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  3. PhilipK

Posts by PhilipK

  • Remake HL textures

    • PhilipK
    • September 18, 2004 at 3:24 PM

    Wow!

    A lot of awesome remakes in here.

    Great job guys.

    I might try to make one or two as well later.

  • Blaz_WitheredWad

    • PhilipK
    • September 4, 2004 at 12:40 PM

    I decided to release the wad I'm using for De_Halla before the map is done.

    This is cuz the map won't be done very soon probably.

    Anyway get the wad HERE (Link fixed now)

    Preview pic:

    [Blocked Image: http://blaz.csbanana.com/blaz_witheredwad_preview.jpg]

  • mapcore featured artists

    • PhilipK
    • September 3, 2004 at 4:53 PM

    kewl

  • So zilla, any news on those mapcore tshirts?

    • PhilipK
    • August 29, 2004 at 12:39 PM

    woh! I want!

    And yeah would be nice with mapcore stated somewhere on it too.

  • Textures for Download

    • PhilipK
    • August 29, 2004 at 12:31 PM

    There are a lot of textures I think looks quite bad here tho.

    But this project was very important for me. I learned shitloads during those good ol days :]

  • Nightwatch Media Release #1

    • PhilipK
    • August 29, 2004 at 11:40 AM

    wow.

    This looks mad kickass as usual.

    I sure will enjoy this when its released.

  • De_Halla

    • PhilipK
    • August 28, 2004 at 11:44 PM

    New screens on first page.

  • Deralia

    • PhilipK
    • August 28, 2004 at 9:42 PM

    Great

    I like the lighting.

  • de_ungarn

    • PhilipK
    • August 22, 2004 at 12:36 PM

    Awesome

  • De_Halla

    • PhilipK
    • August 22, 2004 at 12:30 PM

    [Blocked Image: http://blaz.csbanana.com/de_halla6.jpg]

    New pic

  • De_Halla

    • PhilipK
    • August 22, 2004 at 1:18 AM
    Quote from Minotauro

    cool shit blaz~~It lacks a bit of detail though (random things I mean), like some shop signs, arab graffitis (huh), wires, a plaza maybe ? Those kind of "landmarks".

    *EDITED*

    Man that sucked

    anyway what I was trying to say was that u mentioned all stuff I will add. :]

  • De_Halla

    • PhilipK
    • August 21, 2004 at 3:10 PM

    Started all over instead.

    Since the layout on the previous was just meh.

    Anyway Ive come quite far already.

    Some shots of the new one:

    [Blocked Image: http://blaz.csbanana.com/de_halla1.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla2.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla3.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla4.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla5.jpg]

  • dm_fairytale

    • PhilipK
    • August 14, 2004 at 10:18 PM

    looks very kickass!

  • de_ungarn

    • PhilipK
    • August 14, 2004 at 9:58 AM

    Wow! that looks absolutely awesome!

    Great work

  • TS_antrodome ~

    • PhilipK
    • July 25, 2004 at 11:51 AM
    Quote from Minotauro

    U could use a generic one for most of them, liek some grainy wall, that would add enough detail

    Id go without them then. Cuz i think that looks like shit.

    Especially if the wall is not supposed to be looking like sandpaper stone or so

  • TS_antrodome ~

    • PhilipK
    • July 24, 2004 at 4:35 PM
    Quote from Skjalg

    Mazy, what you see there is infact detail textures... (over the old one)they have just overlaid a whole texture that improves the old one very nice with details... (not just some dirt here and there).

    (that didnt explain much, did it?)

    Would be fun to do that on a map using 200+ texes..

  • De_Halla

    • PhilipK
    • July 23, 2004 at 12:04 PM
    Quote from Bic-B@ll

    cool, id suggest moving the trim of the top of the buildings out a bit if you can afford it on the r_speeds, it makes stuff look better generally and will help prevent the blockyness

    Ah, nice idea.

    Well Not sure about the r_speeds. Depends what price ppl want to pay to play

    Nah but I can def make a try.

  • De_Halla

    • PhilipK
    • July 22, 2004 at 2:33 AM

    /me pets ir~~~menkeh~

    Some new screens.

    Ive changed the lighting cuz the old one fucked up the models.

    I might change it a bit more tho before reaching the final version.

    And I will probably need a new sky now as well..

    Still lot to do on the layout before its done.

    I will most likely release the wad for the 3 maps im working on tho this weekend. Even if none of the maps are done by then.

    Anyway. here are some new screens with the new palm models, new lighting and new window shade models:

    [Blocked Image: http://blaz.csbanana.com/allah1.jpg]

    [Blocked Image: http://blaz.csbanana.com/allah2.jpg]

  • st0_wad preveiw

    • PhilipK
    • July 21, 2004 at 2:40 PM

    looks nice.

    Altohugh the bricks will probably look very large ingame.

  • WIP *gothic-theme

    • PhilipK
    • July 20, 2004 at 10:33 PM

    last screens looks great!

    Nice work

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