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  3. PhilipK

Posts by PhilipK

  • totally random texture thread

    • PhilipK
    • April 29, 2006 at 1:23 AM

    thx

    don't forget the last one is actually 8 trims (top to bottom)

    and i kept the colour tones down on purpose.

    im actually a lot happier with this than the earlier ones i made tbh

    i have some new ones in the making too. i think im gonna move on to floors soon as well.

  • totally random texture thread

    • PhilipK
    • April 28, 2006 at 5:43 PM

    oh btw. damn cool to see such hires textures in duke3d there.. bit late on commenting that btw

  • Brothers in Arms : Hell's Highway Officially announced.

    • PhilipK
    • April 28, 2006 at 5:41 PM

    yeah nice leaves

  • Lamest drug you ever taken ?

    • PhilipK
    • April 28, 2006 at 5:22 PM

    nope just drink (way too much sometimes)

    and takes a snuff every now and then.

  • GRAW PC Demo released!

    • PhilipK
    • April 28, 2006 at 4:57 PM

    ok good that it seems to help with the latest drivers for some at least

  • The low poly challenge for May!

    • PhilipK
    • April 28, 2006 at 4:52 PM

    nice one stolve

    and very nice peris and step

    looks like planes are popular tho

  • totally random texture thread

    • PhilipK
    • April 28, 2006 at 4:50 PM

    thx mazzle

    Here is the first trim "pack"

    I made one b version with illumination on some parts. But I also changed the diffuse colours and darkness (and the dirt.) I'm not sure yet tho.. since you might want one trim where some lamps glows and some dont and that you cant do now as they are shifting in brightness and colour. On the other hand you get a lot more variation like this and I would have had to make a b variation diffuse anyhow..

    the texture is 256x512 so it's tiled two times on each plane btw.

    [Blocked Image: http://philipk.net/other/q4_set_new_5.jpg]

  • Random maps of the net

    • PhilipK
    • April 28, 2006 at 1:16 PM

    ah yeah that map so owned

    shiney new car

    http://www.clan00.de/img/gallery/CAT_17 ... 657164.jpg

  • GRAW PC Demo released!

    • PhilipK
    • April 28, 2006 at 1:07 PM

    cool u seemed to like it

    personally i prefer the landscape missions more tho.

    but well this is the demo so

    i can tell you coop is damn much more fun tho as you can really take advantage of flanking and such quite a lot in this mission

    shame about the fps problems

    ive seen a lot of people had some really bad performance problems.

    it's wierd. for some ppl it got solved when they downloaded new gfx drivers tho.

    it runs a lot smoother than i thought on my system.

    got between 45 and 60 fps regulary.

  • totally random texture thread

    • PhilipK
    • April 28, 2006 at 12:37 PM

    they are. ehm not

    well i dont think it'd be much of a problem and i talked with kfs about this earlier.

    it's always good to save as much performance as possible

  • totally random texture thread

    • PhilipK
    • April 28, 2006 at 12:18 PM

    Thanks kfs

    Yeah I gues I can try to make that trim a bit more interesting

    Right now I have one 256x512 trim tex with 8 trims in.

    I plan to do another one and I think I'm gonna fill half of that texture with 16 unit height trims as well (and even make some of those clipable in half to .

    So that'd mean perhaps 16 more trims.

    I'll try to make some more easily used as well that you can basicly cut anywhere.

  • totally random texture thread

    • PhilipK
    • April 28, 2006 at 12:39 AM

    Another one.

    I was stupid enough to use a coloured light on the render for some reason tho... too lazy to make a new

    [Blocked Image: http://philipk.net/other/q4_set_new_4.jpg]

  • The line of doom

    • PhilipK
    • April 27, 2006 at 9:18 PM

    Nice one skjalg

    I think it's PVK.

  • GRAW PC Demo released!

    • PhilipK
    • April 26, 2006 at 11:14 PM
    Quote from kleinluka

    *dloads*excited to see Blazz~~tell us which parts of the demo you worked on (if you worked on it)

    nope nothing in the demo is mine

  • GRAW PC Demo released!

    • PhilipK
    • April 26, 2006 at 5:55 PM

    So the demo of Ghost Recon: Advanced Warfighter was just released

    Gogogo and get it!

    There's singleplayer and co-op included in this demo.

    System requirements:

    2 GHz Pentium® IV or the equivalent

    1GB RAM

    5 GB of hard drive space

    NVIDIA® GeForce™ 6/7 or ATI® Radeon® 9600-9800/X

    Mirrors:

    - FZ | http://www.fz.se/filarkiv/?file=spel/gr ... C_demo.zip (for scandinavians this should be the fastest)

    - 3D Gamers | http://www.3dgamers.com/games/ghostrecon3/downloads/

    - Peerfactor UK | http://www.peerfactor.fr:8080/getdownload.jsp?ID=23

  • Random maps of the net

    • PhilipK
    • April 24, 2006 at 8:38 PM

    ah laguna, damn that map was cool.

    I just wished it had a little less bright lighting :\

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • April 24, 2006 at 7:46 AM

    ah yeah looking extremly nice there kfs

    love the colours as well

  • totally random texture thread

    • PhilipK
    • April 22, 2006 at 8:16 PM

    Awesome spacer

    Only thing Id have is to perhaps bring out some more "cream" from the screens. But perhaps you want them like that.

    Suppose you are using a illumination map for it now tho?

  • Quake 4 Map Pack work

    • PhilipK
    • April 21, 2006 at 6:05 PM

    Ah awesome KFS

    I love the last one.

    And the skeleton crew map looks very clean and nice too

    Gonna try and finish my q4 tex set as soon as possible

  • Realtime Normal/Parallax/Relief Mapping Demo

    • PhilipK
    • April 18, 2006 at 11:17 PM

    Interesting indeed.

    Made a little test myself.

    A nice little toy to play with really

    Edit: Sorry for bumping but I just noticed this thread now so

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