ah I should get mudbox too ![]()
Posts by Minos
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this one looks interseting
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That's not completely true. All the Resident Evil 4 level design was done in Maya as seen in the making of.
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I'd rather play the ps2 version on my... ps2

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aw the hud looks really shitty
The game still looks awsome though. -
Yeah I'm downloading Maya 7 personal learning edition now. I just wanted to hear from people who used both 3d studio and maya.
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I've been considering a lot switching to maya to model props and eventual levels. Is that a wise thing to do ? I mean, what are the real advantages and what version should I get ? I heard the latest versions are kind of buggy.
(I'm not talking about weapons/characters but level design specific stuff btw)
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wow I just found this guy's portfolio and it looks totally kickass. He has worked on many GBA/DS/PSP games.
anyways, this is his site. I'm totaly in love with it.
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I gots rid of my goatee


[Blocked Image: http://img.photobucket.com/albums/v404/zona69/beforeafter.jpg]
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hmm I think it sould be better if you used a lighter-gray color for the fog
I love that kind of environment, keep it up moroes -
Sorry for disappearing... it wouldn't be fair to release all these kickass maps at an "almost-finished" state, so I decided to extend the deadline for another week. That's right, the new deadline is feb 12. This will be last time I extend it so you guys better get everything done and polished by the end

This' being a kickass contest indeed, and I can't wait to test all the maps and prepare the map pack

Keep it fellas
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Beta 1 of my map is ready but I'll have to recompile it to improve lighting in some places (some places are pitch black
). Anyways, I'm very glad I managed to finish this one, I had a lot of fun working on a hldm map again 
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon_beta1_03.jpg]
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon_beta1_04.jpg]
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I'll be posting a beta bsp as soon as I sort things out and recompile it (the damn thing is taking almost 4 hours to compile on normal vis)
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we can always extend the deadline if most of you arent gonna finish your maps in time
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The only way is to repaint it

Poop in my mouth has an article about that http://www.poopinmymouth.com/tutorial/resize.htm
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sxc.hu is free btw
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Cool stuff

My map is about 90% done (all the basic routes are already laid out). All I have to do is detail them and do some entity work. Hope to post updates tonight

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I made these @ my shitty call center job
They aren't intended to be masterpieces obviously. All of them (except the "juca" gay and the animated pixel art building) were done in MS Paint.[Blocked Image: http://img.photobucket.com/albums/v404/zona69/predio01_animado.gif]
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/predio01.png]
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Thats really cool zappy
The door's texture could use some work imo. It looks a bit too uninteresting (maybe adding some stickers etc would help) -
Sounds cool warby
I'm sure you will make it.