Posts by Minos
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Happy birthday thrik

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Quote from 2d-chris
[Blocked Image: http://www.go-optic.com/SUNGLASSES/IMAGES/jaguar_37316_340.jpg][Blocked Image: http://www.perfumezilla.com/images_product/jaguar-after-shave-jaguar-after-shave-men617553.jpg]
ohh yeah shag'a'delik baby!
Nice glasses

Gratzzz bram!
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[Blocked Image: http://www.labs.leveldesign.com.br/artigos_entrevistas/entrevista_daniel_luka.jpg]
hanging out with some groupies~
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~~~~~~~~~~~~2~d~~~~~~~~~~
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Quote from Dark
60hz isnt a con in my opinion. I don't like how movies, etc look on 120 hz, although games are slightly/ barely noticeably better.
hmm a buddy has a 120hz samsung LED Tv and I think it looks amazing (for movies that is). I heard some people saying Sony's and Samsung's 120hz technology are the best, while LG's and Philips' are the worst. I saw a 120hz (240hz in fact) LG TV at the store and it looked horrible, full of ghosts and artefacts.
In fact I went to the store only to get that LG TV but then I saw this Samsung next to it and it looked ridiculously better.
I have only seen samsung and sony, but you know what I forgot about, its not actually the 120hz I dislike for movies, its the AutoMotion Plus processing which is actually adjustable and can be turned off. But if you like the soap opera effect, I guess keep it on.
Yeah I think I know what you mean. I've seen Transformers 2 with AutoMotion at a store once and after 5 minutes it was starting to give me headaches. So annoying.
I played with the TV settings again last night and man.. I couldn't get a better TV to play games at this price range. After proper tuning it looks a lot better than I had expected. It easily tops the 2008 Bravia we have at the office imo.
So yeah if you are looking for a cheap and capable TV for HD gaming I highly recommend this one (Samsung C550 series)

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Quote from Dark
60hz isnt a con in my opinion. I don't like how movies, etc look on 120 hz, although games are slightly/ barely noticeably better.
hmm a buddy has a 120hz samsung LED Tv and I think it looks amazing (for movies that is). I heard some people saying Sony's and Samsung's 120hz technology are the best, while LG's and Philips' are the worst. I saw a 120hz (240hz in fact) LG TV at the store and it looked horrible, full of ghosts and artefacts.
In fact I went to the store only to get that LG TV but then I saw this Samsung next to it and it looked ridiculously better.
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Quote from Sentura
I made a little tutorial, hope it helps:
[Blocked Image: http://www.thiagoklafke.com/misc/temp/tutorial_bend_en.jpg]
As for the various textures on the same mesh I'm just using a multi/sub-object material with all my textures.
When talking about precision you have to tell about Snap tool, snap to vertex and so on. When creating modular "puzzle" elements it's really important to keep the measures in proper values...
Yes you can use snap to vertex/edit poly if you want. In fact I used to do that a lot but it's just a lot easier to move the gizmo until all vertexes align perfectly. You don't really need to move the gizmo by hand, you can use the up/down arrows in the transform tool! As I said, the more zoomed in you are in an ortographic view (top view for example), the more precise the tool gets.
I got all the vertexes to align perfectly in that mockup scene without having to move any vertexes by hand after the bend

i notice that the texture in the bend is slightly larger than on a plane. how do you go about solving this problem?
Yeah it happens because I did a 1x1 curve in this example. Would be a lot less noticeable on a 2x2 curve.
You can increase the tiling if you want but I don't think most people will notice it

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[Blocked Image: http://media.shinyplastic.com/prodimg/samsung-550-lcd.jpg]
kickass 40" TV to watch the world cup and play games

Pros:
- Cheap for what it does
- Outstanding image quality (I compared this to a similarly priced LG and this one was a lot brigther
)- Plays most video files from usb devices (mkv, divx, xvid etc)
- 4 HDMI ports
Cons:
- 60hz
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Quote from seir
I made a little tutorial, hope it helps:
[Blocked Image: http://www.thiagoklafke.com/misc/temp/tutorial_bend_en.jpg]
As for the various textures on the same mesh I'm just using a multi/sub-object material with all my textures.
When talking about precision you have to tell about Snap tool, snap to vertex and so on. When creating modular "puzzle" elements it's really important to keep the measures in proper values...
Yes you can use snap to vertex/edit poly if you want. In fact I used to do that a lot but it's just a lot easier to move the gizmo until all vertexes align perfectly. You don't really need to move the gizmo by hand, you can use the up/down arrows in the transform tool! As I said, the more zoomed in you are in an ortographic view (top view for example), the more precise the tool gets.
I got all the vertexes to align perfectly in that mockup scene without having to move any vertexes by hand after the bend

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Quote from deceiver
I feel like a total fool asking this, but how do you get the tiled textures to follow the curved geometry like that (ceiling, floor, side "railings" on floor, etc.) and have the different set of tiled textures on the floor (layered textures and masks?).
I made a little tutorial, hope it helps:
[Blocked Image: http://www.thiagoklafke.com/misc/temp/tutorial_bend_en.jpg]
As for the various textures on the same mesh I'm just using a multi/sub-object material with all my textures.
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Quote from Pericolos0
I just finished it, the entire game is ruined for me because of the
in the end, I can't believe how lame the ending was!!!
lol yeah it's so ridiculous
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[Blocked Image: http://queerscents.co.za/images/antoniobanderasblue.jpg]
Very good perfume for its price! Definitely recommended!
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Quote from PogoP
Looks good Mino, but I don't get why everybody's saying it looks amazing. It's ok, but it looks very repetitive at the moment, could do with some variety.
Yup this is just the base which I'll use to build the full scene later on. Repetition will be broken once I add props and stuff. Think of this as just the bare bones of the scene

I also plan to achieve variety with lighting, which will be worked on once I import all of this to UDK. Cant wait to do that tbh, I'm pretty sure it looks like shit now compared to what it will look once I put this on UDK

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think i'm done with this mockup, time to send the modular blocks to UDK to get a better idea of how this scene will look like

[Blocked Image: http://www.thiagoklafke.com/misc/temp/scifi_wallmockup05.jpg]
[Blocked Image: http://www.thiagoklafke.com/misc/temp/scifi_wallmockup08.jpg]
[Blocked Image: http://www.thiagoklafke.com/misc/temp/scifi_wallmockup06.jpg]
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Quote from twiz
http://games.adultswim.com/small-worlds-p…-game.htmlFound the art and music to be very interesting. Not breaking any molds as far as gameplay goes, but I think it's worth a play thru!
Saw this the other day, it's mind blowing! love the art direction.
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It all comes down to age and life objects in my opinion. At my current age (and if I could choose) I'd rather make less but work on kickass and relevant projects, stuff that I could be proud of in the future, than to make a lot of money working on crap projects that everyone hates and be stuck on this shit forever. I'll leave the later to when I'm older, creatively worn out or have a family.
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Quote from Warby
i have tons of genes that i need to replace ! and i am hell bent on not having kids until science allows me to clean out all my hereditary deceases
i wouldn't wish this shit on my worst enemy let alone my kids !
if science cant deliver in the next 30 or so years than i wont have offspring thats for sure
Warby has a point there

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Amazing presentation about what motivates people at work.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
I like the bit where he uses examples of people working on free stuff in their free time just to get technically better, which is exactly what us modders do
