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  3. PhilipK

Posts by PhilipK

  • Threewave's new Level Designer

    • PhilipK
    • October 26, 2006 at 4:30 PM

    congrats sir!

  • MapCore Job Census

    • PhilipK
    • October 26, 2006 at 3:39 PM

    Nice furyo, seems like a pretty cool game.

    Think I'm gonna buy it for PC when it's out (should be soon eh?)

  • My Orc

    • PhilipK
    • October 25, 2006 at 3:12 PM

    very impressive fetter. the eyes fit very well and that handmark is a really nice addition

  • totally random texture thread

    • PhilipK
    • October 24, 2006 at 8:48 PM

    Nice door stolve

    You could cream up the contrast in the spec. Of course depends on how dirty you want it to feel. But if you want it to feel more worn you could add a mask to the spec with a lot of flaked rusted stuff. Kinda like this: http://www.photoarrow.com/duo/hw4162x640x480.jpg

    And once you get a nice mask you can use it for both the diffuse and spec

  • 3DS Max Quick Normal Map Tutorial

    • PhilipK
    • October 23, 2006 at 3:37 PM

    Well you can always snap the lowpoly vertexes or edges to the highpolys outer bounds.

    In the case of the second tex there where you have black boarders you would still get those in the corners tho even if the lowpoly is just on the edges of the highpoly of course since they are chamfered. You can then set the ray check color to the plain normal color (127, 127, 255). Just as I said in the tutorial

  • MEMBER 2D TUTORIALS!

    • PhilipK
    • October 22, 2006 at 2:31 PM

    added yours now finally vivi and hessi

  • The random model thread!

    • PhilipK
    • October 20, 2006 at 2:42 PM

    got a nice fluffy feel. with the right diffuse and spec that could look really interesting actually. like making it in some futuristic luxuary leather or so

  • totally random texture thread

    • PhilipK
    • October 20, 2006 at 2:06 PM

    nice cab indeed. how many polys?

  • 3DS Max Quick Normal Map Tutorial

    • PhilipK
    • October 20, 2006 at 10:12 AM

    Your faces are too much 90 degree around the window. To fake depth in a normal map you will need to simply make the faces "longer" instead of reducing the angle. Try to not get below 45 degrees too much really.

    You can't fake too much depth with a normal.

  • The random model thread!

    • PhilipK
    • October 19, 2006 at 9:26 AM

    Very nice truck there.

    Would be nice if it had interiours too

  • dm_drift - Back with a vengeance!

    • PhilipK
    • October 16, 2006 at 2:52 PM

    btw goto work u lazy bums!

    *sighs*

  • dm_drift - Back with a vengeance!

    • PhilipK
    • October 16, 2006 at 2:51 PM

    Second that. Extremly hot contrast in those pics

    Great job dude.

  • insta grins

    • PhilipK
    • October 16, 2006 at 2:19 PM
    Quote from Sa74n

    yea phil sucks at a lot of things

    I thought you wanted to keep that between the two of us satan!!

  • dod_rive screenies (WIP)

    • PhilipK
    • October 16, 2006 at 12:41 PM

    Would be nice with an overview picture as well. And in the last pic that road would probably benefit a lot with some blending to the grass

    Otherwise this is looking sweet so far. Nice with a really foggy setting.

    I don't know how damaged you want this to be, but I suppose you will add quite some decals either way with dirt and grime to the houses.

  • Matte Painting [WIP]

    • PhilipK
    • October 16, 2006 at 12:38 PM

    yeah overall really nice mino, i just agree with hourences thing about the clouds on the right side. Im no fan of those dull contrasted things. perhaps it would work better with darker clouds and if you want a firey feel there perhaps you could try and add that closer to the ground or perhaps get the illusion of low clouds that gets lit from the city fires from below them. Would look really cool, but i think it would be quite hard to do that right.

    good job anyhow

  • New skinning tutorial finished -dl inside

    • PhilipK
    • October 16, 2006 at 10:08 AM

    nice

    ill try to remember to add this when i get home.

  • insta grins

    • PhilipK
    • October 16, 2006 at 9:58 AM
    Quote from von*ferret

    hoooray!

    wait.. this is turning eot fast..

  • CS Source: de_tropea

    • PhilipK
    • October 14, 2006 at 3:04 PM

    damn those last pics are hot.

    great job!

  • 3DS Max Quick Normal Map Tutorial

    • PhilipK
    • October 14, 2006 at 2:52 PM

    Thanks

    I'm gonna unsticky this too, I already got a sticky thread with all member tutorials in it Thanks anyway luka

  • nforce 680i

    • PhilipK
    • October 14, 2006 at 2:32 PM

    How the hell do you even fit 4 cards there?

    Seems the cards must be very flat then (and afaik the new cards are always pretty damn fat ) but I'm not too into hardware so I wouldn't know really.

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