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  3. Izuno

Posts by Izuno

  • dm_morbid

    • Izuno
    • January 12, 2005 at 8:37 PM

    best recreation I think I've ever seen.

  • dm_Island17. Playtesters requested.

    • Izuno
    • January 12, 2005 at 7:25 AM

    sorry to hear you had a problem at the last minute. looks promising for sure. good luck on the submission to valve.

    it really does remind me of that area of the game when you have the car along the coast.

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • Izuno
    • January 11, 2005 at 2:28 AM

    3d mike! Glad to see you pimping new work. As usual it's looking good.

    I think everyone already captured my feedback.

    My only comment is that I hope it has a cool audio-scape like de_survivor. Not just placement of sounds in a map, but cool sound schemes that give it a feel. I'm assuming you have to use only HL2 sounds, but hopefully there's something in the official content that makes this map really pop in the audio department.

    good luck in the contest!

  • Hello all

    • Izuno
    • January 11, 2005 at 2:17 AM

    hey welcome to mapcore!

  • DM_Rebar Beta 6

    • Izuno
    • January 10, 2005 at 8:33 AM

    that's pimp!

  • Know your role

    • Izuno
    • January 10, 2005 at 8:32 AM

    96%

    10 miles

    312 seconds

  • Mapcore Members

    • Izuno
    • January 9, 2005 at 6:59 PM

    maybe once we start publishing more HL2 maps we'll get even more users who never post!

  • Freelance level designer needed for commercial game

    • Izuno
    • January 7, 2005 at 9:29 PM

    moved to Classifieds

  • ambient looping sounds not working for clients. soundscapes?

    • Izuno
    • January 7, 2005 at 9:26 PM

    ok this seems like a ridiculous solution. this never was a problem in HL1 engine maps. why is this a problem in source?

    i don't think you should have to go to all that trouble to play sounds on clients.

    Zaphod any input on this?

  • ambient looping sounds not working for clients. soundscapes?

    • Izuno
    • January 6, 2005 at 9:48 PM

    great question. sticky until this is solved.

  • It's SNOWING!!!!!!

    • Izuno
    • January 6, 2005 at 9:44 PM

    man i miss the snow of my youth. we get snow in the mountains in So Cal...but in LA it's smog or rain!

  • Doom3 can produce larger environments than Source?

    • Izuno
    • January 5, 2005 at 8:06 PM

    just watched that doom3 demo movie you linked. looks pretty cool. can't wait to see where that goes.

  • Raven hiring Level Designers for unannounced project

    • Izuno
    • January 5, 2005 at 1:05 AM
    Quote from kleinluka

    I don't see concept art, screenshots and a design document so I'm not gonna join your mod.ehhhhhhh nevermind

    /me has flashbacks

    /me runs...hides

  • Constantine trailer

    • Izuno
    • December 22, 2004 at 6:01 PM

    we're publishing the game based on the movie. i have no idea if it's good...i haven't seen it. (Game or movie)

  • EA buys 20% of UbiSoft

    • Izuno
    • December 21, 2004 at 10:38 PM
    Quote from mikezilla

    but this ea thing doesn't really affect us.

    good to hear, and not surprising. When a one company makes this kind of move to acquire a significant, but not controlling, share in another company they don't get control over already existing projects.

    I know the feeling is sort of "One publisher to rule them all" right now, but there never really is this kind of consolidation unless there are intrinsic market forces at work. Microsoft became a dominant player in the PC desktop OS market not just because of their aggressive business strategies, but also by the simple fact that it's much easier for consumers and businesses to use one standard operating system that pretty much everyone else uses.

    For video games, there is no comparable benefit to having all games be published by one corporation.

  • EA buys 20% of UbiSoft

    • Izuno
    • December 20, 2004 at 8:19 PM
    Quote from mikezilla

    Oddly enough I think you hit on something you didn't mean to. In certain business circles it has become a practice to buy a big share of a company to artificially drive the stock up (like today) and get people to sell it off at a higher rate. This leaves many many many open shares to then quickly snatch up. The worst thing any ubi stock holder could do is sell right now.

    I think we'll be getting a statement from Ubisoft and Yves very soon regarding this and their strategy, especially concerning the stock holders and what they need to know about this.

    Yves aint going down without a fight.

    Hostile takeovers 101.

    also of note...you don't really buy 20% of a competitor unless you are planning on acquiring the whole thing one day. It's a sort of "try before you buy" type consolidiation strategy. In a competitive industry like ours it probably means EA will (1) try to buy the majority stake within a year or (2) dump it completely (3) restructure (aka dissolve) Ubi and possibly keep Ubi's brand as a "division" of EA.

    The next six months of the EA-Ubi relationship are critical. One thing of note, this may be EA's bid to get into "light" M-rated games like Rainbow Six and Ghost Recon series. (As opposed to "heavy" M rated games like GTA, The Punisher, etc)

  • EA buys 20% of UbiSoft

    • Izuno
    • December 20, 2004 at 6:17 PM

    Klein: "But you said EA wouldn't make Ubi employees work crazy unpaid overtime hours!"

    Klein's new boss: "I am altering the deal...pray I don't alter it any further."

    [Blocked Image: http://www.izuno.net/pubbin/vader.jpg]

  • Moderators?

    • Izuno
    • December 20, 2004 at 10:02 AM
    Quote from kleinluka

    or Zilla.

    or Mojo. else try Zilla...I also think Mojo would be a good person to ask. If he's not around, Zilla for sure.

    Oh and Mojo said to ask Zilla, assuming Zilla Mojoed Mojo's Mojo while Mojoing Zilla, with or without Mojoness.

    oh...maybe Zaphod, too.

  • Who's in?

    • Izuno
    • December 20, 2004 at 4:30 AM
    Quote from Crackerjack

    Im in and have just recently started on finishing up the layout probably have it done by this weekend.

    sweet. i'm excited to see it!

  • pulling all nighters

    • Izuno
    • December 20, 2004 at 4:29 AM

    in college on my junior year "thesis" project i stayed up for 52 hours straight getting it done with my team of three. it was hell cause it was formatting word/excel docs plus doing layout, typos, etc...

    god that was hell.

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