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Posts by Minos

  • World War III anyone?

    • Minos
    • August 9, 2008 at 5:26 PM

    What's this about?

    http://news.bbc.co.uk/2/hi/europe/7550804.stm

    Another analysis on the conflict:

    http://news.bbc.co.uk/2/hi/europe/7550780.stm

    Of course saying this localized conflict could lead to a new World War is a bit overreacting but it still is a very serious situation, considering it could also spread to another separatist region within Georgia called Abkhazia. Another potential threat to peace is that the hate generated by this conflict could fuel paramilitary and terrorist groups and situations like the russian school invasion could happen again.

  • totally random texture thread

    • Minos
    • August 9, 2008 at 4:59 AM

    Speed texturing thingy. Model provided by game-artist.net staff.

    [Blocked Image: http://www.thiagoklafke.com/misc/mailbox_render2.jpg]

    Maps:

    Diffuse

    Specular

    Normal

  • [TF2] ctf_outset

    • Minos
    • August 9, 2008 at 1:21 AM

    Looks cute =)

  • Minos' digital sketchbook

    • Minos
    • August 8, 2008 at 4:14 AM

    Yeah totally agree about the perspective. I noticed that when the painting was done :S

    Here's something I'm working on. Line art by a friend.

    [Blocked Image: http://thiagoklafke.com/misc/sketches/wolf.jpg]

  • What have you purchased recently?

    • Minos
    • August 7, 2008 at 4:49 PM
    Quote from Pericolos0

    Or do like the cool kids and warez it?

    too expensive for the cpu you silly goriila =).

  • The random model thread!

    • Minos
    • August 7, 2008 at 4:48 PM

    Looking neat so far =)

  • What have you purchased recently?

    • Minos
    • August 7, 2008 at 4:01 PM
    Quote from Pericolos0

    it seems to run photoshop just fine, but complains about the memory. But I'm going to get extra ram to fix that . And if photoshop is too expensive i can probably still use opencanvas or so =).

    Or do like the cool kids and warez it?

  • Minos' digital sketchbook

    • Minos
    • August 7, 2008 at 12:30 AM

    Another one, had a lot of fun doing this one!

    [Blocked Image: http://thiagoklafke.com/misc/sketches/sp_004_balcony.jpg]

  • What's the best site you ever seen?

    • Minos
    • August 6, 2008 at 4:48 AM

    Best logo:

    [Blocked Image: http://www.superchefblog.com/images/mcdonalds_300dpi360x240pxl.png]

    (I hate their burgers though)

  • What's the best site you ever seen?

    • Minos
    • August 6, 2008 at 4:39 AM

    Check this out Delaz, pretty interesting read: http://www.logoorange.com/logodesign-A.php

  • Meo's digital paintings

    • Minos
    • August 6, 2008 at 4:34 AM

    Nice shit. The problem with the last one is that the foreground has way too much highlight. Foreground should (almost) always be darker than the background.

  • The new Zack Snyder Movie: Watchmen

    • Minos
    • August 5, 2008 at 4:08 AM

    Looks nice. Smashing pumpkins ftw

  • emp_dune_b1

    • Minos
    • August 4, 2008 at 3:30 PM

    Looks good. The fog is not matching the skybox though. Edit the skybox in photoshop to make it suitable:

    - Pick your map's fog color (RGB)

    - In photoshop open all 4 side views of the skybox

    - Choose gradient fill. One of the ends should be transparent and the other one should be your fog color.

    - Use gradient fill and add the fog to your skybox. A lot of testing needs to be done to get the height right though. In my experience the fog should cover about 70% of the side views in order to blend in nicely with the environment.

  • [HP] ~ 3D Sketchbook Thread

    • Minos
    • August 4, 2008 at 3:26 PM

    Broken pillars are the new crates!

    Is that tutorial good? I was considering getting the next gen texturing one.

  • The 'Core Sketch Thread!?

    • Minos
    • August 4, 2008 at 4:19 AM

    Nice use for a cintiq!

  • Xbox developer killed in murder-suicide

    • Minos
    • August 4, 2008 at 4:17 AM

    That's very sad, she had a brilliant career ahead.

  • New low poly modeling challenge?

    • Minos
    • August 3, 2008 at 9:26 PM

    The 128x128 texture cold also be split in smaller parts so you could have tiling textuers.

  • New low poly modeling challenge?

    • Minos
    • August 3, 2008 at 1:59 AM

    You would be free to do any size you want. You can either do a full level (wouldn't make much sense though) or remake your favourite area.

  • Minos' digital sketchbook

    • Minos
    • August 2, 2008 at 5:10 AM

    Two quickies (15 mins on the first - 30 on the second). The first one is very boring but I'm posting it here to track my progress anyway. The second one was actually meant for a daily speed painting thread in cgtalk (the theme was "red") but I got a little carried away and spent extra 20 minutes on it.

    [Blocked Image: http://thiagoklafke.com/misc/sketches/sp_002_nevasca.jpg]

    [Blocked Image: http://thiagoklafke.com/misc/sketches/sp_003_entardecer.jpg]

    and a bic pen drawing. I'm thinking of working more on this idea:

    [Blocked Image: http://thiagoklafke.com/misc/sketches/spaceport.jpg]

  • Meo's digital paintings

    • Minos
    • August 2, 2008 at 5:04 AM

    Very nice. I'd recommend painting some highlights in the watertower, they really give the painting that special touch.

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