Perhaps we should do like this and have thumbnails for the featured works on the top of the page.
Posts by Minos
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Or you can just add an "edit poly" modifier on top of your stack if you don't really feel like collapsing your mesh.
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I think it looks kickass!
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Opinions are like assholes right

My only concern was that it would interfere with my career somehow but I'm glad it won't. I'm also not getting anything huge or outrageous so I guess it's ok.
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This one goes for everyone who works in the games industry. How are tattoos seen in this industry? I don't think industry people care much about them but who knows... I'd rather not work at a place who doesn't accept a tattooed person anyways. (yeah I'm thinking of getting one)
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Quote from Bic-B@ll
is it me or have they removed the link for the winamp plugin from their website? it appears that the only way to get a player to submit tracked listened to is to use their own proprietary player. its very difficult to find the plugin on a 3rd party website. that or im illiterate
Yeah it took me a while to figure out where the fuck the winamp plugin was as well. There you go:
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First Buddy discovers the internet wayback machine, and now HP discovers last.fm... I wonder whos the next one to discover the greatest website of 1996.
anyways:
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Looking kickass so far vivi, I love the outside architecture.
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Hell I hated Morrowind I just hope Fallout 3 is a lot more fast paced than it. The environment definitely lacks some color indeed, I hope you can turn that crappy color correction off.
I'm really looking forward to this game. As long as you treat it as a spin-off instead of sequel you won't be disappointed imo.
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Nice retro feel =)
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Wow looks great.
Would you mind telling how you did the curved path?
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I just got this game and it's quite amazing, well worth the wait =)
I must be a lot more fun with a joypad though!
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I really like this one man.
There's a problem with the atmosphere though. You can't really distinguish the first plane from the second because they have the same coloring. Add some distance fog and that should fix it. The tall building could also use more definition, right now it's just a nice bulky shape with some texture applied to it. Add some subtle hightlights/details to it!
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Hey guys
Im doing a college presentation next request on the usage of sculpture/clay modeling as a form of concept art for games/movies/tv. I already got quite a lot of material but its difficult finding original concept art from AAA titles/blockbuster movies, so if any of you have any links on this subject that would be amazing.
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Quote from Pericolos0
awesome! Try finding a nice quick brush to paint clouds/fog/dust with and you can make this a lot more awesome =)
Thanks man
I made a neat clouds brush, however it's not on my home PC. I also just noticed I was a big fool and collapsed the layers before saving the PSD for this arrgh
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If you can afford relatively large texture maps (such as 256x256) learn to bake occlusion maps onto your textures. There are numerous tutorials about this on game-artist.net =)
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Oh yes. Knowing pixel art techniques, such as dithering, is a must when working within true DS specs.