I have some awesome ideas, this contest is gonna rock ![]()
Posts by Minos
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I rushed and did a shitty logo (I'm reallly late for work) so could anyone do a better one ?
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[Blocked Image: http://i53.photobucket.com/albums/g52/eot…hoolcontest.jpg]
Hello guys
Since many people liked the idea and are willing to do a map I'll oficially start the contest. The idea is simple: Make a kickass hldm map using limited resources.The contest is due to FEB 5th so all submissions must be done untill that. I'll start a thread a few days before the deadline where people can post a link to their maps. The winners will be chosen by public voting.
Here are the basic rules (can be changed afterwards, so stay tuned to this thread)
* Anyone can enter this contest with as many maps as they want (as soon as the maps were not released before)
* The only wads allowed are: halflife.wad, xeno.wad, liquids.wad, decals.wad, mapcore_contest.wad
* You cannot use custom assets (textures, sprites, models, skyboxes etc)
* DO NOT use -wadinclude or -nowadtextures (so we can keep the file sizes small)
* The maps must have a proper and playable deathmatch layout
* The 5 best maps will be featured in a nice mappack
* The placement of the contest's logo is optional (since it looks terribly awful.. can anyone try and do a better one ?)
IMPORTANT:
Wad containing the contest's logo, null,skip and hint textures:
http://www.leveldesign.com.br/minotauro ... ontest.wad
Post any questions you have on this thread.
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ok I'll post the rules in the wip forum
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Yeah you can use them freak
You guys still up for the contest ? I wrote some basic rules but I'm not sure if enough guys will join it... (the deadline is feb 1st).
What about custom content ? I was thinking of sticking to hl.wad but allow custom skyboxes, sounds, sprites etc... (no models allowed though)
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wow that's rad d3! I didn't know you were this good. Now keep it up and finish something, you seem to be a hard-working and creative fella. It can't be too hard for you to finish something

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It looks kickass ooghi
The lighting needs some color variation imo. Some strong orange lamps here and there would add a lot to the atmosphere. -
Yes skdr, you can import .rmfs but you can only save/export .vmfs
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Another major ISP just blocked youtube too...

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I finished the wall texture:
[Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/wall16_mino_wip2.jpg]
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or maybe we could textures from the remake hl.wad thread

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...and D3 wins a pic extravaganza thread once again

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I have a good idea for a theme: deathmatch level in the Black Mesa facility

if only we could use nightwatch's textures...

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yeah I actually prefer hldm but CS is more popular... whichever one is ok. We just have to stick to the same mod, so we can prepare a mappack afterwards.
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What about a CS1.6 contest, we can decide a theme and have a short time limit (like a week or two). I talked to some people and they seem to like the idea. Someone else will have to take care of this though, since I suck at organizing contests

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...because of a silly celebrity video. I can't believe this, I feel like if I lived in China.
http://www.ecanadanow.com/business/2007 ... s-youtube/
And now this bitch has gone too far. She's a fucking atention whore and do anything to get famous and rich. I'm so sick of her.
(ps: My ISP is the biggest one in Brazil according to the site... this is not a small local ISP, this is a huge ISP blocking half of brazilians from seeing youtube)
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Reno: I always loved your mapping style

skybex: oh boy, cs_coldshell really impressed me when you released it

Hey maybe we could have a small old school contest with limited resources (IE 256x256 textures and no props). Or even a hl1 mapping contest.
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WIP of a wall texture I"m working on... any advices ?
[Blocked Image: http://i49.photobucket.com/albums/f295/mino_textures/wall16_mino_wip.jpg]