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Posts by Minos

  • Polish Presided died in plane crash

    • Minos
    • April 11, 2010 at 6:53 PM

    Stop being an asshole in every thread Sentura, ffs.

    My condolences to polish friends

  • Adobe Photoshop CS5 - finally a worthy upgrade?

    • Minos
    • April 11, 2010 at 3:50 AM
    Quote from Thrik

    I used Adobe software on Macs for like three years and in all honesty I noticed no performance difference at all between that and my similarly specced PC. In fact, everything I used on a Mac was pretty much the same both in speed and function. It's like comparing an apple to an orange: you eat them differently but they're both sweet and quite good for you.However it's so much cheaper to build a PC that can demolish a similarly priced Mac it's pretty much a no-brainer to go with Windows, especially with GPUs becoming increasingly significant for stuff like Photoshop.

    Alright ignore my post then dudes

  • Adobe Photoshop CS5 - finally a worthy upgrade?

    • Minos
    • April 11, 2010 at 1:11 AM
    Quote from Sentura

    Heh people say Photoshop runs a lot better on Mac than on Windows... still the brush stokes in that video seem pretty slow to me. I wonder how slow this will be on windows.

    i would disregard that as rumors honestly. i don't think they actually made photoshop more memory friendly on mac, just because it's a mac.

    Adobe creates their software primarily for Mac and then port to Windows afaik.

  • Post Your Pic Extravaganza 2010

    • Minos
    • April 11, 2010 at 1:08 AM
    Quote

    ":1bpbkajo]me, furyo, 2d-chris, sektor-effector, e-freak and a coder, lol.[Blocked Image: http://i44.tinypic.com/234itz.jpg]

    Is that.... Peris?? o______O

  • Adobe Photoshop CS5 - finally a worthy upgrade?

    • Minos
    • April 9, 2010 at 9:38 PM
    Quote from Pericolos0

    External Content www.youtube.com
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    very cool stuff! I think they made it a bit too complex than what's really necessary, realistic brush simulation is a bit too much imo, but I guess that's the easiest way to wow people .

    Heh people say Photoshop runs a lot better on Mac than on Windows... still the brush stokes in that video seem pretty slow to me. I wonder how slow this will be on windows.

  • Crysis 2

    • Minos
    • April 9, 2010 at 4:14 PM

    Awesome!!

  • WIP in WIP, post your level screenshots!

    • Minos
    • April 8, 2010 at 4:45 PM
    Quote from robert.briscoe

    WHATEVER THOS R FAEK SCREENSHOTZ PHOTOSHOPPED DEY HAV NOTHIN DAVEL JUST FAKING BUT INSURCENCY IS BETTAR! ND PLANT!!!! http://%7boption%7dAhhh sorry I was having bad flashbacks there! Anyway good to see ND looking so very awesome and very much alive. Great Job Guys!

    I actually miss those times, we were so naive back then =)

  • What have you purchased recently?

    • Minos
    • April 8, 2010 at 12:10 AM

    un-fucking-believable. I ordered my Pokemon Heartgold from an US site, I never had any problems with customs before and now they are charging me a 100% import duty. How I hate this country...

  • Man ‘From The Future’ Arrested At the LHC

    • Minos
    • April 5, 2010 at 5:55 PM
    Quote

    Eloi Cole, an oddly dressed young man was arrested yesteday at the Large Hadron Collider in Switzerland, made bizarre claim that he was from the future. Cole claimed that he had travelled back in time to prevent the LHC from destroying the world. The LHC successfully collided particles at record force earlier this week, a milestone Mr Cole was attempting to disrupt it by stopping supplies of Mountain Dew to the experiment’s vending machines. He also claimed responsibility for the infamous baguette sabotage in November last year. Mr Cole was seized by Swiss police after CERN security guards spotted him rooting around in trash bins. He explained that he was looking for fuel for his ‘time machine power unit’, a device that resembled a kitchen blender. Who knows maybe NASA should check out the secret powers of Mountain Dew.

    http://www.dailygalaxy.com/my_weblog/20 ... the-w.html

    Probably an aprils fool but still pretty funny

  • Resident Evil Afterlife trailer.

    • Minos
    • April 4, 2010 at 4:17 PM
    Quote from 3Dnj

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    hoo man, I thought we had hit bottom with extinction...

    That has nothing to do with Resident Evil and looks horrible...but might be fun to watch in 3d though.

  • The 'Watah' has gone but the glass remains!

    • Minos
    • April 4, 2010 at 4:11 PM

    Rest in piece bro!

  • Portal 2

    • Minos
    • April 2, 2010 at 3:04 PM
    Quote from Seldoon182

    [Blocked Image: http://nofrag.com/images/004f20.jpg][Blocked Image: http://nofrag.com/images/004f19.jpg]

    [Blocked Image: http://nofrag.com/images/004f1a.jpg]

    [Blocked Image: http://nofrag.com/images/004f1c.jpg]

    [Blocked Image: http://nofrag.com/images/004f1d.jpg]

    [Blocked Image: http://nofrag.com/images/004f1e.jpg]

    [Blocked Image: http://nofrag.com/images/004f23.jpg]

    [Blocked Image: http://nofrag.com/images/004f1b.jpg]

    [Blocked Image: http://nofrag.com/images/004f18.jpg]

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    Display More

    Awesome!

  • Splinter Cell: Conviction

    • Minos
    • March 31, 2010 at 5:45 PM
    Quote from Dark

    Launch Trailerhttp://http://www.youtube.com/watch?v=

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    ">

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  • [HP] ~ 3D Sketchbook Thread

    • Minos
    • March 31, 2010 at 3:46 AM
    Quote from deceiver

    What do you mean by floaters, geometry that isn't sewed one with everything else? Also, could you show us examples of AO errors like you describe?

    http://www.3d-for-games.com/Forum/viewt ... 6651#p6651

  • [HP] ~ 3D Sketchbook Thread

    • Minos
    • March 31, 2010 at 1:59 AM
    Quote from arhurt

    Yeah, I did that but I had to rush it so some of the areas were left intact. it's the downside of using lot's of flotaters. The normal maps comes out clean, but one must do lot's of clean up on the AO map.

    Could you elaborate on that?

    The trick is to separate concave floaters and base geometry in different IDs, render out one AO map for each ID, and then combine both in photoshop. Much easier than fixing this stuff by hand. The same technique can be used to fix convex floaters. Just render one AO map with everything (floaters included) and another one with floaters only. Hope that makes sense.

  • WIP in WIP, post your level screenshots!

    • Minos
    • March 31, 2010 at 1:45 AM
    Quote from neotic

    My current project... still a work in progress.[Blocked Image: http://www.williamtylerbuser.com/images/big/gow2_2.jpg]

    [Blocked Image: http://www.williamtylerbuser.com/images/big/gow2_4.jpg]

    Nice architecture and composition but man, lose the bloom and post effect filters. I'll be brutally honest here: they are making the level look pretty crappy. You could have a much prettier scene with better lighting and no crappy filters. Really, you got a killer scene underneath all those filters, just get rid them asap!!

    The tricky part of using the unreal 3 engine is actually making your game NOT look like an unreal 3 game. Only a few succeed imo (Mirrors Edge comes to mind).

  • God of War III

    • Minos
    • March 30, 2010 at 7:28 PM

    http://www.eurogamer.net/articles/the-m ... iii?page=2

    Some insights into their level design process!

  • The random model thread!

    • Minos
    • March 30, 2010 at 3:12 PM
    Quote from PhilipK

    It looks like there are some strange stuff going on with the smoothing on some faces.I assume you're using one smoothing group (or only soft edges (maya)) on the whole lowpoly? On stuff which is as hard edged as that building I'd instead use mostly hard edges in the lowpoly, only thing i wouldn't use that on is the satellite dish sides.

    The problem occurs when you have things with very harsh angles and use soft edges/one smoothing group and bake from a normalmap which looks accurate, the normalmap will try to counteract the soft smoothing in the lowpoly by render it convex or concave. I see loads of people work this way and schools even teaching this way. I don't agree at all with working in that way. In my opinion the lowpoly should have good shading if you were to remove the normalmap ingame. True, you will have to split the UV seams on all hard edges to avoid ugly normal seams, thus lose some texture space, still I'd easily trade a couple of pixels for nice shading any day

    Sorry for going on abit much with this... I'd like to see the lowpoly only tho and the uv-flat+highpoly separately.

    Oh, btw it looks like you're pretty close to the original, nice

    Agreed. I never really understood the reason for setting all faces of the low poly mesh to SG 1. The normal map looks bad that way, with gradients all over.

  • [HP] ~ 3D Sketchbook Thread

    • Minos
    • March 30, 2010 at 1:36 AM

    Cool!

  • A tragic Animal Crossing tale...

    • Minos
    • March 30, 2010 at 1:32 AM
    Quote from Sentura

    why is that funny again?

    If you don't get it then why bother explain, you won't get anyway '¬¬

    Mazy: Yeah that's the charm of AC. I hated it the first time I played. "Tutorial" part was pretty crappy and boring, but since I had 3 friends pestering me about it I gave it another go. It's awesome. I even got my GF addicted to it

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