Kokos why are you not posting on mapcore anymore
you're missed ://
Posts by Minos
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For the last time SWATY - NINEAXIS: Keep this crap out of mapcore. Seriously. If you wanna fight go to a gay bar or do it via email.
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SWATY: Nice map. Could look better with some custom textures and a better backdrop though! Another problem is that the atmosphere/color palette doesn't fit the theme imo.
This is the color palette that comes to mind when I think of disney:
[Blocked Image: http://www.dan-dare.org/FreeFun/Images/CartoonsMoviesTV/WaltDisneyWallpaper1024.jpg]
[Blocked Image: http://www.lisisoft.com/imglisi/5/Screensavers/55399big2.jpg]
[Blocked Image: http://www.startedbyamouse.com/graphics/gallery/SBCastleMorning1024.jpg]
or maybe even Spirited Away, which valve used as inspiration for TF2 textures:
[Blocked Image: http://images.allmoviephoto.com/2002_Spirited_Away/spirited_away_001.jpg]
[Blocked Image: http://asteroid.cs.linfield.edu/~jengomp/Projects/Project%201/Images%20and%20links/Project1b/Images/spirited_away.jpg]
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Looks ugly as hell but will probably be as fun as Fallout 3 =)
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Fallout 3

Love that game so much =)
I'm tickled pink... the moon is yelloww
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
[Blocked Image: http://www.upenn.edu/computing/provider/pda/images/iphone/iPod_Touch.jpg]
bought it cheap from a friend. Now gonna check that iphone games thread and download a few =)
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Quote from PogoP
Hey guys! I've been doing a quick normal map test, but I'm coming across a few issues with shading across smoothing groups. What's the best way to go about smoothing this piece? It has weird smoothing that seems to make it look like there are more triangles on the model than there really are!
[Blocked Image: http://i50.photobucket.com/albums/f332/Po…othingissue.jpg]
I have a high poly model baked onto a low poly. Does the smoothing of the low poly before baking effect the normal map? I tried a few different smoothing groupings on it and tried baking new normal maps, but it looked the same each time.
Cheers fellas.
Are you using only one smoothing group for your low poly mesh? I see lots of people doing that and I never really understood why since the crappy 1-smoothing group low poly shading gets baked to the normal map as well.
Max's normal map baker is kinda bad too, have you tried using xnormal for this?
Check this out btw, i learned so much from this video:
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Nice!
Would be cool to actually make some 3d levels with obstacles and shit, instead of just an empty 2d background!
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Really nice chair. I think it's one of the best investments one can make. I got a good one last year but I'm getting a little tired of it, might sell it and buy a new one soon =)
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Quote from Warby
http://kotaku.com/5560810/george…mass-murdergame of the fucking year

There's a computer screen with Cooper & Norman's site visible according to Klein

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oh man, the latest media looks so horrible... this game is at a mediocre mod quality at best. I'm sure the mod community can put something together that looks better than that.
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yes... YES!!
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.higher res trailer: http://kotaku.com/5560010/the-new-morta ... -brutality
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Thanks everyone =)
PogoP: I think I'll start a WIP thread for this scene instead of spamming this thread. I'll include a viewport grab from max with some of the modular assets in the next update then!
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(skip to 1:10 if you want to see an epic moment)
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Bought a vuvuzela to annoy the crap out of people during the world cup!
[Blocked Image: http://www.fifa2010products.com/wp-content/uploads/2009/08/vuvuzela-and-kuduzela.JPG]
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Quote from Rick_D
max has a reference system that pulls in other max files, and you can update it whenever you want, I believe maya has this as well - multiple people can work on a single level, all referencing each other's files.
Really? I always wondered if you could do that on Max
How do you do it? XRefs? -