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Posts by Minos

  • Game soundtracks

    • Minos
    • March 13, 2007 at 3:55 PM

    That's one huge collection

    Hessi: I don't think you are hurting anybody by downloading those STs... they arent even available at stores so....

  • WIP in WIP, post your level screenshots!

    • Minos
    • March 13, 2007 at 3:26 AM
    Quote from D3ads

    About random tiling, it doesn't tile properly since the textures seem to tile about half-way into the previous texture if that makes sense? Makes for lots of brush edges in between the texture defuses and looks ever so slightly crappy.

    Yeah that's what I meant

  • The 'Core Sketch Thread!?

    • Minos
    • March 12, 2007 at 8:21 PM

    Ok here's some more stuff. I know these drawings have got all kinds of anatomical and lighting erros but practising leads to perfection so... Also, nevermind the weird button, those were taken straight from my blog ( http://www.thiagoklafke.net )

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/punk_thumb.jpg]

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/gostosa_thumb.jpg]

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/spidey_thumb.jpg]

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/ovelha_thumb.jpg]

  • Sculpey modelling

    • Minos
    • March 12, 2007 at 4:08 PM

    Holy shit, anyone ever seen this ??? It's amazing, I'm so looking forward to get into this kind of art... too bad sculpey is REALLY expensive here so I'll have to look for cheaper alternatives.

    For those who haver never heard about it:

    http://www.hirstarts.com/tipsmain/tipsmain.html

    Every mapper should love it imo

  • TS_antrodome – The Ghost from 2004!~

    • Minos
    • March 12, 2007 at 3:31 PM

    haha I remember playing early versions of this map with mapcore fellows

    it's simply my favourite HL map ever to be honest stratty... too bad the new TS was never released (I played an RC back then and it was pretty sweet, why didn't they just release that ?)

  • WIP in WIP, post your level screenshots!

    • Minos
    • March 12, 2007 at 3:25 PM
    Quote from ReNo

    I thought random tiling in Half-Life only worked in Software mode?

    it works in opengl as well. I had to replace some textures in dm_avon because they were not perfectly tiled ingame.

  • Happy birthday Spellbinder

    • Minos
    • March 11, 2007 at 7:11 PM

    HOW OLD ARE YOU NOW SPELLY ? 63 ??

  • dm_archt FINAL [HL2DM]

    • Minos
    • March 7, 2007 at 4:31 PM

    Nice stuff, I'll check it out as soon as I have time.

  • Supermario Doom

    • Minos
    • March 7, 2007 at 4:20 PM

    haha I wonder why toad is an enemy though

  • The random model thread!

    • Minos
    • March 7, 2007 at 5:28 AM

    I love low poly models <3 good job

  • ns_machina

    • Minos
    • March 7, 2007 at 3:16 AM

    Really nice work merkaba. I love how even though the colors are pretty different from each other they still get along very well. The contrast and brushwork is also really good, congrats. The last shot's room could use more color contrast though IMO.

  • Crysis editor

    • Minos
    • March 6, 2007 at 11:52 AM

    Stop being so awesome crysis

  • RadioactiveToast

    • Minos
    • March 5, 2007 at 1:27 AM

    Very hot kokos, I love your style.

  • The 'Core Sketch Thread!?

    • Minos
    • March 3, 2007 at 8:37 PM

    ok here's some more shit. The first one's from a quick observation drawing and the second one is another character I created.

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/belmar_fidalg_thumb.jpg]

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/siri_thumb.jpg]

  • gta4 soon

    • Minos
    • March 3, 2007 at 7:44 PM

    Nucler-Dawn style advertising FTL!!!

  • WIP in WIP, post your level screenshots!

    • Minos
    • March 3, 2007 at 7:06 PM

    You should make that dry dock narrower and higher. You should also remove those containers, since they make no sense considering that the ship is in a dry dock for repairs or whatever reason.

  • Post your pic extravaganza 2007!!!~

    • Minos
    • March 3, 2007 at 6:59 PM

    hahaha

  • The 'Core Sketch Thread!?

    • Minos
    • March 3, 2007 at 6:46 PM

    this is how I do it (in photoshop):

    - scan a drawing

    - Adjust brightness/contrast so the edges are all uniform and strong

    - Duplicate the layer and set it as "multiply" and name it "drawing". You will paint everything below this layer.

    - Change the background to white

    - Add a layer below the "drawing" layer and paint the basic colors with a hard-edge brush

    - After the basic colors are done add another layer on top of it and name it "shadows". Use grey'ish tones to paint the shadows and set the layer to "linear burn" with 60% opacity

    - Add another layer on top of the basic colors layer and name it "hightlights". Paint the hightlights with grey'ish tones again and set the layer to "screen" or even "color dodge". Adjust the opacity at will.

    This is just a rough idea on how I do it. Another good trick is to link the highlights and shadows layers to the basic colors, so its easy to paint them. Here's an awesome article about this:

    http://www.comicfoundry.com/modules/wfs ... icleid=290

    Also koko posted an awesome video tutorial on the 2d-art forum. You should check it too.

  • The 'Core Sketch Thread!?

    • Minos
    • March 3, 2007 at 5:58 AM

    Ok here's some stuff I did recently... Not as good as Koko's of course but they are still cool imo

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/robo_thumb.jpg]

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/cogumelo_do_sol_thumb.jpg]

  • Help my dad with a name for his band

    • Minos
    • March 1, 2007 at 3:38 PM

    The Queens of the Glacial Age

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