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  3. Minos

Posts by Minos

  • Ultra High Quality Custom Config

    • Minos
    • December 18, 2007 at 12:35 AM
    Quote from Pericolos0

    Looks very cool, but which computer from the future do i need to buy to run this at 60 fps XD?

    You will probably laugh at this in a 2 years. Technology evolves way too fast :comeback:

  • UT3 DM-Elevation by warby release !

    • Minos
    • December 14, 2007 at 8:05 PM

    Why are the shadows so harsh? It'll probably hurt the eyes after a few minutes

  • buffer underrun?

    • Minos
    • December 14, 2007 at 6:38 PM

    Yeah blue, this site should fix your problems http://www.getfirefox.com

  • The new year is coming...

    • Minos
    • December 14, 2007 at 4:59 PM

    Valve will never release HL's source code, because CS is still one of the most popular online game. Unless they want countless shitfucks creating cheats and stuff.

  • totally random texture thread

    • Minos
    • December 14, 2007 at 2:05 PM

    Remove it completely then. The biggest problem with your texture is that it looks like concrete where it was supposed to look like metal. You first should define what kind of material you are aiming for. If you really want it to be concrete then work on the interaction with the metal part in the middle. Add some slight rust marks/leakings around it (don't go overboard, the trick is to keep things subtle) and stuff like that.

  • totally random texture thread

    • Minos
    • December 14, 2007 at 1:41 PM

    Looks a lot better! I don't really dig that huge cracked part in the top-right corner. Can't quite put my finger on it but it looks a bit blurry.

  • Grin opens new studio in Gothenburg, Sweden

    • Minos
    • December 14, 2007 at 1:08 PM

    wow, another studio Nice one Grin, now open a cool studio in Brazil lol

  • The random model thread!

    • Minos
    • December 14, 2007 at 6:07 AM
    Quote from Mr. Happy

    what is it?

    A trash bin ffs

  • totally random texture thread

    • Minos
    • December 13, 2007 at 11:07 PM

    Looks nice but looks way too dirty imo. You should also put a little bit more work on the edges, would really make the rounded part stand out.

  • Acony Games is hiring: Level Designer for FPS

    • Minos
    • December 13, 2007 at 6:51 PM

    This is one hell of a nice opportunity!

  • Greenpeace : Clash of the Consoles

    • Minos
    • December 13, 2007 at 3:40 AM

    arrgh I can't stand greenpeace

  • ctf_quarry [release]

    • Minos
    • December 12, 2007 at 7:59 PM

    Looks awesome, you got my vote for spotlight as well

  • totally random texture thread

    • Minos
    • December 11, 2007 at 11:41 PM

    Nice idea

  • A Portal map

    • Minos
    • December 11, 2007 at 10:35 PM

    Looks pretty interesting, how about making a video as well?

  • Oh dear. (new terminator film)

    • Minos
    • December 11, 2007 at 10:31 PM

    T3 wasn't THAT bad imo.

  • totally random texture thread

    • Minos
    • December 11, 2007 at 8:57 PM

    Alright I modified the design a bit so it makes more sense (it lost some sharpness cause I scaled them down to 512, which is what I'm gonna use ingame)

    [Blocked Image: http://www.uploadhouse.com/fileuploads/884/884095461c4bc8876c229c7566239b04b1a748.jpg]

  • The new year is coming...

    • Minos
    • December 11, 2007 at 4:41 PM

    Thrik: the big mapcore momma.

    Although thrik can sound a bit harsh here he's totally right. There's no excuse for you to keep working on HL1 besides not wanting to learn a new engine. My rig is a lot worse than yours and even though hammer 4 runs like shit and I can barely run HL2 at full quality I'm still working on my ins map and creating textures/models etc... Just for your information, I used to have a geforce4 mmx440 64mb (aka worst gfx card ever) for 3 years, I have only recently bought a budget dx9 card so I could run HL2 with shaders/hdr. Put yourself together d3, you have lots of potential, stop capping yourself with old tech

    Now for my year... it's been pretty good. I started uni, was really motivated in the beginning but that motivation has kind of faded away lately. I just don't have enough motivation to do my best for it because the teachers never push other people too far. But it's still being a great experience and I made some good friends while at it.

    Since I'm on summer vacation I'm working like a bitch on my portfolio. I even bought some ginseng so I can stand working 16 hours per day or so. My plan is to apply for a job in Europe in the next year (looking at you grin ). I also got a freelance job at southlogic studios, Brazil's biggest game dev (they made the deer hunter games) and it's being a great experience, since I'm working on a "next gen" title. That forced me to learn a lot of new techniques that will probably lead me to my dream job.

    My relationship has been steady and I got no complaints about it (other than the obvious things). I just hope 2008 will be even better than 2007 was and that I land that job somewhere far away from Brazil and change my life completely

  • totally random texture thread

    • Minos
    • December 11, 2007 at 4:16 PM
    Quote from Synthesizer

    I think it works, but maybe you could push the middle design out to the borders and get rid of the square just behind them, to get rid of the light on dark corner, which sort of looks like a baking error. I really like the pattern on the wallpaper.

    Yeah agreed But I know why it looks weird, I put all the faces of the square in the same smoothing group. I'll rebake the normal and hopefully fix it.

  • No Country for Old Men

    • Minos
    • December 11, 2007 at 12:32 PM

    ah it's directed by the coen brothers, it can't be wrong

  • totally random texture thread

    • Minos
    • December 11, 2007 at 12:44 AM

    Here's my entry for a speed texturing contest at game-artist.net:

    [Blocked Image: http://www.uploadhouse.com/fileuploads/88…bc6fe598682.jpg]

    sheets:

    Diffuse

    normal map

    Specular map

    highres mesh

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