The game has improved considerably since
QuoteI gunned that helicopter down.
Also, this has to be one of the best looking debris pile ever:
[Blocked Image: http://i.imgur.com/6HG2U.jpg]
The game has improved considerably since
QuoteI gunned that helicopter down.
Also, this has to be one of the best looking debris pile ever:
[Blocked Image: http://i.imgur.com/6HG2U.jpg]
Thanks guys!
Dreamhost and the others weren't an option because I need a reseller account, since I share this with a few friends.
So today we decided to get a Reseller account on Hostgator and I must say i'm impressed so far.
Their tech support is SUPER quick. 5 minutes after I registered the account a woman from Florida called me on the phone and asked if I needed any assistance setting up the domain. A friend screwed some things up with his MySQL DBs, opened a ticked and it was resolved in 2 minutes.
I'm impressed so far, I hope they keep these standards forever!
Quote from killertomatoi don't think this'll work with the inhouse engine though...
lol i bet you are still on inhouse 2.3. You should apply for the Inhouse 3.0 closed beta. It features 3d textures and all kinds of blooms and streaks you can imagine.
You should be proud indeed ![]()
Quote from JetsetlemmingNemesis was absolutely terrifying when I was a kid. That part in the police station where he jumps through a window without warning... carrying a rocket launcher? I jumped and died and swore the RE3 off for a month before going back to it.
Well try to play the game again nowadays. It's fucking annoying how Nemesis keep appearing every fucking minute.
Quote from Rick_DDisplay Moreto me it seems there's two schools of thought on this whole matter.
the guys that prefer an open experience where they are allowed to do things at their own pace; this would be the kind of games like elder scrolls, stalker, gta and red dead redemption to a degree, the original crysis just about falls into this area.
then there's the people who enjoy a very tailored experience, a game that is more like a movie, with a pacing that is decided upon by the developers rather than the players; games like the call of duty series, medal of honor, bad company, mirrors edge, and crysis 2 to an extent.
OBVIOUSLY there's more games that fall into either category but i am just throwing some examples that spring to my mind.
the problem perhaps stems from people expecting one thing and getting another. i imagine if someone wanted to play a straight-up dungeon crawler and was presented with morrowind they would be quite annoyed. or someone buying stalker and expecting a game like metro 2033.
i think people are basing their opinions on crysis 2 by comparing it to crysis 1. the games are very different. the fact that it's a sequel isn't really relevant to a hell of a lot of people, the guys who are buying this in droves are console gamers, who never had the chance to play the original.
i'm also interested by the amount of negativity for the game, i wonder if there would be so much if perhaps it was simply a game unrelated to crysis 1. as console players aren't really as up in arms about the game as their pc counterparts.
this isn't a statement about the game from any official point of view, this is just my personal opinion on the matter, as someone who enjoyed crysis 1 immensely (for all its flaws), and also enjoyed crysis 2 for completely different reasons.
Perhaps you are right. I was indeed expecting something else.
A friend said Crysis was open ended to some extent so I thought Crysis 2 would be too. I really miss doing a bit of exploration in the game. The city looks fantastic but I have to rush everything because there's always some annoying grunt somewhere shooting at me.
After playing a little bit more I feel a bit ripped off for paying 59 bucks on the steam version. If only I had bought the boxed version to justify the price or waited for a 25% discount or more.
At first I was loving the game but then I started to realize that it feels like an on rail shooter some times and I hate that. That's the reason why I don't play games like COD or Halo. I want to be able to experiment and try new ways to do things, so I agree with Jenn0 about how bad it is to not be able to save the game whenever I feel like. I don't know if I'm dumb or if I suck but nothing that I try (apart from the obvious) works.
The AI is VERY broken. If you uncloak in the open an enemy will spot you instantly even if he's 400 miles away and facing the opposite direction.
The graphics are great but I'm not as mind blown as I thought I would be. Maybe the next patch will solve that so I'll wait to judge.
Don't get me wrong, I'm not saying the game isn't worth the full price. What I mean is that I paid the same 59 bucks for Red Dead Redemption and that's a game I played much more than I ever will play Crysis 2.
This is not my final opinion since I haven't finished the game yet. I really hope the game makes me think otherwise further on.
Is that Nemesis? I really hope not because Nemesis was the most annoying fella i've ever met in my gaming life.
Quote from Pericolos0ive been using dreamhost for over 3 years now, never had any problems!
i've just checked the dreamhost site and you get all of this for only 8.90??? http://www.dreamhost.com/hosting.html
I've been paying like 30 USD a month for much less. Fucking Brazil.. it never changes.
HostGator also seems very good, does anyone here use it?
OK my web host is offline again for like the 3rd time this month. I just can't stand paying for this shit anymore, they don't even answer phone calls anymore.
Can anyone recommend a good and reliable hosting service?
Very nice, do you know the applying period for these positions?
Very nice. The colors are way off from the concept piece though, you could work on that.
This is life Rick, you can't please everyone. Act like a man and stop whining.
One thing you could try (if this is a small scene) is to use the coordinates in UV Channel 02, bake diffuse map/spec/normal maps, combine that with the vray solution in a single texture and move the UV coordinates in Channel 02 to 01. Perhpas that could work but it would be one hell of a bad workflow if you are working on a larger map.
Playing the game on Soldier difficulty. Loving it so far,but I get a bit pissed off sometimes at how easily spot by enemies you can be.
Quote from OrpheusDisplay MoreJust an idea for the competition goal. With the talk about the black mesa thing it got me to thinking about an old subject from years back. I think a good competition would be to take a hand full of old HL1DM maps and convert them to HL2DM. Now the guide lines would be something like:
* If you tried to improve a killbox to another killbox you'd get small kudos.
* If you tried to improve a moderate map and made it excellent, you'd get medium kudos.
* If you tried to improve an excellent map and SUCCEEDED to improve it noticeably, you'd prolly win.
But the bottomline would be for the judges to pick out a hand full of maps (After perhaps a voting period to reduce 100 to say 10) and have everyone work off those maps. Of course you may end up with 10 very similar maps if the same map were chosen, but the odds are against it because we all have our own priority viewpoint.
Anywho's I think a competition where you actually pit yourself against one another in a close proximity situation would turn out something grand.
Especially since a couple early KFS map need redone. *snickers* You know my fondness for you Andrew.
Hey a good idea would also be to grab one of DaveJ's open source maps, and convert to Source and see what everyone comes up with them!
yay ![]()
That was a lot of fun and the entries turned out great!
A good idea would be to wait to start the new competition after the Brawl contest on polycount ends.