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  3. Minos

Posts by Minos

  • google+

    • Minos
    • July 10, 2011 at 8:13 AM
    Quote from twiz

    If you really think a photo you took is good enough to be worth any substantial amount of money... why would you post it anywhere on the internet? I don't find that creepy or invasive or surprising in the least. It seems common sense to me.

    Really? What if you post a link to your portfolio on google+, will it become a google property legally? That's what the contract says!

  • google+

    • Minos
    • July 10, 2011 at 2:30 AM

    Read this before clicking the "I agree" button: http://photofocus.com/2011/07/06/google ... u-sign-up/

  • NIGHTWATCH DM: Voting!

    • Minos
    • July 9, 2011 at 5:17 PM

    Zyndrome finally finishing a map (and a nice map) is definitely the biggest accomplishment of this challenge

  • [Big Tutorial] Making Modular Environments in UDK

    • Minos
    • July 9, 2011 at 5:13 PM

    Glad you guys like it!!

    Quote from Evert

    Super duper awesome. Now please send this to every dev-studio so that people in the industry actually follow the unit-rules as well... *sigh*

    I hope you are not talking about grin because they were the modular geometry masters of the world!

  • [Big Tutorial] Making Modular Environments in UDK

    • Minos
    • July 8, 2011 at 10:30 PM

    Hi Everyone,

    I've finally finished that tutorial I've been promising since forever: Making modular environments in UDK.

    In this tutorial I go over a lot of techniques that I learned when creating Zest Foundation. Although I used UDK for this tutorial the concepts can easily be adapted to other engines.

    Let me know if you have any doubts or suggestions for topics that i didn't cover!

    LINK: http://%7boption%7d

    Some pics:

    [Blocked Image: http://www.thiagoklafke.com/misc/temp/Zest_HiRes_06.jpg]

    [Blocked Image: http://www.thiagoklafke.com/tutorials/modularenvironments/boundingboxes3.jpg]

    [Blocked Image: http://www.thiagoklafke.com/tutorials/modularenvironments/boundingboxes1.jpg]

    [Blocked Image: http://www.thiagoklafke.com/tutorials/modularenvironments/pivot_02.jpg]

  • new forum stuff

    • Minos
    • July 6, 2011 at 6:11 PM
    Quote

    ":52ave1w0]I want a cooper and norman t-shirt.

    Man that would rule, 99% of the people in the world wouldn't understand the joke but a few mapcorians would adore it and that would make me very happy. I don't usually wear caps but I'd gladly wear a Cooper & Norman one too. Would make a nice combination with my mapcore tee

    Sentura: The cube/cog logo won't make sense nowadays. This isn't gearbox.core anymore. (they are too good to post on the forums now)

  • WIP in WIP, post your level screenshots!

    • Minos
    • July 5, 2011 at 10:55 PM

    Why 16 colors? The PSP supports even true-color textures afaik (of course you won't use true-color for simple environment textures but the support is there).

    Environment looks nice. I think you could take it a bit further color wise though, it looks very flat on this department. Good job on the rock texture, it looks really good!

  • Journey

    • Minos
    • July 5, 2011 at 10:52 PM

    I can't believe that in 2011 people are still arguing with Sentura

    Good job Sentura!

  • Black Mesa Source

    • Minos
    • July 5, 2011 at 6:32 PM
    Quote from Evert

    I never played through HL1, true story

    Last time I tried to complete HL1 I stopped at Xen

    Blue Shit > HL1

  • NIGHTWATCH DM: Voting!

    • Minos
    • July 5, 2011 at 6:22 PM
    Quote from insta

    Congrats to all entrants, awesome work! Also special congrats to zyndrome, who made a level!

    Yup and it looks pretty good from the screenshots!

  • new forum stuff

    • Minos
    • July 5, 2011 at 6:11 PM

    I'd be the first to buy mapcore swag!!

    We could even use the same t-shirt company as polycount >> http://polycount.spreadshirt.com/

  • Duke Nukem Forever

    • Minos
    • July 3, 2011 at 6:29 PM

    I'm still expecting for Dunke Nukem Forever... that piece of shit that I played was definitely not Duke Nukem.

  • WEEKEND CHALLENGE: Nightwatch DM!

    • Minos
    • July 3, 2011 at 6:17 PM

    Nice results so far everyone!

    I won't be able to participate, been busy this weekend

  • WEEKEND CHALLENGE: Nightwatch DM!

    • Minos
    • July 2, 2011 at 5:28 PM

    Why not extend the challenge for an entire week? I can see a lot of drama with people posting half-assed maps because they spent the entire week trying to fix compile errors

    The quality bar would definitely raise if we run it for an entire week.

  • WIP in WIP, post your level screenshots!

    • Minos
    • July 1, 2011 at 10:47 PM

    Yup, really nice use of the stock assets

  • SVN Hosting

    • Minos
    • June 30, 2011 at 3:59 PM
    Quote from Sentura

    even then you could share the project between yourselves. i am only saying this because it's less bothersome than setting up an svn server and cheaper than buying svn hosting.

    Dropbox doesn't have a versioning system (as far as I know), so it's not useful for projects really. One person replaces one file and the whole project goes to hell.

  • Happy Birthday [HP]!

    • Minos
    • June 30, 2011 at 3:56 PM
    Quote from D3ads

    Uhhh, this is from over a month ago?

    It's clearly a bot griefing us again.

  • What are you playing now?

    • Minos
    • June 29, 2011 at 11:03 PM

    Sentura/Taylor:

  • MapCore Challenge Discussion

    • Minos
    • June 29, 2011 at 2:05 AM
    Quote from KungFuSquirrel

    How many people would be in if we ran that this weekend? We've got 3 so far. (I'll put out a Twitter attendance check when I get home)Gives us some more time to put together the rules for the next big one.

    I can't say for sure but I'd try my best!

  • MapCore Challenge Discussion

    • Minos
    • June 28, 2011 at 5:55 PM
    Quote from SamCom

    For the weekend challenge, I think I'll steal your idea for a Half-Life 1 deathmatch map using only the Nightwatch texture set? I downloaded it and set up Hammer 3.5 to try them out, and they look pretty sexy for Half-Life textures. I think there's enough there for some cool maps.

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