1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PhilipK

Posts by PhilipK

  • Drawing colourisation tutorial

    • PhilipK
    • July 9, 2006 at 12:29 AM

    Great koko. Added to the sticky member tutroials

    http://www.mapcore.net/forums/viewtopic ... 8721#98721

  • totally random texture thread

    • PhilipK
    • July 7, 2006 at 12:18 AM

    It already does

    nah but yeah it's a bit more complex nowdays

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • July 6, 2006 at 9:33 PM

    that looks really cool necro!

    gj!

  • totally random texture thread

    • PhilipK
    • July 6, 2006 at 9:27 PM
    Quote from von*ferret

    do you model most of the work philip?

    Yeah. Especially when it comes to things like the q4 set it's only modelling.

    Otherwise it's usually a mix between both a 3ds, zbrush and sometimes the ATI tool or displacing stuff in max. A lot of copy paste and overlay etc

  • totally random texture thread

    • PhilipK
    • July 6, 2006 at 7:42 PM
    Quote from generalvivi

    is there a better way then the normal map filter?

    Try ATI's normalmapgenerator.

    Generates a heightmap .tga to a normal map.

    I think it generally works better than the nVidia filter. But I rarely use any of them anymore tho.

    http://www.3dedit.net/utils/textures/No ... erator.zip

  • totally random texture thread

    • PhilipK
    • July 6, 2006 at 12:42 PM

    you can always use decals of dirt and grime to break up a long tiling wall or so.

  • totally random texture thread

    • PhilipK
    • July 6, 2006 at 12:05 PM

    That's a huge tex Ooghijmiqtxxa. Nice detail level on it for being so large.

    Looks slick. Just the trim next to the bottom one doesn't look to have as detailed seams as the rest. But that is maybe on purpose.

    Anv vivi that looks kickass!

    Love the style. It's normal mapped too right? (does look like that)

    Anc cool Campaignjunkie

    I have planned to convert them to source as well so. Will just need to mix up source normal maps for them

  • The World Cup 2006 thread

    • PhilipK
    • July 6, 2006 at 2:19 AM

    what a god damn shame!

    well i just hope italy will get what they deserve now.

    hint* something golden*

  • totally random texture thread

    • PhilipK
    • July 5, 2006 at 8:15 PM

    lol dont take it too hard

    I have nothing to add on the diffuse sir.

    it's a really nice texture indeed dude!

  • totally random texture thread

    • PhilipK
    • July 5, 2006 at 1:17 PM

    Ah yeah the floor is pretty standard looking

    Gonna try and figure some cooler up later

  • The World Cup 2006 thread

    • PhilipK
    • July 5, 2006 at 1:01 PM

    I thought the last 30 min were quite interesting tbh

    And damn I was happy when they made the first goal!

  • CS_DOCKS2 - The Dockening...er...est

    • PhilipK
    • July 5, 2006 at 12:58 PM

    Yay! this was one of my fav. cs maps!

    Great to see a nice remake of it. Keep it up.

  • totally random texture thread

    • PhilipK
    • July 5, 2006 at 11:52 AM

    Nice viv indeed tho I kinda agree with peris.

    Those vents could look really nice if they had been modelled for the normal map as well.

    Also I still plan to release the q4 set

    A small update.

    [Blocked Image: http://www.philipk.net/other/new_shit.jpg]

  • WiseGuys recruiting

    • PhilipK
    • July 5, 2006 at 1:38 AM

    Looks like you've got some really nice serious stuff there!

    Would be interested. Just wish I wasn't so busy with other stuff

    Also I'm not really into source leveldesign atm

    Anyway wish you good luck with this mod.

  • warby presents: de_wanda 100% custom map for cs-source

    • PhilipK
    • July 3, 2006 at 11:58 PM

    Great progress. Can't wait to see more.

    I'm sure with the right amount of time put down this can become a really, really great map!

  • totally random texture thread

    • PhilipK
    • July 3, 2006 at 11:17 PM

    well cant please everyone

    and im not too keen on it either. most things you mentioned makes sense. didnt spend a lifetime on it either so.

    also it's just a diffuse so not much to comment on

    ill try better next time tho

    Here's the ref photo btw:

    http://philipk.net/other/ref.jpg

  • totally random texture thread

    • PhilipK
    • July 3, 2006 at 1:09 AM

    thx stolve and fettr! makes me all

    thats a nice wall too btw vivi!

  • Post Your Desktop 2006~~~

    • PhilipK
    • July 2, 2006 at 11:35 PM

    /me pets st0lv

  • The World Cup 2006 thread

    • PhilipK
    • July 2, 2006 at 10:56 PM

    lol its a fu**in needle in the eye that France is still in.

    Now it's the boring quartet left... thanks for ruining the world cup!

  • Post Your Desktop 2006~~~

    • PhilipK
    • July 2, 2006 at 8:46 PM

    [Blocked Image: http://philipk.net/other/desktop.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™