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  3. Minos

Posts by Minos

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 29, 2007 at 2:31 PM

    C'mon guys, the deadline is in a week

    twiz: I'll start a new thread where people can post download links of their maps.

  • WIP in WIP, post your level screenshots!

    • Minos
    • January 26, 2007 at 11:11 PM
    Quote from skdr

    Why remake it and make it look exactly the same with the original?

    haha

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 25, 2007 at 11:11 PM

    There IS sharpen filter in those shots, I'm 100% sure.

  • FF_Flare

    • Minos
    • January 25, 2007 at 9:02 PM

    wow brushwork is really cool but texturing could be better here and there (last shot for example, I hate that flat concrete texture).

  • [WIP] Ins_abdallah

    • Minos
    • January 25, 2007 at 6:33 PM

    The washing machine proportion is perfect imo.

  • [WIP] Ins_abdallah

    • Minos
    • January 25, 2007 at 2:45 PM

    I have a lot of photo refs from Iraq and I saw countless signs in engrish.

  • WIP in WIP, post your level screenshots!

    • Minos
    • January 25, 2007 at 2:44 PM

    wow that's some really hot stuff. The tube looks marvelous.

  • dm_archt WIP [HL2DM] (Completed)

    • Minos
    • January 25, 2007 at 2:42 PM

    I really like it, reminds me a lot of dux's map though.

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 25, 2007 at 2:39 PM

    Awesome

  • [WIP] Ins_abdallah

    • Minos
    • January 24, 2007 at 9:19 PM
    Quote from Gorion

    it does look very realisticly, or anyway, it does look like middle-eastern architecture. 1 notice, the "concrete or asphault" texture on the second screenshot looks a bit ugly, compared to the other textures, to much tiling.

    yeah I'll replace that texture soon

  • [WIP] Ins_abdallah

    • Minos
    • January 24, 2007 at 3:07 PM

    Here are some shots of my Insurgency map

    I have been working on this map for over 7 months (on an off of course) and have done a lot of research to reach Iraq's archtecture style. Anyways, I'm very proud of how it's coming along and I hope to finish it very soon.

    [Blocked Image: http://www.leveldesign.com.br/minotauro/meetmino/maps/ins_abdallah01.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/meetmino/maps/ins_abdallah02.jpg]

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 24, 2007 at 2:26 PM

    that floor is awesome mamus

  • Maintaining my website

    • Minos
    • January 23, 2007 at 11:43 AM

    I'm trying to install WP on my new site but I have no access to the servers mysql stuff and the host admin is on vacation... any workarounds I could try ?

  • CES Physics Demo

    • Minos
    • January 23, 2007 at 11:36 AM

    ahahaa I love the "wooo jelly" part.

  • Mobile Gaming Categories

    • Minos
    • January 23, 2007 at 11:29 AM

    I just can't play any complex mobile game for more than 5 minutes... the keys are too tiny so I get frustated very quickly.

  • de_static *RC VERSION DL* - updated 16/02

    • Minos
    • January 22, 2007 at 8:51 PM

    Yeah I love the lighting, it looks very real and believable.

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 22, 2007 at 2:57 AM

    stop being so awesome guys

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 19, 2007 at 2:34 PM

    I decided to extend the deadline to feb 5th (it's a monday).

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 17, 2007 at 2:51 AM

    Wpoly stays at 500 (peaking 700) most of the time in this area. I'm aware of the texture misalignment in the trainline, I have already fixed it.

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0008.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0007.jpg]

  • AS_RECON, by 3D_Mike and L.Duke

    • Minos
    • January 16, 2007 at 10:37 PM

    I never really liked the look of this map :/ The models look a bit cartoony as well.

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