that might get old in a matter of hours.
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@3Dnj dux sucks to hear, feel better champs!
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Looks...glorious...
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If there was some sort of neural VR connection already, I'd probably live inside this game for a few weeks.
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Day 1 purchase! It's like UnReal world meets Euro Truck.
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New patch is live!!
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Quote from Klems
1 hour ago, Klems said: I made a game in a week for a Shadertoy contest. You can shoot things in it! Everything is made in a pixel shader (game logic, assets, etc), it was fun to write.
Click the screen to play!
wow, very nice!
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Quote from blackdog
On 7/17/2016 at 0:11 PM, blackdog said: It's with massive embarrassment that I have to admit I have watched Robocop only this week.
I was already picky when I was little and I remember judging the robot walk too stiff to be acceptable for the year where the movie was set, lol. Also the bigger drone already felt too fake at the time.
But watching it today, having seen only couple scenes, was really rewarding… and if I knew it was by Vernhoven I would have surely given it a chance long time ago.
Great movie.
One of the best movies ever made, hands down.
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Saw it, don't think I'll ever see it again, but at least I was not raging (the movie is really bad but it's entertaining if you turn off your brain). The designs at least are really cool.
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petermolydeux[/b] @[/s]PeterMolydeux[/b] 4h4 hours ago Imagine if Mario's mobile game placed AR holes of various sizes in the streets and rewarded you for physically running/jumping over them
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Looks awesome, great job

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Yeah, this is really something else. Even if it's just a fad it really shows how fast habits can change. Everywhere you go here you see people with completely different routines thanks to the game. I even go on walks with my wife sometimes to capture pokemans, something we never did before (even though we live in a beautiful place with lots of greens). And you know what's even better? Since the game came out people already spend more time on it than on Facebook: http://mashable.com/2016/07/13/pok…k/#4MaCbcc7xOqq
Just yesterday I went to the stop near my apartment and there were people from all walks of life hanging out there, from housewives to gym bros. It's really fun too to travel to different places and seeing how their map is in the area, what kind of landmarks were chosen etc... I'm happy most of the landmarks are interesting local stuff such as murals, obelisks and manholes, and not big business (but I'm sure that's coming soon
)Now imagine when they release Animal Crossing GO :o