Africa is probably the brownest place on earth stepp ![]()
Posts by Minos
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The first step to become a better artist is to learn to accept criticism. People are obviously entitled to their own opinions and you as an artist have to stand to your points but some people are so protective over their work that they just skip any criticism. I'm glad people like that are scarce here at mapcore, but they do exist.
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You guys know absolutely nothing about the game and are already throwing shit at it... way to go mapcore

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Quote from 2d-chris
Hehe, sometimes the easiest things to do are forgotten
Not anywhere close to the level of epic fail but when INS first released we forgot to add TK protection, the game was plagued with idiots an till the next patch 
Steppenwolf also screwed up all skyboxes a few days before release and that caused all maps to run terribly bad. For some reason Source was just ignoring vis portals due to skyboxes being compiled wrong and rendering the entire map at once.

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Duke Nukem 3D Forever - a project by Quakis
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Somebody give me a beta key ffs

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Wow that's just plain stupid.
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":3s2l1uqy]imho, what looks weird is those blue lamps!I can see what you tried to make there, everything's red and orange, I'm gonna use some blues to give it some contrasts. thing is, cooler colors, don't go along with warmer colors that much, for obvious reasons!

Here, take a look at this warm colors list, and pick a better one: http://www.december.com/html/spec/color1.html
Uh what the hell are you talking about, cool colors always go well with warm colors! The current hues fit each other perfectly... don't touch them Warby!
One thing Warby could try to reduce visual noise is making the flames smaller and less important to the composition. Think of them as visual supports instead of the main focus. Would make the map less polluted (which is why I don't really dig Unreal 3 maps, they have so much visual noise!) and more inviting in my opinion.
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Congrats man =) You also got the best game ever since Fallout 2!
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I think it's time for TF2 mappers to start trying new lighting settings? This one is getting old...

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It's hard to please everyone's eyes when you have so much contrast going on. Is that the cathedral from hessi's map by the way?
PS: Looks way better now

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It does scare impatient players away though

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Looks like a game D3 would dig

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I'm totally against projects like this. They can render our jobs totally pointless one day.
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Yup you need to focus your work... looking at your portfolio I can't really decide what position you are looking for. Perhaps you could have two portfolios, one for level design and another one (a deviantart page maybe) for illustrations and RPG stuff.
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This one will be specially useful:
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Source is not outdated... it's just got a different focus than cryengine2 and unreal3.
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Thanks guys

Unfortunately the studio opening was delayed and I'll only start in Nov 3rd.
