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  3. Minos

Posts by Minos

  • The random model thread!

    • Minos
    • December 19, 2007 at 6:30 PM

    Looks pretty consistent, too bad the texture looks a bit low res but you can't use a 1024^2 map for a single chair I suppose ;(

  • One night in Paris

    • Minos
    • December 19, 2007 at 4:25 AM
    Quote from KoKo5oVaR

    I went near Paris to see mickey and his friends some years ago. oh, and i saw the eiffel tower from the train !!!

    Amazine

  • The Duke is still alive, teaser incoming

    • Minos
    • December 19, 2007 at 12:40 AM

    The server is too busy at the moment. Please try again later.

  • go-kart model

    • Minos
    • December 18, 2007 at 11:57 AM

    ahhh zaphod, you beast I love that design, I love how it's clean and very straightforward.

    /me pets

  • Ultra High Quality Custom Config

    • Minos
    • December 18, 2007 at 12:35 AM
    Quote from Pericolos0

    Looks very cool, but which computer from the future do i need to buy to run this at 60 fps XD?

    You will probably laugh at this in a 2 years. Technology evolves way too fast :comeback:

  • UT3 DM-Elevation by warby release !

    • Minos
    • December 14, 2007 at 8:05 PM

    Why are the shadows so harsh? It'll probably hurt the eyes after a few minutes

  • buffer underrun?

    • Minos
    • December 14, 2007 at 6:38 PM

    Yeah blue, this site should fix your problems http://www.getfirefox.com

  • The new year is coming...

    • Minos
    • December 14, 2007 at 4:59 PM

    Valve will never release HL's source code, because CS is still one of the most popular online game. Unless they want countless shitfucks creating cheats and stuff.

  • totally random texture thread

    • Minos
    • December 14, 2007 at 2:05 PM

    Remove it completely then. The biggest problem with your texture is that it looks like concrete where it was supposed to look like metal. You first should define what kind of material you are aiming for. If you really want it to be concrete then work on the interaction with the metal part in the middle. Add some slight rust marks/leakings around it (don't go overboard, the trick is to keep things subtle) and stuff like that.

  • totally random texture thread

    • Minos
    • December 14, 2007 at 1:41 PM

    Looks a lot better! I don't really dig that huge cracked part in the top-right corner. Can't quite put my finger on it but it looks a bit blurry.

  • Grin opens new studio in Gothenburg, Sweden

    • Minos
    • December 14, 2007 at 1:08 PM

    wow, another studio Nice one Grin, now open a cool studio in Brazil lol

  • The random model thread!

    • Minos
    • December 14, 2007 at 6:07 AM
    Quote from Mr. Happy

    what is it?

    A trash bin ffs

  • totally random texture thread

    • Minos
    • December 13, 2007 at 11:07 PM

    Looks nice but looks way too dirty imo. You should also put a little bit more work on the edges, would really make the rounded part stand out.

  • Acony Games is hiring: Level Designer for FPS

    • Minos
    • December 13, 2007 at 6:51 PM

    This is one hell of a nice opportunity!

  • Greenpeace : Clash of the Consoles

    • Minos
    • December 13, 2007 at 3:40 AM

    arrgh I can't stand greenpeace

  • ctf_quarry [release]

    • Minos
    • December 12, 2007 at 7:59 PM

    Looks awesome, you got my vote for spotlight as well

  • totally random texture thread

    • Minos
    • December 11, 2007 at 11:41 PM

    Nice idea

  • A Portal map

    • Minos
    • December 11, 2007 at 10:35 PM

    Looks pretty interesting, how about making a video as well?

  • Oh dear. (new terminator film)

    • Minos
    • December 11, 2007 at 10:31 PM

    T3 wasn't THAT bad imo.

  • totally random texture thread

    • Minos
    • December 11, 2007 at 8:57 PM

    Alright I modified the design a bit so it makes more sense (it lost some sharpness cause I scaled them down to 512, which is what I'm gonna use ingame)

    [Blocked Image: http://www.uploadhouse.com/fileuploads/884/884095461c4bc8876c229c7566239b04b1a748.jpg]

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