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  3. PhilipK

Posts by PhilipK

  • Space Industrial Platform Scene thing

    • PhilipK
    • June 8, 2005 at 2:37 PM

    looking cool.

  • totally random texture thread

    • PhilipK
    • June 7, 2005 at 1:30 PM

    I think the stone looks good as that kinda sandy stone now.

    I also like the tone of the greed details.

  • totally random texture thread

    • PhilipK
    • June 6, 2005 at 8:10 PM

    sweet stuff peri~

  • Jerry is dead (minimalistic photostory)

    • PhilipK
    • June 6, 2005 at 3:45 PM

    really great pix. the second and last one are both kickass

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • June 5, 2005 at 3:06 PM
    Quote from FrieChamp

    I'm paying for my host myself. I must be doing something wrong

    second that.

  • Two picture sets from around campus

    • PhilipK
    • June 3, 2005 at 1:14 PM

    Nice!

    I like the 6th and 7th most.

  • How about alittle Desktop thread ?

    • PhilipK
    • June 2, 2005 at 8:49 PM

    i dont wanna show my desktop because its so fkn boring.

  • Displacement Editor

    • PhilipK
    • June 2, 2005 at 8:23 PM

    tight stuff!

    that should be pretty damn useful.

  • Battlefield 2 Goes Gold!

    • PhilipK
    • June 2, 2005 at 2:36 PM

    cool, hope it won't disapoint me or run too unsmooth.

  • SoW1 vs. HL2 - Graphic quality

    • PhilipK
    • May 31, 2005 at 11:36 PM

    Like said before. You'd have to basicly do one detail texture for each texture. Which would take quite some space and memory.

  • A couple more

    • PhilipK
    • May 31, 2005 at 10:22 PM

    kickass photos I like 1st and 4th one most.

  • prey vid

    • PhilipK
    • May 31, 2005 at 12:53 PM

    Awesome stuff!

    I just love those pathways that makes it able to walk vertically and upside down

  • Portfolio snaps

    • PhilipK
    • May 30, 2005 at 3:54 PM

    great work on the HL1 levels. looks amazing.

    also looking forward to see your upcoming work

  • HourPitores Texture Pack

    • PhilipK
    • May 29, 2005 at 5:15 PM

    Awesome stuff there dude.

    Some of them looks really kickass

  • totally random texture thread

    • PhilipK
    • May 27, 2005 at 9:28 PM

    Hmm.. looks like u actually used a roof picture for the wall?.

    The shadows in it will make it look very wierd ingame.

    To make the door blend in more nicely u need to first cut off those wicked blured sides of it. Then u could add a shadow coming from the top on the door as well as darkening the sides of it slightly. Also. the door seems quite a lot more blurish than the rest, sharpen it up.

    After that you'd need to play some with contrast and brightness.

    Dunno if that helped any.

    Good try for first texture ever tho.

    Just continue to play around and you'll improve fast

  • Some breakdance pictures i took

    • PhilipK
    • May 27, 2005 at 8:40 PM

    last one is funny.

  • totally random texture thread

    • PhilipK
    • May 27, 2005 at 8:20 PM

    thanks

  • A couple of stockholm pics.

    • PhilipK
    • May 27, 2005 at 7:26 PM

    Kewl lightning~

    Really good pics.

  • Community Death Match map project (HL2)

    • PhilipK
    • May 27, 2005 at 5:17 PM

    cool idea.

  • Starship Troopers

    • PhilipK
    • May 27, 2005 at 4:33 PM

    pic doesnt load for me..

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