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  3. Minos

Posts by Minos

  • Hitman: Absolution

    • Minos
    • June 4, 2011 at 7:05 PM

    Looks sweet

  • Duke Nukem Forever

    • Minos
    • June 4, 2011 at 6:59 PM

    What annoys me the most in this demo is that you can only carry 2 weapons at a time. That limits your gameplay options severely because you always have to stick to the weapon the level designer wanted you to use to beat specific chokepoints. What's the point of that?

    I can stand a shitty storyline, bad level design (I got lost twice in the demo) and everything else. But I really can't stand lack of freedom and bad weapon feeling. The weapons are just not fun at all

    What I was expecting: Duke 3d mechanics with improved graphics and a new storyline. Why fuck with something that's still fun even after a decade?

    What I got: Generic shooter with bad weapons and a duke nukem makeover

    I also agree that Jon St John sounds off in some parts. Maybe he got old and his voice changed?

    I'll probably get it when it's on sale for $5 or something. Or maybe when modders tweak the weapons and etc

  • PAYDAY: The heist

    • Minos
    • June 4, 2011 at 5:44 AM

    No XBLA?

  • Duke Nukem Forever

    • Minos
    • June 3, 2011 at 11:58 PM

    This game's got nothing of what made Duke 3D a great game You can only carry 2 weapons at a time, how retarded is that?

    I'll wait untill I find it on a bargain bin!

  • Metal gear solid HD collection pack

    • Minos
    • June 3, 2011 at 7:23 PM

    This would be day one purchase if it had MGS1.

  • Dear Esther Getting Commercial Release

    • Minos
    • June 3, 2011 at 7:20 PM
    Quote from sarge mat

    http://%7boption%7dupdate from Rob too. With those screenshots in 1920x1080

    This better be better than DNF Rob!!

  • Thrik !!!!!

    • Minos
    • June 3, 2011 at 7:14 PM

    [Blocked Image: http://i.imgur.com/HDRf7.gif]

  • MapCore Job Census

    • Minos
    • June 2, 2011 at 9:12 PM
    Quote from Nysuatro

    Good news I will be starting at Codemasters in August as a Technical Artist

    ps: Smiling all day hurts ...

    Damn nice man! Congrats!

  • Post Your Pic Extravaganza

    • Minos
    • June 2, 2011 at 3:26 AM
    Quote from deceiver

    Paintball after work with some UbiTO peeps (Dark is on the far left, and I'm the other asian on the right ):[Blocked Image: http://hphotos-snc6.fbcdn.net/242530_10150258269392107_725742106_9247789_2378308_o.jpg]

    God for a second I thought you were in Serbia.

  • Aliens: Colonial Marines - WTF Happened!?!

    • Minos
    • June 2, 2011 at 3:13 AM
    Quote

    ":2fkmvujp]Try the IP adress in the video.IP: 66.194.172.6

    hostname: father

  • Post Your Pic Extravaganza

    • Minos
    • June 1, 2011 at 9:26 PM

    [Blocked Image: http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/253863_204038529639789_100001009301260_553993_4345318_n.jpg]

  • WIP in WIP, post your level screenshots!

    • Minos
    • May 31, 2011 at 6:01 PM

    Yep, good stuff man!

  • What have you watched recently?

    • Minos
    • May 30, 2011 at 11:56 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Best Lee movie!!

  • D3ads Portfolio

    • Minos
    • May 29, 2011 at 3:21 PM
    Quote from insta

    Why is there no mass graves I'm very sorry to say, I give this portfolio 2/10, but if you add mass graves and crimes against humanity I will easily bump it up to at least a 6 xD

    Post of the year 2011

  • The problem of crunch time in game development

    • Minos
    • May 29, 2011 at 6:02 AM

    I've experienced two different kinds of crunch times in my short industry experience. This is how I've dealt with them:

    *Compulsory crunch time: One of the managers, who is too busy inflating his ego, overlooks the schedule, comes up to me on a friday night and "invite" me to come over the weekend. My answer: I'm not available.

    *"Voluntary" crunch time: Near a deadline, the lead comes to the team, express his concerns about the art not looking polished enough and asks if we want to come over the weekend to work on it. OR, I'm working on a feature that I enjoy a lot and I want to give that extra time to make it better. My answer: Sure, that would be fun.

  • Dead end thrills

    • Minos
    • May 27, 2011 at 7:06 PM

    [Blocked Image: http://i.imgur.com/decMB.jpg]

  • DiRT 3

    • Minos
    • May 27, 2011 at 1:46 AM

    Cool, you worked on F1 Love that game!

  • Ghost recon - online

    • Minos
    • May 27, 2011 at 1:44 AM

    What happened to Ghost Recon Future Soldier? Did Ubisoft cancel that game?

  • The golden age of mapping

    • Minos
    • May 25, 2011 at 11:10 PM

    We should have a CS:S mapping contest one day

  • The golden age of mapping

    • Minos
    • May 25, 2011 at 9:10 PM
    Quote from 2d-chris

    Don't think I'll ever top the awesomeness of those days, now you need 20 artists to make something so visually impact-full it changes you forever

    Yeah but that's rapidly improving. It's much easier to make a 100% custom map today than it was when HL2 was released. We now have tools like nDO, Crazybump, CGTextures.com, etc... I can make a "current-gen" material at least 70% faster than I could back in 2005 or something.

    I think the hardest part is to find an audience. People only play arena maps now (on CS:S that is).

    On the bright side: I released DM_zest on a few sites and got emails from server admins praising the map and even got it pimped as map of the month on a german site. Who could say people still play HL2DM? The community is still out there. It's just a lot more spread.

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