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Posts by PhilipK

  • Guess the map!

    • PhilipK
    • August 13, 2005 at 1:25 AM

    hmm recommend the setting somehow...

    can it be from early wasteland HL?

  • Guess the map!

    • PhilipK
    • August 12, 2005 at 7:39 AM

    [Blocked Image: http://clan.bflsite.com/images/maps/es_jail.jpg]

    plz.

  • Guess the map!

    • PhilipK
    • August 11, 2005 at 10:02 PM

    dm_tempest

  • Doom III: Q2 Lost Marine Test Build Released

    • PhilipK
    • August 11, 2005 at 9:02 PM

    it's possible to make a lot brighter stuff with doom3 engine

    I believe KFS is the right man to answer that really.

  • Doom III: Q2 Lost Marine Test Build Released

    • PhilipK
    • August 11, 2005 at 8:54 PM

    textures looks really bland. some nice and some ugleh imo.

    Overall looks pretty cool tho.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • August 8, 2005 at 5:58 PM

    Sweet KFS.

    Quote from Minotauro

    Looks good kfs. I'd add some spotlights here and there.

    yeah, but u also live in brazil... :roll:

    i keed plz.

  • Mongo Smurfs Home

    • PhilipK
    • August 7, 2005 at 3:41 PM

    very nice!

    Quote from von*ferret

    If youare going cartoony, a photoreferenced chimney texture may not be the wisest of options. Otherwise looks like a solidly built model.

    also.. what he said.

  • [DM_RustStairs]

    • PhilipK
    • August 6, 2005 at 1:06 PM

    looks really cool in some areas.

    i dont understand why it seems like you have taken most pictures on the "need more work" parts and not many on the really interesting ones =)

  • Summer!

    • PhilipK
    • August 6, 2005 at 10:31 AM

    I've been travelling to Spain, Germany, Austria, Italy, Luxembourg, Belgium and Holland. Also got a job ~3 weeks ago. So this summer turned out pretty nice =) (especially compared to last summer... worst in history.. army shit).

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • August 5, 2005 at 2:29 PM

    damn nice job rockdude on the architetcture.

    I recognize those textures btw

    seems like you normalmapped em as well. and tweaked them perhaps? looking nice anyway.

  • TEXTURE STAND OFF : SEWER WALL

    • PhilipK
    • August 4, 2005 at 10:39 PM

    fixed the damn seam

  • TEXTURE STAND OFF : SEWER WALL

    • PhilipK
    • August 4, 2005 at 10:04 PM

    a you're right klein... how fkn sloppy of me heh.

  • Expansion packs?

    • PhilipK
    • August 4, 2005 at 9:57 PM

    I thought both blueshift and op4 were great. They had the good hl feeling to them, and blueshift did also look a bit better.

    Really good stuff.

  • TEXTURE STAND OFF : SEWER WALL

    • PhilipK
    • August 4, 2005 at 9:37 PM

    Made one.. nothing to be very proud of tho. :/

    [Blocked Image: http://www.csbanana.com/blaz/sewerwtf.jpg]

  • Landed Myself a Job!

    • PhilipK
    • August 1, 2005 at 4:36 PM

    congrats 2d!

    awesome news.

    =)

  • Arbogast

    • PhilipK
    • August 1, 2005 at 12:38 AM

    looking fkn awesome mazzle. im really looking forward to play it when u release it =)

  • TEXTURE STAND OFF : SEWER WALL

    • PhilipK
    • July 29, 2005 at 6:38 PM

    i dont know howto make one.

  • TEXTURE STAND OFF : SEWER WALL

    • PhilipK
    • July 29, 2005 at 6:23 PM

    /me pets

    Some really nice work here.

    I like.

  • Happy burfday peris~~

    • PhilipK
    • July 26, 2005 at 8:42 PM

    HAPPY BDAY PERI!!!!!!!111!

    I can't believe you are getting so old!

    (how old do u turn?)

  • new Job: le menkey and klein at ubi!

    • PhilipK
    • July 25, 2005 at 3:38 PM

    many congrats from me!

    awesome dude =)!

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