[Blocked Image: http://pressstartvg.files.wordpress.com/2009/05/bionic-commando-box-art.jpg]
Deserves a 8.5 at least!
[Blocked Image: http://pressstartvg.files.wordpress.com/2009/05/bionic-commando-box-art.jpg]
Deserves a 8.5 at least!
Quote from NurbThe problem is probably that the lightmap UVs are so close that they use the same pixels in the lightmap image. Move the UVs further apart in the UV layout or increase the lightmap resolution. I think this will solve your problem. With something as crisp as a cube you may also have to separate all sides of the cube in UV space in order to get a sharp shadow edge.
Yup I did that and the problem was minimized quite a lot. It still happens here and there though but it's not such a big hassle anymore.
The vertex lighting inconsistencies on the other hand are still there and annoying the crap out of me. ![]()
Someone at work showed me this some time ago. I think may be retarded but I couldn't see anything.
Quote from SlainchildNot sure about the bright edges but why not use BSP for the cubes/buildings for now?
I could do this but it wouldn't solve the problem.
Very nice! Why did you remove your Decadence stuff? It's pretty good!
Hey guys.
I've been using UED for some time now. It's quite a nice editor, sometimes a bit too old fashionable but quite enjoyable overall. However, I'm having a bit of a trouble with lighting. I modelled a few generic modular pieces to block out my level (sidewalks, cubes, walls, etc...) and they look terribly wrong when I throw in some simple lighting. I tried vertex lighting at first but some vertices which share the same exact space look either really bright or pitch black. They are quite tessellated and line up perfectly to each other, so it doesn't make much sense. I know the limitations of vertex lighting, I just wanted my pieces to be lit evenly ![]()
OK I then proceeded to lightmap those meshes. I also removed some of the loops as they weren't really needed anymore. The problem still persists though and my lightmaps also look pretty bad, with seams visible in some places and other places being lit correctly. Here's an screenshot of the lightmapped version:
Blue = Happens in the vertexlit version | Green = UVs problems
[Blocked Image: http://www.thiagoklafke.com/misc/temp/unreal_lighting_problem_01.jpg]
[Blocked Image: http://www.thiagoklafke.com/misc/temp/unreal_lighting_problem_02.jpg]
[Blocked Image: http://www.thiagoklafke.com/misc/temp/unreal_lighting_problem_03.jpg]
A montage showing the UVs for the lightmapped cube and the same meshes prepared for vertex lighting only. At first I thought the lighting artifacts on the cube was due to the seams being too close to the UV's borders so I scaled them down a bit and they still look the same in the editor.
[Blocked Image: http://www.thiagoklafke.com/misc/temp/unreal_lighting_problem_04.jpg]
Does anyone know how to work around this?
Cool stuff Kurt! You are one of the fastest and most hard working level designers I have ever met =)
Quote from Pericolos0YESS!!!!
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Quote from KungFuSquirrelHere it is D3ads: http://www.shacknews.com/onearticle.x/59971
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Very inspiring stuff!
Guys maybe you should be more careful talking about this stuff on public forums ;o
A small tip (this one goes for other grinners as well): Don't forget to add your name/url/email to all your jpgs.
Some people (like me) have the habit of saving JPGs for reference/inspiration purposes and I guess most employers do that as well. The problem is that sometimes I'm browsing my reference folder, find something cool and can't remember where I got it from.
Holy fucking shit!!! Philip = best game artist I know.
That's some really inspiring stuff, thanks for sharing
I'd be really glad if you posted more of your modular buildings btw, I could learn a thing or two with them.
You should also add some of the stuff you did for Rearmed, curious to see them in closer detail =)
Good luck Phill!
Hey Evert!
I really think you should make it one page only. I hate having to browse thru multiple sections in a portfolio. (I'm thinking of remaking my portfolio from scratch using a one-page design only)
Cool stuff man, I'm sure a person of your talent you will find a job in no time.
Awesome indeed! Congrats insta!
Quote from duxI love Golfs. And now I have one![Blocked Image: http://www.samjordancars.com/images/124.jpg]
Way to spend those NS2 bucks!!
Congrats!
Quote from Evertyeah Grin is no more.I went to mcdonalds, philipk paid =)
Such a nice fella!
I just heard about it. That's really fucked up and sad... Grin certainly had one of the best teams put together in the world. I really hope other people (specially stupid CEOs) learn from Grin's mistakes to avoid shit like this in the future.
Good luck everyone, hope we meet one day ![]()