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  3. Minos

Posts by Minos

  • Unreal engine 3 for consumers? WTF ?

    • Minos
    • November 6, 2009 at 1:46 AM

    Just tested this version and I must say I'm impressed with lightmass. It's a huge improvement from previous versions! I still think UE3 should have better real time lighting support though, I hate screwing around with lightmaps

  • MapCore Job Census

    • Minos
    • November 5, 2009 at 12:52 PM

    Good luck Hourences, I hope it all works out for you!

  • Left4Dead 2

    • Minos
    • November 5, 2009 at 1:53 AM

    Just pre-ordered it =)

  • --> Low Budget Sci-Fi "GEMS" !!! <--

    • Minos
    • November 4, 2009 at 11:52 AM

    This thread needs more John Carpenter goodness:

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    They Live: One of the best movies ever. This is where duke nukem got most of his famous quotes from.

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    An amazing movie with amazing music, an amazing main character and amazing backgrounds.

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    Another Carpenter classic.

  • --> Low Budget Sci-Fi "GEMS" !!! <--

    • Minos
    • November 4, 2009 at 1:34 AM

    Not really low budget but a must see (quick, before the remake gets done!!):

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  • District 9

    • Minos
    • November 4, 2009 at 1:27 AM

    The best film of the year, maybe the best of the decade.

  • MapCore Job Census

    • Minos
    • November 3, 2009 at 10:33 PM

    Yup that's great. Cant wait to finally meet another mapcorian in real life :megamon:

  • What have you purchased recently?

    • Minos
    • October 26, 2009 at 11:57 PM

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/b/b3/Shadow_of_Chernobyl_cover.jpg]

    It's 5 USD on steam until Nov 2nd

  • Satyre's photos thread

    • Minos
    • October 25, 2009 at 7:13 PM

    Amazing stuff, keep it up!

  • Forum feature request

    • Minos
    • October 24, 2009 at 4:54 PM
    Quote from FrieChamp

    Yea, excellent, go on pretending that you are not one of THEM mino...

    There are two Minotauros in mapcore: The one who posts in EOT and the one who posts outside EOT.

  • The first DirectX 11 benchmark

    • Minos
    • October 24, 2009 at 3:01 PM

    I wonder what impact automatic tessellation will have in our workflows. Do the assets need to be prepared in special ways to get it to work? Anyone here familiar with it could give us more info?

  • Forum feature request

    • Minos
    • October 24, 2009 at 2:54 PM

    I like the thanks button feature as well. Thread/post rating wouldn't work in mapcore in my opinion. I mean, look at what happens in EOT and imagine all those guys with a rating system on their hands

  • Chrome Engine 4 Level Editor - ChromED

    • Minos
    • October 23, 2009 at 1:36 PM
    Quote from seir

    It's sad that there's lack of third type mappers in COJ:BiB...

    Same for other engines as well =)

  • Chrome Engine 4 Level Editor - ChromED

    • Minos
    • October 22, 2009 at 9:17 PM

    Damn that editor must have everything I have always dreamed about in a level editor

  • Exavator WIP

    • Minos
    • October 20, 2009 at 8:37 PM

    Theres a kickass excavator model in GRAW 2 (scrown down to the middle of the page): http://www.jsalvador.net/

  • Post your favourite movie scenes ever!

    • Minos
    • October 19, 2009 at 1:05 PM
    Quote from Evert

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    Watched that movie last weekend. It's a bit pretentious sometimes but overall a great movie =)

  • What have you purchased recently?

    • Minos
    • October 19, 2009 at 3:44 AM
    Quote from Sentura

    where? unless you wanna crash standing up or like halfway out the window...

    the bed looks big enough for kokoz and me.

  • What have you purchased recently?

    • Minos
    • October 18, 2009 at 10:52 PM

    Kickass apartment Kokoz. I'd crash in there any time!

  • mitering corners - reduce visleafs? good for optimization?

    • Minos
    • October 18, 2009 at 3:18 PM
    Quote from Steppenwolf

    I always mitter my stuff when i work in bsp. Probably not as important anymore today since most PC's are powerfull enough to run even a messy map in source in highest details and fluid framerates. But it used to be very important in the past. Without mittering 2 triangles more get rendered per corner and if the wall is a static brush it creates a new tiny vis leaf. Now if you have a couple more such tiny vis leafs they will cut each other overproportianaly the more you have and you have very easily a mess of hundrets or thousands of vis leafs where only a couple dozen would be appropiate. This mess has a very negative effect on the vis compile time (what should take 2-3 minutes takes hours) and it also has a bad effect on the performance ingame.edit:

    Found this old pic in my archive:

    [Blocked Image: http://i36.tinypic.com/9k13js.jpg]

    Pretty much shows what i mean with tiny vis leafs cutting each other and creating a mess. On the button my map after proper mitering, func_detailing and vis optimizing.

    Not sure if that's a good example to show what you mean since it's a very old version of Abdallah with almost no brushes converted to func_detail and no hint brushes at all.

    I personally never cared about mitering corners. The small performance gain (if it even exists) is not really worth the extra time put on it.

    Fun fact: Steppenwolf was actually the guy who taught me how to properly use hint brushes back in the good ol' INS days

  • Minos' digital sketchbook

    • Minos
    • October 15, 2009 at 2:29 AM
    Quote from Satyre

    Hey minotauro, well done on the last one! You probably know it, but if you don't, here is a great site about all kind of art and digital stuff (lots of them are quite similar to your style). So I think the site is worth a look .

    Yeah I know that forum, I just can't be arsed to browse it in a regular basis. As with CGSociety I just can't keep up with so much information.

    The hottest forum for concept art though imo is: http://forums.sijun.com/index.php (hell Sparth is one of the admins there and often shares some step by steps)

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