congrats sir!
Posts by PhilipK
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Nice furyo, seems like a pretty cool game.
Think I'm gonna buy it for PC when it's out
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very impressive fetter. the eyes fit very well and that handmark is a really nice addition

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Nice door stolve

You could cream up the contrast in the spec. Of course depends on how dirty you want it to feel. But if you want it to feel more worn you could add a mask to the spec with a lot of flaked rusted stuff. Kinda like this: http://www.photoarrow.com/duo/hw4162x640x480.jpg
And once you get a nice mask you can use it for both the diffuse and spec

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Well you can always snap the lowpoly vertexes or edges to the highpolys outer bounds.
In the case of the second tex there where you have black boarders you would still get those in the corners tho even if the lowpoly is just on the edges of the highpoly of course since they are chamfered. You can then set the ray check color to the plain normal color (127, 127, 255). Just as I said in the tutorial

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added yours now finally vivi and hessi

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got a nice fluffy feel. with the right diffuse and spec that could look really interesting actually. like making it in some futuristic luxuary leather or so

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nice cab indeed. how many polys?
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Your faces are too much 90 degree around the window. To fake depth in a normal map you will need to simply make the faces "longer" instead of reducing the angle. Try to not get below 45 degrees too much really.
You can't fake too much depth with a normal.
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Very nice truck there.
Would be nice if it had interiours too

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btw goto work u lazy bums!
*sighs*
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Second that. Extremly hot contrast in those pics

Great job dude.
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Would be nice with an overview picture as well. And in the last pic that road would probably benefit a lot with some blending to the grass

Otherwise this is looking sweet so far. Nice with a really foggy setting.
I don't know how damaged you want this to be, but I suppose you will add quite some decals either way with dirt and grime to the houses.
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yeah overall really nice mino, i just agree with hourences thing about the clouds on the right side. Im no fan of those dull contrasted things. perhaps it would work better with darker clouds and if you want a firey feel there perhaps you could try and add that closer to the ground or perhaps get the illusion of low clouds that gets lit from the city fires from below them. Would look really cool, but i think it would be quite hard to do that right.
good job anyhow

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nice
ill try to remember to add this when i get home.
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damn those last pics are hot.
great job!
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Thanks

I'm gonna unsticky this too, I already got a sticky thread with all member tutorials in it
Thanks anyway luka 
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How the hell do you even fit 4 cards there?
Seems the cards must be very flat then (and afaik the new cards are always pretty damn fat
) but I'm not too into hardware so I wouldn't know really.