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  3. Minos

Posts by Minos

  • Sci-fi apartment complex (WIP UDK Environment)

    • Minos
    • October 20, 2010 at 1:43 PM

    Alright stripped down some lights and tweaked other stuff. I also enabled light shafts but for some reason they are not visible on TiledShot.

    [Blocked Image: http://img408.imageshack.us/img408/9403/scifiudkwip17.jpg]

    And the Skydome I made:

    [Blocked Image: http://img6.uploadhouse.com/fileuploads/6711/671111678ddc90d9c839af4dfef569eb4e1cf1f.jpg]

    Thanks everyone for the feedback so far!

  • Fallout (New Vegas)

    • Minos
    • October 19, 2010 at 6:50 PM
    Quote

    Fallout: New Vegas is the game that many wanted Fallout 3 to be. It's harder, more ruthless, better written and more morally ambiguous. It's a game we’ve been wanting to play for more than a decade, a real modern re-imagining of the Fallout series, complete with that deliciously black humour. But it's also more of the same, aesthetically and technically identical to Fallout 3, wonky facial animation and all. The ever-so-slightly ageing technology only marginally detracts from what is otherwise an expansive, fulfilling and ambitious game, unmatched in scope and maturity. If Obsidian were to make another Fallout game, we certainly wouldn't say no.

    Hardcore mode sounds so fun!!

    Quote

    Playing Fallout: New Vegas in hardcore mode is a revolution. You become a true wastelander, collapsing onto whatever roadside mattress you can find to stave off sleep deprivation, lapping dirty water from toilet bowls to hydrate yourself, going through every bin and abandoned building you can find for morsels of irradiated food and dying almost every time you venture off the beaten path. Skills that otherwise lurk at the bottom of your priorities, like Unarmed and Survival, become absolutely essential. Perks that you'd otherwise skip over become lifesavers.It doesn't just make things harder – it's not a wasteland Hard mode that artificially gives mangy raiders thousands of hit points. It changes the whole way you play the game, completely altering your worldview. Ammunition has weight, so there's more of a reason to explore Fallout: New Vegas' vastly improved melee weapons. Instead of obsessing over your next quest goal, you're scouring the horizon for buildings that might have water, or a settlement that might have a doctor to heal your crippled limbs.

    http://xbox360.ign.com/articles/112/1128811p1.html

    From the IGN review the game seems like it's all I ever wanted Fallout 3 to be: A cool world to explore with a better storyline and better humor! I'm so getting this now!

  • Sci-fi apartment complex (WIP UDK Environment)

    • Minos
    • October 18, 2010 at 9:18 PM

    Thanks for the paintover Helder, it really helps =)

    Another update:

    [Blocked Image: http://img8.uploadhouse.com/fileuploads/6690/6690488a34fffd7962170b889a1c143f43d9a3c.jpg]

  • Sci-fi apartment complex (WIP UDK Environment)

    • Minos
    • October 18, 2010 at 2:47 PM
    Quote from Warby

    looks great !but i really think the environment has too much of a cartoon feel to !

    thats because of all those dark lines in the textures !

    if that is on purpose and that is what you are going for cool !

    but than you should drop the photoreal people in the poster that stuff is clashing in style !

    keep up the good work !

    Yep, makes sense!

    Anyway, I began to rework the lighting from scratch. I also made a skydome and started work on the outdoor area (which is gonna look awesome with this new color scheme I think). Lemme know what you guys think!

    [Blocked Image: http://img1.uploadhouse.com/fileuploads/6686/66861719edfdc0f089a63d9c33c936ee02c55bc.jpg]

    (Please bear in mind that the above lighting was baked on "medium" quality setting, hence all the seams and blotches).

  • Halo Reach

    • Minos
    • October 18, 2010 at 1:57 PM

    Some great env art in the DLC! I'm thinking of buying this game for the env art alone.

    http://www.bungie.net/News/content.aspx ... &cid=29224

  • Now playing 2010

    • Minos
    • October 18, 2010 at 1:38 PM
    Quote from Furyo

    I've been on a PSN demo streak lately, trying Mini Ninjas (which I thought as simple as the design was, the game really was doing what it was going for rather well), DeathSpank, Earthworm Jim, NBA 2K11 and Lego Harry Potter. Still got Mafia II to go through.As for entire games, God of War III has been absolutely magnificent. I'm done with Hades now so I'll be looking forward to finishing this game this week

    Mini Ninjas is awesome, if only it was polished a bit more...

    Spent the weekend playing the new Prince of Persia on 360, really great stuff!

  • Now playing 2010

    • Minos
    • October 17, 2010 at 6:53 PM
    Quote from Warby

    i just played through rainbow six vegas 1+2 in coop ! the game is fun but kleins textures really take a beating in splitscreen coop they are only loaded at like the lowest mip level D: this shit is more lowres than doom1 !

    I was browsing ubi's 3d objects bank for Rainbow Six Vegas assets the other day and it was quite easy to spot klein's textures.

    <3 my luka~~

  • Management within games industry

    • Minos
    • October 17, 2010 at 4:33 PM

    It's 100% due to bad managers and bad management that I'm having to looking for a new job now.

  • Sonic back to 2D!

    • Minos
    • October 15, 2010 at 7:04 PM
    Quote

    ":3eg4u5g3]

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  • [TF2] 3Dnj's artpass contest thread

    • Minos
    • October 15, 2010 at 2:54 PM

    Awesome, congrats man

  • Totally random concept/sketch thread

    • Minos
    • October 14, 2010 at 10:12 PM

    Get yourself a cheap wacom tablet (bamboo)! it's impossible to sketch on photoshop with a mouse!!!

  • EA Montreal is now Visceral Montreal

    • Minos
    • October 13, 2010 at 8:25 PM
    Quote from deceiver

    I know right =(. Wouldn't you be a senior though? Most of the companies are hiring lots of seniors atm.

    Depends on the company I think. Maybe in some small studio that makes games for handhelds.

  • totally random texture thread

    • Minos
    • October 13, 2010 at 7:52 PM

    a lil brick wall using some of philipk's tips

    [Blocked Image: http://img0.uploadhouse.com/fileuploads/6624/6624650c3041cbca12aca9568189fab042d96c1.jpg]

  • EA Montreal is now Visceral Montreal

    • Minos
    • October 13, 2010 at 7:51 PM

    Please Montreal, stop hiring leads and directors only!!

  • Medal of Honor

    • Minos
    • October 13, 2010 at 2:44 PM

    First reviews are up. This is definitely turning to be the biggest flop of 2010...

    Quote

    Creutz says that with the game positioned as a challenger to Activision’s (ATVI) Call of Duty franchise in the first-person shooter genre, he was hoping for scores in the 85-90% approval range. “Failing to achieve this target would be a bit of a black eye for EA management given the amount of focus and hype they have placed on the game,” he writes. “We believe the mixed reviews could impact the title’s legs as it will likely be competitively disadvantaged once Activision releases Call of Duty: Black Ops.”

    http://blogs.barrons.com/techtraderdail ... hoobarrons

  • Minecraft

    • Minos
    • October 12, 2010 at 7:33 PM

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  • Post Your Pic Extravaganza 2010

    • Minos
    • October 8, 2010 at 2:53 PM
    Quote

    ":9whddfw2][Blocked Image: http://farm5.static.flickr.com/4110/5060608175_a8350da7b6_z.jpg]

    nice colors

  • Minecraft

    • Minos
    • October 7, 2010 at 3:05 PM
    Quote from Buddy

    His Valve and Bungie trips are public HP.Word on the street

    lol

    lol

  • Congrats Zaphod/Nimblebit

    • Minos
    • October 6, 2010 at 9:19 PM
    Quote from zaphod

    I agree that ZG had a lot of untapped potential, unfortunately we were completely tapped out personally just getting it to the point it was at and we didn't have the drive to continue on with the amount of work it would have taken to explore it's full potential. I really want to set it free at some point, I just don't know when that will be exactly due to some other complications.Jumping into any market with the expectation of earning money on the first shot without building up experience in that market is probably a little foolhardy.

    I feel like that is what we did with Zero Gear on Steam, and I see lots of developers doing the same thing on the App Store. You can't just drop in one fishing line and then give up when you don't come up with a fish in that spot.

    We have made plenty of games that didn't make much money on the App Store, and have gained enough experience from all of them to have a clearer picture of what works and what doesn't on the App Store as a result.

    I think the days of a game just expecting to make money because it is on the market and looks nice is slowly coming to an end. There are some places where the supply of games is artificially limited like console retail and XBLA where they only release so many games a year where you can probably still ride that scarcity to steer a certain amount of people towards your product, but I actually relish the challenge of being in a giant sea of other games and having to work our asses off to get them to rise to the top.

    How many of the people you know making iPhone games simply toss it out there, and then are befuddled when the dollars don't start rolling in? It is a common mistake to think that since you see so many obviously crappy apps going gangbusters on the App Store, that if you just put out something of any quality at all it HAS to just rise to the top on it's own!

    Thanks for shining some light on this subject.

    If you don't mind answering, how did you get people to know about your games in the first place?

    I'm asking this because 2 friends of mine worked their asses off on a kickass iPad game and even though the game is clearly above average of what you can find on app store however they are having a really hard time trying to get some exposure on AppStore. They tried to place some ads on an iPhone games site but the are no slots available until October next year!

    I don't know, I may be talking out of my ass, but maybe it's a mix of luck, hard work and if you know anyone at Apple. Of course this is their first release and it's a just matter of time until they are experienced in this market.

  • Congrats Zaphod/Nimblebit

    • Minos
    • October 6, 2010 at 7:41 PM

    I was sad Zero Gear's issues weren't properly addressed after release. The game never lived up to its potential in my opinion... Imagine that game with some social networking integration, better physics, better proportions, more content released often and it could slowly become a hit. Maybe you could had even made an stripped down free version to attract more attention at the time?

    But yeah, it's nice you are doing fine with iPhone games. You deserve it after all the hard work. You are probably an exception on this market though. Everyone I know making iphone games rarely reach break-even.

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