1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Minos

Posts by Minos

  • WIP in WIP, post your level screenshots!

    • Minos
    • March 20, 2008 at 4:38 PM

    Same here Albatros

  • the daily "how was your day?" extravaganza 2008

    • Minos
    • March 20, 2008 at 5:54 AM

    This thread is kind of gay

  • totally random texture thread

    • Minos
    • March 19, 2008 at 7:01 PM

    Looks pretty cool, maybe you could use some colors on the specular map?

  • Photoshop Disasters

    • Minos
    • March 18, 2008 at 8:27 PM

    lol nice find

  • totally random texture thread

    • Minos
    • March 18, 2008 at 7:22 PM

    ahh such a shame max can't import MB files (

    Thanks anyway!

  • [TF2] CP_REDSTONE - Beta 1

    • Minos
    • March 18, 2008 at 6:58 PM

    Looks amazing man, wish I had TF2 to test it

  • The Forgotten

    • Minos
    • March 18, 2008 at 6:49 PM

    Nice models/textures D3, digging your style a lot

  • post your pic extravaganza 2008!!!~

    • Minos
    • March 18, 2008 at 6:47 PM

    That's what I call a super thin TV

  • totally random texture thread

    • Minos
    • March 17, 2008 at 6:21 PM
    Quote from Pomperi

    God I'm such a fanboy....[Blocked Image: http://img292.imageshack.us/img292/6348/pompfi01renderot4.jpg]

    woot can I have your render setup? I really shows off the normal map

  • New attachment settings

    • Minos
    • March 17, 2008 at 5:53 AM

    Awesome

  • Mapcore Downtime

    • Minos
    • March 12, 2008 at 8:00 PM

    Finally

  • Arpley Rail Bridge . CS FY map

    • Minos
    • March 11, 2008 at 5:44 PM

    I love it, great atmosphere. Great to see something new from you nay

  • 1st try to make a Lamp

    • Minos
    • March 11, 2008 at 4:53 AM

    Yeah it looks very hi poly for a game model (if you are intending to use it in a game that is). Other than that it looks like a good start.

  • Source VTF Mipmap Filter

    • Minos
    • March 11, 2008 at 3:10 AM

    I just choose "generic texture" or "generic texture with alpha" as a preset. You don't need to fiddle with mipmap filters as far as I know (or just use "soft sharpen")

  • Source VTF Mipmap Filter

    • Minos
    • March 10, 2008 at 10:11 PM

    Nem's photoshop plugin should be the answer to all your problems

  • Die In Pain Rest In Peace

    • Minos
    • March 10, 2008 at 7:26 PM

    I actually think it looks good and is well polished, the vechiles are indeed awesome. But yeah, the controls are rubbish, I got a bit laggy on a server and it was totally unplayable.

  • WIP in WIP, post your level screenshots!

    • Minos
    • March 10, 2008 at 4:06 AM

    I have finally released some screenshots of my Insurgency map, ins_abdallah. I have been working on this one roughly for 8 months or so (this is however the 3rd version of this map). Most of the content you see in these screenshots are made by myself, except of course for the vehicles and foliage models (which would require too much time and wouldn't be worthy the effort), detail sprites (that were made by steppenwolf I believe) and some minor textures (like trims, some signs etc) that will be replaced soon. I want to make this map as much self made as I can so I have a well polished and strong portfolio. Anyways enough talking, enjoy the screens!

    [Blocked Image: http://ftp.insmod.net/screenshots/abdallah_2.jpg]

    [Blocked Image: http://ftp.insmod.net/screenshots/abdallah_1.jpg]

    [Blocked Image: http://ftp.insmod.net/screenshots/abdallah_3.jpg]

  • The 'Core Sketch Thread!?

    • Minos
    • March 7, 2008 at 5:47 PM

    Nice colors, add some orange/yellow tones here and there, they always look good next to blue

  • GiantBomb.com - Jeff Gerstmann's new job

    • Minos
    • March 7, 2008 at 5:37 PM

    Jeff who

  • UT3 - DM-Cove

    • Minos
    • March 6, 2008 at 7:12 PM

    Great use of the engine, congrats!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™