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  3. PhilipK

Posts by PhilipK

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • September 18, 2006 at 10:49 PM

    oh yeah, gotta love those trees and bushes. damn nice.

  • Insurgency Weapon Showcase

    • PhilipK
    • September 18, 2006 at 10:47 PM

    damn thats hot!

    i dig the rounded building in the third and the last pic

  • totally random texture thread

    • PhilipK
    • September 18, 2006 at 10:24 PM

    Nice concrete jaboo.

    I believe I like the top one most.

    I was browsing through some old textures I had laying around and I found some morningstar css textures I had started on so I went ahead and finished a pair with normals, specs and such. Don't know if I'm gonna do more. Was fun to find them at least.

    [Blocked Image: http://philipk.net/other/hotelwall.jpg]

  • totally random texture thread

    • PhilipK
    • September 17, 2006 at 11:05 PM

    Very nice h2. I like the style.

    Perhaps the door wood could be a tad bit brighter.

    And I think it can be quite bad to have shadows droping from the right trim only making an illusion that it's lighted from that direction. Depends on where it's gonna be used of course but generally that makes it usable in less situations.

    Good job anyways

  • Kids football

    • PhilipK
    • September 17, 2006 at 12:21 PM
    Quote from st0lve

    1 and 4 are nice.

  • I want to buy this texture book!

    • PhilipK
    • September 17, 2006 at 12:18 PM

    The author of this book hangs out at pixelmorgue.

    It was also a prize for a competition there

    Haven't read it myself but it seems like a nice introduction to texturing and what to think about when texturing i.e. rooms with floor, walls and roofs etc.

  • totally random texture thread

    • PhilipK
    • September 17, 2006 at 10:42 AM
    Quote from h2

    That's pretty nice philip! Are you working as level designer or texture artist atm?

    I'm working as a texture artist.

    Tho I was working as a level designer before.

    and thx btw. and thx jonm

  • totally random texture thread

    • PhilipK
    • September 16, 2006 at 10:15 PM

    Pretty nice. Not too fond about the normals but otherwise not bad.

    Was bored and made a really quick wall.. It looks like shit tho and is way shittily sharpened etc.. but anyway long time since I posted anything here so I thought I had to now.

    [Blocked Image: http://philipk.net/other/quickwall_1.jpg]

  • PK01 - Quake IV / Source Texture Set

    • PhilipK
    • September 15, 2006 at 7:13 PM

    Woah thx again

    And thx for the spotlight

    Great to see some mapping started with it as well. Looking forward to see more.

  • PK01 - Quake IV / Source Texture Set

    • PhilipK
    • September 6, 2006 at 6:08 PM

    Thanks

    Sure Michi, feel free to use for whatever you want. I'm just happy if they're used at all.

  • European PS3 launch delayed until March

    • PhilipK
    • September 6, 2006 at 10:21 AM

    Well shame for them..

    I'm sticking with Wii.

    I'm happy with my psp tho

  • PK01 - Quake IV / Source Texture Set

    • PhilipK
    • September 4, 2006 at 11:50 PM

    Here you go, a Source port (everything should work as I tested it, but it's late and I might have missed something):

    http://philipk.net/texture/quake4_set/pk01_source.zip

    Also remember, the textures would probably look best in strong spot lighted maps with a lot of contrast in light to bring most out of the normals which source doesn't do superwell otherwise

  • warby presents: de_wanda 100% custom map for cs-source

    • PhilipK
    • September 4, 2006 at 9:48 AM
    Quote from von*ferret

    waterfall is hot

    indeed!

    I really like the rocks behind there

    Got a lot of great models there. Looking forward to see more of this map.

  • Steve Irwin

    • PhilipK
    • September 4, 2006 at 8:49 AM

    Yeah just heard this.

    Even tho I could see this would come at some point

    RIP

  • PK01 - Quake IV / Source Texture Set

    • PhilipK
    • September 4, 2006 at 8:35 AM

    Thx.

    Yeah that's what I felt too kinda, the shapes aren't very unique

    I have some pretty cool ideas for a new set tho which could be a lot more special. But I'm still not sure. Wanna make something with a looot of self illuminated spots and try to get something more organic into it as well. Plus a lot of fun shapes. Just as far from symetrical stuff as possible

    I plan to port to a source version as well asap.

    I could do that tonight actually

  • PK01 - Quake IV / Source Texture Set

    • PhilipK
    • September 4, 2006 at 8:01 AM

    woah thanks for all nice comments

  • Trans siberian railway

    • PhilipK
    • September 3, 2006 at 10:18 PM

    Oh nice to see.

    Rare to see moscow all summerish

    nice pics.

  • PK01 - Quake IV / Source Texture Set

    • PhilipK
    • September 3, 2006 at 10:05 PM

    I decided to release this now due to taking too long with it I just figured I'd release it now instead. I planned to have a lot more textures in but oh well... Guess that'll be in the next pack

    Want to make something a lot more organic for next pack (whenever I'll get time for that)

    Anyway, pic:

    [Blocked Image: http://philipk.net/images/pk01_scene.jpg]

    Download:

    - QUAKE IV Version: http://philipk.net/portfolio/textures/pk01.zip

    - SOURCE Version: http://philipk.net/portfolio/textures/pk01_source.zip

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • September 3, 2006 at 12:31 PM

    Ah looks great.

    I especially like the third pic and how nice the spec works there on the concrete floor.

    I like the lighting a lot as well.

  • totally random texture thread

    • PhilipK
    • August 31, 2006 at 10:23 PM

    Nice work ray. The last ones look a lot better indeed.

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