Quote from knjhow was it man ?
Exceeded my expectations. So basically you have an open world type stealth/action game...what they showed was Afghanistan. So it basically felt like Red Dead Redemption...you even have a horse. HOWEVERS...you can fulton just about anything. Those things end up back at your mother base, even the people you knock out. They become resources that you can "spend/utilize" for upgrades and etc. Sure, it had that metal gear feel to it which I know feels "Japanese arcade-y" but it sure did smack of Kojima's desire for humor in the game. Your mother base is basically a platform in the ocean that you upgrade and grow over time. It's like a growing level in itself....which can be attacked and your defenses will respond, including other NPC friendlies. I really liked that idea...a lot.
Otherwise the gameplay itself is like what is in Ground Zeroes though they claim the world in Phantom Pain is 200x larger.
Still unsure about Keifererthfer (no offense, I love 24) as Snake but eh the more I hear of him in the role the more I am fine with him.
As for the story, it's Metal Gear....so I'm feeling a bit like this:
[Blocked Image: http://brutalgamer.com/wp-content/upl…en_confused.jpg]
About fulton system:
( http://metalgear.wikia.com/wiki/Fulton_su…recovery_system )