Opinions are like assholes right ![]()
My only concern was that it would interfere with my career somehow but I'm glad it won't. I'm also not getting anything huge or outrageous so I guess it's ok.
Opinions are like assholes right ![]()
My only concern was that it would interfere with my career somehow but I'm glad it won't. I'm also not getting anything huge or outrageous so I guess it's ok.
This one goes for everyone who works in the games industry. How are tattoos seen in this industry? I don't think industry people care much about them but who knows... I'd rather not work at a place who doesn't accept a tattooed person anyways. (yeah I'm thinking of getting one)
Quote from Bic-B@llis it me or have they removed the link for the winamp plugin from their website? it appears that the only way to get a player to submit tracked listened to is to use their own proprietary player. its very difficult to find the plugin on a 3rd party website. that or im illiterate
Yeah it took me a while to figure out where the fuck the winamp plugin was as well. There you go:
First Buddy discovers the internet wayback machine, and now HP discovers last.fm... I wonder whos the next one to discover the greatest website of 1996.
anyways:
Looking kickass so far vivi, I love the outside architecture.
Hell I hated Morrowind I just hope Fallout 3 is a lot more fast paced than it. The environment definitely lacks some color indeed, I hope you can turn that crappy color correction off.
I'm really looking forward to this game. As long as you treat it as a spin-off instead of sequel you won't be disappointed imo.
Nice retro feel =)
Wow looks great.
Would you mind telling how you did the curved path?
I just got this game and it's quite amazing, well worth the wait =)
I must be a lot more fun with a joypad though!
I really like this one man.
There's a problem with the atmosphere though. You can't really distinguish the first plane from the second because they have the same coloring. Add some distance fog and that should fix it. The tall building could also use more definition, right now it's just a nice bulky shape with some texture applied to it. Add some subtle hightlights/details to it!
Hey guys
Im doing a college presentation next request on the usage of sculpture/clay modeling as a form of concept art for games/movies/tv. I already got quite a lot of material but its difficult finding original concept art from AAA titles/blockbuster movies, so if any of you have any links on this subject that would be amazing.
Quote from Pericolos0awesome! Try finding a nice quick brush to paint clouds/fog/dust with and you can make this a lot more awesome =)
Thanks man
I made a neat clouds brush, however it's not on my home PC. I also just noticed I was a big fool and collapsed the layers before saving the PSD for this arrgh
If you can afford relatively large texture maps (such as 256x256) learn to bake occlusion maps onto your textures. There are numerous tutorials about this on game-artist.net =)
Oh yes. Knowing pixel art techniques, such as dithering, is a must when working within true DS specs.
Another one. My goal was to practise perspective and using photos/textures:
[Blocked Image: http://www.thiagoklafke.com/misc/sketches/sp_009_citydusk.jpg]
First you need to know well your target platform. The arabic pottery shop is aimed at the Nintendo DS system, where the polycount and texture memory is a lot more limited than on a PSP or a PC engine. The first example is obviously targeted at a previous gen platform (think Unreal2004), as you can see it uses a much larger texture map.
Here's a nice list of low poly hardware systems specs:
http://boards.polycount.net/showthread.php?t=40563
Moreover, what kind of models are you working on? Environments or characters? If you are working on characters take a look at these threads, you'll find plenty of examples of good poly distribution and nice looking tiny textures:
http://boards.polycount.net/showthread.php?t=51455
http://boards.polycount.net/showthread.php?t=41232
For environments there's this little girl's bedroom I made recently aiming at a DS system. It's not perfect but you can steal some ideas from it
(Basically try to cut up as many faces as you can so you can mirror textures and gain double the pixel density, if you can afford the extra polys that is)
Halo has been around for 7 years and I never had any desires to even give it a chance. Halo is one of the biggest marketing stunts in video games industry ever, period.
Saw it yesterday and loved it, it does live up to the hype. It's way better than Batman Begins in my opinion!
The only thing I disliked was Gotham City's looks. Where are the Art Deco/Art Nouveau buildings/statues? In this version it looks a lot more like NYC or Metropolis than Gotham city.