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  3. PhilipK

Posts by PhilipK

  • sry i dont know where to post this . "texture help &quo

    • PhilipK
    • September 12, 2005 at 10:52 PM

    Good you got it figured out

    Looking cool even tho it's a bit too bright perhaps.. and there seem to be shadows in the illumination map which kinda makes it a bit wierd in some places. Other than that its nice.

  • sry i dont know where to post this . "texture help &quo

    • PhilipK
    • September 12, 2005 at 9:41 PM

    You need to have it both self illuminated and see-through?

    If so you will need to make another vtf with either the opacity map or the self illumination map as a separate file.

  • sry i dont know where to post this . "texture help &quo

    • PhilipK
    • September 12, 2005 at 9:28 PM

    So you need to do this for Half-Life 1?

    If so there is a bit different approach.

    http://collective.valve-erc.com/index.p ... 9-55074800

    I belive covers that.

  • sry i dont know where to post this . "texture help &quo

    • PhilipK
    • September 12, 2005 at 9:04 PM

    If you talk about HL2 you need to add "$selfillum" 1 in the vmt.

    The illumination map can be the alpha channel in your diffuse map.

    So you need to make an alpha where white will be 100% self illuminated and black not illuminated at all. So if you got a few windows or lights you want to "glow" you need to do these details bright in your alpha and the rest black.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • September 12, 2005 at 7:56 AM

    looking really cool kfs~~

    as usual.

  • some wallpapers ive made

    • PhilipK
    • September 9, 2005 at 2:32 PM

    really nice indeed

    only complainment would be that they perhaps are a bit too yellow. would be neat with some more colors in there to break it up a bit.

  • What game started it for you?

    • PhilipK
    • September 9, 2005 at 12:16 PM
    Quote from Pericolos0

    some game called "cats' i think. It was tandy colored and you had to capture mice in some alley. If you touched the ground a dog came and completely mauled you.after that it was secret agent mission, jill of the jungle, crystal caves etc etc etc.

    Duke Nukem 3d is what got me into level design when i was 11.

    EDIT: how the hell could i forget the first duke nukem games :0!! I played those more than any other game ever i think

    hah the first duke nukem games pwned

    I liked the gun u could fire to the ground and it made you fly.

  • What game started it for you?

    • PhilipK
    • September 9, 2005 at 10:16 AM

    omg paper boy.. yeah hell i played that quite a lot

    really hard game

  • What game started it for you?

    • PhilipK
    • September 9, 2005 at 9:40 AM

    Dunno really. Must have been playing amiga at a friends house...

    Or my Sega Master... Or some Nes games

    Just played about everything I could get over.

    Like Street Fighter, Tukan, Mario, Lotus, Stunt Driver (or what the hell it was called again?), Alex the Kid , Asterix, Bomber Raid, South & North (perhaps it was North & South)...

    But still best experience must be with HL1.

  • Age of Empires III and Vietcong 2 demos out!

    • PhilipK
    • September 8, 2005 at 4:06 PM

    it's because you live in germany frie... plz.

  • Age of Empires III and Vietcong 2 demos out!

    • PhilipK
    • September 8, 2005 at 9:59 AM

    cool im gonna check these out IF my new comp will work

  • Guess the map!

    • PhilipK
    • September 7, 2005 at 4:12 PM

    post a new map RD!!!!!!!!!

  • games that seem to make time fly by!

    • PhilipK
    • September 6, 2005 at 7:45 PM

    umh yeah now it must be WoW for me too

  • games that seem to make time fly by!

    • PhilipK
    • September 5, 2005 at 3:47 PM

    well must say i spent some time playing quake series

  • Phases in game development - From idea to design

    • PhilipK
    • September 5, 2005 at 12:40 PM

    cool ill take a look at this later.

  • Black Mesa: Source | Recruiting

    • PhilipK
    • September 4, 2005 at 10:14 PM

    I think you've made some great progress on this one. Hope I'll get to see a final product in the end just.

    Keep up the nice work anyway.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • September 4, 2005 at 5:05 PM

    looking nice so far insta keep it up.

  • Open Source Pack #2

    • PhilipK
    • September 3, 2005 at 9:07 PM

    awesome kfs.

    more open source to the ppl = very petable

  • Cranky D3ad's ruthless reviews

    • PhilipK
    • September 1, 2005 at 10:42 AM

    [Blocked Image: http://www.garry.tv/thrik/soq.gif]

    Indeed.

  • Portfolio!

    • PhilipK
    • August 31, 2005 at 11:20 PM

    worst fkn evr. kill them.

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