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  3. Minos

Posts by Minos

  • The World Cup 2006 thread

    • Minos
    • June 24, 2006 at 7:44 PM

    Ibrahimovic is such a lazy guy :roll: Shame for Larsson for losing that penalty...

  • WIP in WIP, post your level screenshots!

    • Minos
    • June 23, 2006 at 11:40 PM

    Reminds me of Vice City

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Minos
    • June 23, 2006 at 11:35 PM

    You are complicating things too much imo, screw it

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Minos
    • June 23, 2006 at 10:50 PM

    Made these in 10 minutes maybe.

    [Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/mino_concretewall.jpg][Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/mino_concretewall_blue.jpg][Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/mino_concretewall_red.jpg]

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Minos
    • June 23, 2006 at 10:22 PM

    Can I join the wagon as a texture artist ? I love doing low-res map textures

    oh btw, can't we just make the map in hammer, then export to .map and import it in quark ?

  • Spellborn levels panorama pics + painting

    • Minos
    • June 23, 2006 at 4:06 PM

    That looks awesome! I dig the bridge in the canyx level.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Minos
    • June 23, 2006 at 3:46 PM

    omfg I remember playing that map at lans. I fucking hated it to be quite honest

  • The World Cup 2006 thread

    • Minos
    • June 23, 2006 at 3:00 AM

    Did you guys see the Brazil game today ? Now that was cool. There's still a long way to go but I think that we played a lot better in this game. Too bad Ronaldinho isn't playing all he can in this WC

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Minos
    • June 22, 2006 at 6:13 AM

    woah you improved a lot really quickly

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Minos
    • June 22, 2006 at 4:31 AM

    lol @ the shot with the terrorist pooping. Who the fuck would hang football posters on the toilet's wall ?

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • Minos
    • June 21, 2006 at 10:52 PM

    BUMP!

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/de_deposito_pequeno_final0000.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/de_deposito_pequeno_final0001.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/de_deposito_pequeno_final0002.jpg]

    I was browsing some folders and found those pics from my first map ever.

  • WIP in WIP, post your level screenshots!

    • Minos
    • June 21, 2006 at 3:14 PM
    Quote from mabufo

    Also, firechamp - that looks fairly decent. Keep it going! My only crit however, is the texture you are using for the railings(or what have you) on the 2nd floor, the texture just doesn't fit.

    lol, it's the clip texture silly mabufo.

  • WIP in WIP, post your level screenshots!

    • Minos
    • June 21, 2006 at 4:17 AM

    lol leave it like that, it's funnier

  • WIP in WIP, post your level screenshots!

    • Minos
    • June 21, 2006 at 3:26 AM

    http://developer.valvesoftware.com/wiki/Trains

  • DE_KERK [updated July 5th, new screens page 2 + beta d/l]

    • Minos
    • June 21, 2006 at 3:22 AM
    Quote from Fletch

    P.S. A big shoutout to Valve for trying their hardest to break all the development tools. It's nice being able to have HDR or cubemaps, but not both. Jerks.

    Cubemaps and HDR

    If the map has been compiled with the HDR lighting option enabled in VRAD, cubemaps must be built in both HDR and LDR (non-HDR) modes. Building cubemaps in only one mode will mean that cubemaps will not be present the other mode. For information on how to build cubemaps under HDR, see HDR Lighting Basics.

    http://developer.valvesoftware.com/wiki ... ing_Basics

    Hope that's helpful

  • The solution to urban violence

    • Minos
    • June 20, 2006 at 10:09 PM

    Now we need a find a solution to Urban's violence in #mapcore

  • The World Cup 2006 thread

    • Minos
    • June 20, 2006 at 7:47 PM

    http://www.mozilla.com/add-ons/jogacompanion/

  • DE_KERK [updated July 5th, new screens page 2 + beta d/l]

    • Minos
    • June 20, 2006 at 6:32 PM

    The theme is too contrasting imo. It ranges from mansion-like buildings, to castles/churches and industrial brick buildings. The textures need some variation too, specially the stone walls in the third shot. Have you got an overview shot of the layout ?

  • dm_avon [Half-Life 2 deathmatch)

    • Minos
    • June 20, 2006 at 6:22 PM
    Quote from ginsengavenger

    christ it's a fkn circle jerk in here.Mino you know I like you but come on dude you can do more than this. This is well detailed and lit but that's all it's got: there's no underlying design. The setting is totally lacking, the entire thing is literally *level* and there's no open air whatsoever. Just let it be portfolio filler and move on to something interesting

    In fact there is an outside area:

    [Blocked Image: http://i53.photobucket.com/albums/g52/eot_mapcore/dm_avon_hammershot.jpg]

    I agree that it's lacking a strong theme but my idea was just to make a few and nice corridors being surrounded by the outside area. Anyways, this is just a side project. I work on it when I get bored with my INS map (that's a lot more time demanding and complex than this). Tbh I love those weak themed dm maps.

    Skullhozer: Thanks for pointing that out

  • uber-rofl-feedback on my map - not work safe

    • Minos
    • June 19, 2006 at 7:22 PM

    The chick in the middle is hot!

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