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Posts by Minos

  • [JUNE/JULY CONTEST] Badass weapons!!!

    • Minos
    • June 21, 2007 at 7:10 PM

    ... ok we'll go for 128x128 then.

  • [JUNE/JULY CONTEST] Badass weapons!!!

    • Minos
    • June 21, 2007 at 7:00 PM

    I know 300 tris is more than enough, that way people can go wild with their entries.

  • [JUNE/JULY CONTEST] Badass weapons!!!

    • Minos
    • June 21, 2007 at 6:09 PM

    Ok it's time for a new low poly modeling contest and this time it's going to run for a longer period of time. The deadline is July 21st

    The title is pretty much self explanatory: Model anything that can be used to kill someone/something. May it be pistols, rocket launchers, laser guns, rocks or knives, anything is allowed. Be creative, invent your own weapons.

    The limitations are:

    - 300 tris

    - 128x128 max texture resolution (color, bump/normal, specular and transparency)

    The final entries should include:

    - A rendered scene

    - A screenshot of the model inside the modelling program

    - The texture sheets

    Have fun guys

  • The 'Core Sketch Thread!?

    • Minos
    • June 20, 2007 at 12:45 PM

    Warybe, you could still improve the eyes a lot by adding thicker eyelashes and bigger eyelids. Just like this:

    [Blocked Image: http://www.nlm.nih.gov/medlineplus/ency/images/ency/fullsize/1111.jpg]

    I know your chick is asian but the eyelids are really missing imo. And last but not least, add some imperfections to her skin like tiny spots and freckles. Cause you know, imperfections make a girl look special and unique

    Great work nevertheless.

  • WIP in WIP, post your level screenshots!

    • Minos
    • June 20, 2007 at 12:33 PM
    Quote from Bic-B@ll

    [Blocked Image: http://farm1.static.flickr.com/32/37171537_e496ffaf6a.jpg][Blocked Image: http://farm1.static.flickr.com/49/132134261_3edde989de.jpg]

    thats it

    Now you got jean busy for like 2 weeks lol

    I agree that the huge hole isn't anything interesting at all but like he said he did it in only 2 hours so it shouldn't be taken so serious. Also, what's the deal with you guys that can't accept other people's mapping preferences ? People should spend their free time the way they want and you just have to fucking deal with it.

    Just keep your personal opinions out of this thread. Consider this the last warn, next time I'll go Posty and start to edit personal attacks. And I'm speaking for the other mods as well.

  • [WIP] dod_hameau

    • Minos
    • June 20, 2007 at 12:18 PM

    You obviously have skills but the map looks too generic. I've seen thousands of maps that look exactly like yours.

  • WIP in WIP, post your level screenshots!

    • Minos
    • June 16, 2007 at 6:45 PM
    Quote from Dark

    I have so many reasons for this but I'll mention some of the major ones. Firstly Duke3D with the port Eduke32 is easy to mod for either 8bit or 32bit based projects. Creating maps, importing, and coding aren't entirely difficult once you get the hang of it, and with 32bit I could make a mod look like Half Life (excluding dynamic lighting) if I wanted to. I can create what I have on mind, be it a map, mod or a simple scene without any difficulty. With newer engines I'm going to have to learn a new editor from the ground up, and be expected to make higher quality resources, this goes onto my second point.

    I have a choice of a few newer engines/editors. Most noticably - Source, ID Tech and Unreal Engine. I've messed around with Hammer 4 several times but the input/output system is different than what I did when working with Hammer 3.5 and require me to relearn gameplay editing. Gave d3radiant a go but wasn't interested in working on ID Tech 4 based engines. Hate UnrealED unfortunately since it's a good engine - but since we're speaking new tech then thats mapping for either UT2K4 or UT3. I have no interest in multiplayer based games. That leaves me with Source, but I find brush based editor a pain at times also.

    I have my engine picked out, but I can't exactly make something from my mind without new content. City and Combine based maps can be created, which is a step down from the variety of themes I could do with Half Life's textures. I've experimented with doing something new with the textures but no go. So that leaves me making new content, which would take longer to put together since the expected quality would be higher. I'm still no good at making high resolution textures, let alone stuff I'd like to make in my idea. Then there is HL2's really bland enemy selection to choose from. I've played several singleplayer mods and this kills them making them bland and boring for me. That now means I'd have to learn coding and character modelling / animation.

    Yeah it'd be worthwhile having all those skills at top notch but that'd take a few years to perfect. I've only recently managed to get as far I have with Duke3D, and I could do the same with Source / #insert engine here to find out I'm behind again? Thats what I love about modding with the Build Engine + Eduke32 port. Easy, fast and I know how to go about doing what I want. Sure it would be great to move to a newer engine since there's somethings I want to do not possible in Eduke32 without pieces in that engine being rewritten which TerminX doesn't really want to do.

    I don't have the time and patience to learn all the above some more to create some of my concepts and ideas. I've started using newer engines too late. I have no interest in multiplayer, and I don't work well in a team - I prefer to do things solo. Mapping, coding, graphics, modelling... too much for newer engine, but the stakes are lower for Duke modding.

    What's the point? I enjoy working with the Build engine + Eduke32 port. [/rant]

    Display More

    So this is like a hobby of yours I'm assuming?

    Isn't mapping a hobby to all of us ?

  • The 'Core Sketch Thread!?

    • Minos
    • June 16, 2007 at 5:19 PM

    Nice stuff, the foreground mountains look very sharp which is a good thing. The middle part is totaly uninteresting though...and the bridge looks too sketchy.

  • ZBrush3 Creature

    • Minos
    • June 16, 2007 at 5:16 PM

    Yeah the wax shader looks a lot better. Good work skdr, /me eats

  • this is the Fallout 3 teaser countdooOOooown

    • Minos
    • June 16, 2007 at 4:17 PM

    oh boy I want that game now

    Vault 101 ? hmm

  • CS_Metroplex

    • Minos
    • June 16, 2007 at 6:43 AM

    I remember that map

    You can select multiple brushes in Hammer by clicking on the arrow tool and draggin a selection...

  • WIP in WIP, post your level screenshots!

    • Minos
    • June 16, 2007 at 3:51 AM

    What's up with you guys, 60% of the posts in this thread end up in flame wars or personal insults. Give constructive criticism/motivation or shut up. It's that simple.

  • Paint the picture extragavanza 2007!!!~

    • Minos
    • June 16, 2007 at 3:44 AM

    I don't have a tablet

  • The great beer vote!

    • Minos
    • June 16, 2007 at 3:42 AM

    Heineken is probably my favourite foreign brand but the major brazilian beers are pretty good~

  • Israeli's about to build first cyborg!

    • Minos
    • June 15, 2007 at 5:54 PM

    I hope the jew cyborgs take over the world just like in the Terminator movies so we would have something to fight against. Our life is so boring ;(

  • The great soft drinks vote!

    • Minos
    • June 15, 2007 at 5:26 PM

    Pepsi!

    Pepsi also got the best advergame ever, Pepsiman (old psx game)

  • this is the Fallout 3 teaser countdooOOooown

    • Minos
    • June 15, 2007 at 4:38 PM

    interseting. The new battle system sounds kinda weird indeed.

  • WIP in WIP, post your level screenshots!

    • Minos
    • June 14, 2007 at 7:42 PM

    Good work pony~~

  • Portfolio Pages Idea

    • Minos
    • June 14, 2007 at 7:22 PM

    I like this idea but it would make the finished work gallery forum redundant...

  • Post your pic extravaganza 2007!!!~

    • Minos
    • June 12, 2007 at 8:58 PM

    Aww I fucking hate it when I tan () way too much and my skin end up itching and peeling.

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