happy birthday. ![]()
Posts by Izuno
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pros:
- i see the underlying structures of organizational operations and human relationships very clearly.
cons:
- i see the underlying structures of organizational operations and human relationships very clearly.
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you're making the tour! sweet!
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If the NY Times' motto is "All the news that's fit to print." then the Internet's motto should be "Demand for webserver space will never meet the supply."
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nice work...really nice work.
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i'm not going to pass judgement until it comes out. look, if they have a fun, original take on killing guys with exploding barrels and everything else, then yeah, I may get it...but I guess i'd prefer to play a demo to be safe. will they release a demo on steam?
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nice job. played it a little last night with some bots and it's pretty good visually, not a real test of playability though given...bots.
i will say that there are a fair amount of nooks and crannys, but I do like how you don't have any places where you can get sniped from a million directions and not have a clue where the fire could have come from.
overall i definitely liked it. keep up the good work.
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Quote from Section_Ei8ht
A good theory, Izuno, but I really dont think Sony is that smart.
At one point Sony did say they thought PS3 should be a premium console demanding a premuim price...so that's partly where I'm thinking from.
Sony is a strange company. When they commit to serving the customer and offering a way to play great content...it works (Sony Walkman, PS1 / PS2) When they make crazy strategic allience decisions and "market cornering" decisions (Betamax, UMD...Blueray???) they tend to blow it.
Where will the PS3 fall?
The content will be the judge, as I and many have said. Games games and good games and fun stuff to do with the damn thing will decide it's fate.
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one possible theory: Sony realizes they have huge brand clout and may be trying to exploit that. They probably have something good lined up to play at launch (if not, then I give up on Sony) and they may have looked at the 360 launch and saw how much more over the MSRP consoles were going for on the open market. Given that, what if Sony actually was smart about manufacturing and made enough of them so there weren't supply problems like with the 360 launch? Sony could be guessing that the 360 average purchase price for the final user (in the launch period) may have been closer to $500 or $600 or more in the US. So maybe that means that consumers really are willing to pay more for the base console at launch? If they have enough supply on hand, maybe they could match the market demand and charge $500 or $600 MSRP and hopefully the price won't skyrocket due to a market equilibrium.
Just a theory. A pretty shaky one, I admit.
Meanwhile, if Sony really is going to charge that much, and if games cost $50 to $60 instead of $40 to $50, and if PS3 has some kind of permanent storage like a HD or other Flash based memory, it had damn well better ship with at least a few cool free games a la Hexic and Geometry wars and maybe something better to increase the value proposition for the consumer. Top it off, I think they have to have low cost arcade type games available for download similar to Xbox Live Arcade. You have to offer the consumer something more if you are going to charge them that much more. I don't think the prestige of owning a PS3 is going to be great enough to justify purchase if you can't really affort to play anything on it. Gamers sort of learned their lesson with the 360 launch.
Meanwhile again....if Nintendo has great stuff to play at launch and (launch titles and retro games) and has a better value proposition, then I say Nintendo FTW!
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yeah that's a little freaky...$600 for a PS3? They better have some damn good content at launch....and they better have plenty of them so average ebay day 1 price doesn't jump to $6000.
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whoa nice. I'll try to download it tonight and check it out!
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Quote from Erratic
Sounds limiting.
well it is a concept subject to great interpretation. the artistic process often involves a great deal of intellectual struggle. artists have to figure out what medium, what to say/paint/build/compose etc and have to consider how that art would be accepted by others, should they choose to care.
further, artists usually are poor in the beginning, or else they are doing other things to make a living and trying to do art when they can. there aren't regular jobs for artists the way there are for lawyers, programers, teachers etc. so that contributes to the notion that artists suffer.
ever heard the term "starving artist" ?
so if you are mapper, then think about your process of creating a map. Often there can be "suffering" in the sense that you have to struggle with learning the tech and then figuring out what to make. it's all relative may not apply that much to some creative jobs when compared to others.
er...there are more ways to think about this but i'll leave that to someone else...
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throughout history, artists have been known to have gone through great suffering before creating true art, be the art a painting, a piece of music, a film, a novel, a play, a sculpture or other. whether self inflicted, self induced or legitamately brought upon the world, it seems that all artists go through some form of personal suffering before their art is birthed.
so yeah, it comes from suffering.
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(1)
i really like the idea of a Spore like game in that everything is procedural based (oh boy...)
in particular, I'd love to see a MacGuyver game where you have to solve problems using whatever you can find, relying on your knowledge of physics, chemistry, thermodynamics etc... Solutions to problems and puzzles would be largely physics and property based and it would give players a lot of freedom and creativity to get past obstacles.
but obviously that would be really tough to implement, damn near impossible with today's tech. how do you recreate the ingenuity of the puzzles in a MacGuyver show such that every player can find their own way and accomplish objectives without leading them down a preset path?
i'm sure Will Wright will figure it out before any of us and Spore II will be a licensed MacGuyver game. :roll:
(2)
I would like to see a team oriented puzzle mods where people have to cooperate to beat the other team. Maybe you have many players on a side who have to all work together to solve a big physics problem (oh boy...physics, multiplayer, lag oh my). Just to see people trying to communicate and cooperate would be a mess. Doubt it would be a popular thing, just something I'd like to see. Would be interesting from a gamer behavioral study point of view.
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I'd like to see more co-op style mods against AI like GRAW. War is cool, and I'd like more of it that are "rip offs" of GRAW and previous iterations of this style of gameplay...simply because I think there are more venues where this could be cool. Just think it could be made a little more cinematic yet still retain the tension and ferocity of multiplayer, and again, would be funny to see people trying to work together. I'm sure there would be a lot of lame servers but hopefully a few good ones.
(4)
mod(Jesus + rollerskates) = win
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Mercenaries: Playground of Destruction
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QuoteDisplay More
LOS ANGELES (Hollywood Reporter) - Exactly a year after it was launched in the United States, the Sony PlayStation Portable's days as a hand-held movie-viewing device might be numbered.
Disappointing sales have slowed the flow of movies on the proprietary Universal Media Disc to a mere trickle. At least two major studios have completely stopped releasing movies on UMD, while others are either toying with the idea or drastically cutting back.
And retailers also are cutting the amount of shelf space they've been devoting to UMD movies, amid talk that Wal-Mart is about to dump the category entirely.
Wal-Mart representative Jolanda Stewart declined comment on reports that the retailer is getting out of the UMD business. But studio sources say such a move is imminent, and a check Wednesday of a Wal-Mart store in Santa Ana, Calif., revealed a drastic shrinkage of UMD inventory. Several shelves of movies in the PSP section were gone; all that remained were seven UMD titles sitting bookshelf-style on the top of the PSP section, with no prices or other information.
Universal Studios Home Entertainment has completely stopped producing UMD movies, according to executives who asked not to be identified by name. Said one high-ranking exec: "It's awful. Sales are near zilch. It's another Sony bomb -- like Blu-ray."
(Sony, in fact, vowed Wednesday to stick by the announced May 23 street date for the studio's first batch of Blu-ray Disc titles despite reports that the next-generation hardware needed to play the discs likely won't arrive in U.S. stores until the following month at the earliest.)
Paramount Pictures Home Entertainment also is said to be out of the UMD business. "We continue to evaluate the PSP platform for each title, and if it makes sense for business reasons and the target audience, we will release them," spokeswoman Brenda Ciccone said. "Our focus right now is much more aimed at HD (high-definition) at the moment, though."
A high-ranking executive was more blunt: "We are on hiatus with UMD," he said. "Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them."
Also out of the UMD business is Image Entertainment, while other studios -- including 20th Century Fox Home Entertainment and Buena Vista Home Entertainment -- have drastically slashed release schedules.
"No one's watching movies on PSP," said the president of one of the six major studios' home entertainment divisions. "It's a game player, period."
Observers speculate the studios released too many movies, too fast. Within five months of the PSP's March 2005 launch, 239 movie and TV titles already were either in the market or in the pipeline -- a significantly higher tally than games, according to the DVD Release Report.
But while sales were initially strong -- two Sony Pictures titles even crossed the 100,000-unit threshold after just two months -- the novelty quickly wore off, observers say. The arrival last fall of Apple's video iPod only hastened the PSP's decline as a movie-watching platform.
Benjamin Feingold, president of Sony Pictures Home Entertainment, was a big believer in PSP as a movie-watching platform. He still is, even though he concedes retail shelf space for UMD movies is on a sharp decline and his own studio is being "more selective" in choosing movies for UMD release.
Feingold believes the PSP's biggest drawback as a movie-watching device was the inability to connect the gadget to TV sets for big-screen viewing, "which would have made it more compelling," as well as the inclusion of memory stick capability.
"I think a lot of people are ripping content and sticking it onto the device rather than purchasing," he said.
But next week, Sony Computer Entertainment executives will begin making the rounds of the Hollywood studios to discuss plans for making the PSP able to connect to TV sets.
"We're hoping the format's going to be reinvigorated with next-generation capability that may include living-room or normal television playback," he said.
Reuters/Hollywood Reporter
Anyone surprised? I don't own a PSP, and I didn't buy one because there weren't any games I was interested in and when the thing launched it was too much of a pain to get movies on there without buying them for $20 bucks or more. Today, it's still kind of a pain in the ass...compared to my video ipod. Sure, I gotta convert my DVD's to an ipod format using 3rd party software that cost me $15, but it works like a charm and with 60 gigs I can store a lot of movies and move them on/off from my PC with relative ease.
PSP is just a pain in the ass, plus there's no easy way to watch on screen, but that's not the real problem IMHO.
The real problem is that if I am going to spend $20 on a 2 hour movie, I would really like to watch it on my PSP and on my TV in full res etc. Would a UMD movie if output from a PSP to a TV look as good as a DVD on the same TV running from a DVD player? I don't know someone tell me.
With a video ipod, anything resed down to run on an ipod will look like shit when output to a TV, which is potentially the same problem. but the thing is, if you got it on your ipod, then most likely you ripped your DVD, meaning if you still want to watch on your iPod or your TV you can do it and you only have to buy the DVD (ie content) once. I consider myself a mainstream DVD and iPod consumer, so I am thinking this is about how the "mass" market might behave, hence might explain a slower adoption to the UMD format.
But that's just one part of the puzzle. What do you think?
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well...this one will come down to execution. Will Nintendo succeed? Who knows? They have had so many hits and so many flops that only time will tell. My money is on Revolution being a decent platform that in the end will outsell Gamecube over the same time horizon, even if it still lags behind PS3 and X360.
I'm a little curious at all the debate about whether this is smart for Nintendo do to. I have to think about it more, but the passion for this debate alone makes me think that Nintendo, if they do this right, could have an awesome system on their hands.
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Or have you ever considered that God is not what you think? ...which in fact has nothing to do with organized human religions?
Most religions are really a different form of politics: a system of distribution of power, wealth and control.
I believe in God and science but not religion.
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it's the not the number of balls, it's the timing to the music and his ridiculous passion for what he's doing.
owned.