Wow!
A lot of awesome remakes in here.
Great job guys.
I might try to make one or two as well later.
Wow!
A lot of awesome remakes in here.
Great job guys.
I might try to make one or two as well later.
I decided to release the wad I'm using for De_Halla before the map is done.
This is cuz the map won't be done very soon probably.
Anyway get the wad HERE (Link fixed now)
Preview pic:
[Blocked Image: http://blaz.csbanana.com/blaz_witheredwad_preview.jpg]
woh! I want! ![]()
And yeah would be nice with mapcore stated somewhere on it too.
![]()
There are a lot of textures I think looks quite bad here tho.
But this project was very important for me. I learned shitloads during those good ol days :]
wow.
This looks mad kickass as usual.
I sure will enjoy this when its released.
New screens on first page.
Great ![]()
I like the lighting.
[Blocked Image: http://blaz.csbanana.com/de_halla6.jpg]
New pic
Quote from Minotaurocool shit blaz~~It lacks a bit of detail though (random things I mean), like some shop signs, arab graffitis (huh), wires, a plaza maybe ? Those kind of "landmarks".
*EDITED*
Man that sucked ![]()
anyway what I was trying to say was that u mentioned all stuff I will add. :]
Started all over instead.
Since the layout on the previous was just meh.
Anyway Ive come quite far already.
Some shots of the new one:
[Blocked Image: http://blaz.csbanana.com/de_halla1.jpg]
[Blocked Image: http://blaz.csbanana.com/de_halla2.jpg]
[Blocked Image: http://blaz.csbanana.com/de_halla3.jpg]
[Blocked Image: http://blaz.csbanana.com/de_halla4.jpg]
[Blocked Image: http://blaz.csbanana.com/de_halla5.jpg]
looks very kickass!
Wow! that looks absolutely awesome! ![]()
Great work
Quote from MinotauroU could use a generic one for most of them, liek some grainy wall, that would add enough detail
Id go without them then. Cuz i think that looks like shit.
Especially if the wall is not supposed to be looking like sandpaper stone or so ![]()
Quote from SkjalgMazy, what you see there is infact detail textures... (over the old one)they have just overlaid a whole texture that improves the old one very nice with details... (not just some dirt here and there).
(that didnt explain much, did it?
)
Would be fun to do that on a map using 200+ texes..
Quote from Bic-B@llcool, id suggest moving the trim of the top of the buildings out a bit if you can afford it on the r_speeds, it makes stuff look better generally and will help prevent the blockyness
Ah, nice idea.
Well Not sure about the r_speeds. Depends what price ppl want to pay to play ![]()
Nah but I can def make a try.
/me pets ir~~~menkeh~ ![]()
Some new screens.
Ive changed the lighting cuz the old one fucked up the models.
I might change it a bit more tho before reaching the final version.
And I will probably need a new sky now as well..
Still lot to do on the layout before its done.
I will most likely release the wad for the 3 maps im working on tho this weekend. Even if none of the maps are done by then.
Anyway. here are some new screens with the new palm models, new lighting and new window shade models:
[Blocked Image: http://blaz.csbanana.com/allah1.jpg]
[Blocked Image: http://blaz.csbanana.com/allah2.jpg]
looks nice.
Altohugh the bricks will probably look very large ingame.
last screens looks great!
Nice work ![]()