Ibrahimovic is such a lazy guy :roll: Shame for Larsson for losing that penalty...
Posts by Minos
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Reminds me of Vice City

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You are complicating things too much imo, screw it

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Made these in 10 minutes maybe.
[Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/mino_concretewall.jpg][Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/mino_concretewall_blue.jpg][Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/mino_concretewall_red.jpg]
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Can I join the wagon as a texture artist ? I love doing low-res map textures

oh btw, can't we just make the map in hammer, then export to .map and import it in quark ?
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That looks awesome! I dig the bridge in the canyx level.
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omfg I remember playing that map at lans. I fucking hated it to be quite honest

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Did you guys see the Brazil game today ? Now that was cool. There's still a long way to go but I think that we played a lot better in this game. Too bad Ronaldinho isn't playing all he can in this WC

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woah you improved a lot really quickly

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lol @ the shot with the terrorist pooping. Who the fuck would hang football posters on the toilet's wall ?
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BUMP!
[Blocked Image: http://www.leveldesign.com.br/minotauro/maps/de_deposito_pequeno_final0000.jpg]
[Blocked Image: http://www.leveldesign.com.br/minotauro/maps/de_deposito_pequeno_final0001.jpg]
[Blocked Image: http://www.leveldesign.com.br/minotauro/maps/de_deposito_pequeno_final0002.jpg]
I was browsing some folders and found those pics
from my first map ever. -
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lol leave it like that, it's funnier

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Quote from Fletch
P.S. A big shoutout to Valve for trying their hardest to break all the development tools. It's nice being able to have HDR or cubemaps, but not both. Jerks.
Cubemaps and HDR
If the map has been compiled with the HDR lighting option enabled in VRAD, cubemaps must be built in both HDR and LDR (non-HDR) modes. Building cubemaps in only one mode will mean that cubemaps will not be present the other mode. For information on how to build cubemaps under HDR, see HDR Lighting Basics.
http://developer.valvesoftware.com/wiki ... ing_Basics
Hope that's helpful
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Now we need a find a solution to Urban's violence in #mapcore

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The theme is too contrasting imo. It ranges from mansion-like buildings, to castles/churches and industrial brick buildings. The textures need some variation too, specially the stone walls in the third shot. Have you got an overview shot of the layout ?
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Quote from ginsengavenger
christ it's a fkn circle jerk in here.Mino you know I like you but come on dude you can do more than this. This is well detailed and lit but that's all it's got: there's no underlying design. The setting is totally lacking, the entire thing is literally *level* and there's no open air whatsoever. Just let it be portfolio filler and move on to something interesting

In fact there is an outside area:
[Blocked Image: http://i53.photobucket.com/albums/g52/eot_mapcore/dm_avon_hammershot.jpg]
I agree that it's lacking a strong theme but my idea was just to make a few and nice corridors being surrounded by the outside area. Anyways, this is just a side project. I work on it when I get bored with my INS map (that's a lot more time demanding and complex than this). Tbh I love those weak themed dm maps.
Skullhozer: Thanks for pointing that out

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The chick in the middle is hot!