Posts by Minos
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Awesome desk kfs

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Mikezilla, how much support does the company give to foreign applicants ? I heard it's pretty hard (nearly impossible) to get a work permit for the USA if you got no university degree. Maybe it's possible with company sponsorship ?
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A child drug addict and criminal, Danny Trejo was in and out of jail for 11 years. While serving time in San Quentin, he won the lightweight and welterweight boxing titles. Imprisoned for armed robbery and drug offenses, he successfully completed a 12-step rehabilitation program that changed his life. While speaking at a Cocaine Anonymous meeting in 1985, Trejo met a young man who later called him for support. Trejo went to meet him at what turned out to be the set of Runaway Train (1985). Trejo was immediately offered a role as a convict extra, probably because of his tough tattooed appearance. Also on the set was a screenwriter who did time with Trejo in San Quentin. Remembering Trejo's boxing skills, the screenwriter offered him $350 per day to train the actors for a boxing match. Director Andrei Konchalovsky saw Trejo training Eric Roberts and immediately offered him a featured role as Roberts' opponent in the film. Trejo has subsequently appeared in many other films, usually as a tough criminal or villain.
lmao
Yeah I remember that fella from a few B rated movies
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I played the map last night. Here are a few crits (I know the map is finished, sorry for not posting these before
)First of all good work on the lighting. The layout seems good for a dm map but the flow in some areas may be a bit bad because they are either too tiny or cramped with stuff.
Ventilation ducts are really a bad choice in DM maps! They might work well in CS but plainly suck in DM maps because DM players just want to get to other areas as quick as possible, instead of sneaking behind the opponent as a CS player would do.
I like the openness in the map but it affects performance in some places, specially when you are in front of the warehouse entrance and look towards the street. I think you should have made some of the windows in this place solid (to work as vis blocks) because they add nothing to the gameplay. I know it won't look as good but performance would be better and that's what matters in online maps.
It's overall a nice map and looks fun to play. Good job

(moving this to the finished works gallery... could you edit the first post with updated info ?)
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Quote from Taylor
Looks funky on mine as well, if the window is wide enough it likes to put the site in colums and if I scroll down before the graphics loaded the bottom div ends up above the images.Firefox, 1600x1200 (well, 3200x1200 but as much as I love you I didn't open it across both).
uh that's weird. Working with divs is quite annoying some times... could you please post an screenshot of the site in your res ? (resize it down please
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Ok I fixed all the issues, customized the lightbox plugin and improved the content div alignment.
http://www.leveldesign.com.br/minotauro/portfolio/
(could you check if it's ok now Skjalg ?)
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It looks great man

Can I move this to finished work gallery or are you going to start a new thread ?
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Yeah I noticed that normal maps usualy look a lot better when you normal map only the basic shapes of the objects instead of making complicated bumps and noisy surfaces.
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Quote from KoKo5oVaR
Wow the 5 th level is so hard that it remind me that fucker :[Blocked Image: http://sydlexia.com/imagesandstuff/superpunchout/SuperPunchout0701.png]
haha super punch out sucked badly man
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Nice, the money seems good and since the levels are pretty small you can make a kickass one in less than a week.
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Nice style blunkka

Wall texture for the insurgency croatian sceneario (was intended to be an iraq texture but it will fit the croatian theme better)
[Blocked Image: http://www.uploadhouse.com/fileuploads/238/2381545644aa1a7238ee4f7fde2f16c3d42c3c.jpg]
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yeah those metal bars could easily be 45° rotated rectangles.
Quakis: Work on those smoothing groups man
You can also use a lighting map to make it "shine" -
I'd love to work on an ND map eventualy but I just don't have the time/energy at the moment to commit myself to a "full time" project. Maybe when it comes out, who knows.
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"Modeled" I suppose.
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That looks wonderful D3, I love the "fake" specularity. Not sure if it's intentional or not but it looks nice
Keep it up buddy. -
I have seen quite a few portfolios and I always liked the one-paged ones, because it's easier and quicker to navigate.
Your portfolio is good (as in quality of work) but I think you should focus on the area you want to work on. If it's level design than remove all the other random works (or create a separate page for them, like "assorted works") and put level design related stuff in relevance. And as hourences already pointed out, remove the news posts since they are distracting and add nothing to a good portfolio.
In fact I think you should keep this as your personal site/blog and create a separate portfolio.
One paged portfolios I can remember now:
http://www.philipk.net (blaz)
http://cmdstud.khlim.be/~beulaers/portfolio/ (peris)
http://mazy.net/portfolio (mazy)
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Quote from Mazy
Solid stuff Mino, was gonna say that it could use some more stuff but you got quite a lot in terms of levels, models and textures so I think its fine. Now go get hired somewhere!
Btw, is that Insurgency map in the mod? Don't remember playing it 
Yeah the map isn't included yet, I'm rebuilding most of it at the moment
QuoteChange resizeSpeed to 10 instead of 7 in lightbox.js.
Thanks man, will do that asap
QuoteI found a bug with your site minoz... on my 24" dell screen the "portfolio" part of your site is on the right side of your "who am i" stuff..
I was afraid that was going to happen on real high resolutions, what res are you using now ?
I'll fix it asap as well
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ok guys I updated the portfolio but the level design part is kind of messy now, I'll sort it out later. I've also added some new textures.
