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  3. PhilipK

Posts by PhilipK

  • Fortress Forever is out

    • PhilipK
    • September 14, 2007 at 7:22 PM

    Quite a lot of people joined in to play it some at work today.

    Had a great time with it

    It feels like a very solid release. Of course there is some room for improvements but still overall felt very polished. Then I haven't played more than a couple of maps.

    Will sure try to play it some more later on.

    Great work everyone who contributed to this mod!

    PS. Here's a really quick DL link if you're in any of the nordic countries or close to I would believe: http://www.fz.se/filer/download.fz?id=4 ... I0Mzk3MzAy

  • De_Forest

    • PhilipK
    • September 13, 2007 at 2:38 PM

    looks like crap!

    Nah its awesome work as usual will sure try and check this out ingame later on.

  • Model transparency and self illumination doable? (source)

    • PhilipK
    • September 7, 2007 at 6:58 PM

    I've been trying this before if I remember right. Sadly I couldn't find a way to do it then.

    Somehow for this to work you must obviously be able to specify either the transperancy mask or the illumination mask as in the vmt as a separate texture. So far I don't think that's possible but I can be wrong.

    If you do find a way however please post what you did

    GL

  • New Image Resizing

    • PhilipK
    • September 5, 2007 at 9:37 PM
    Quote from Izuno

    now that is some cool stuff.

    yes.

  • Time to move on..

    • PhilipK
    • September 3, 2007 at 8:38 PM

    Sad to see you leave the game industry, but I'm glad you'll be doing something you want to do! Best of luck Frie.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • September 1, 2007 at 4:48 PM

    I agree. Looks like this can become something really nice if you try and get the theme more separated from the dust theme and of course when more details + textures arrive.

  • totally random texture thread

    • PhilipK
    • August 30, 2007 at 9:44 AM

    By altering lightness in a normalmap you will get very strange angles.

    Since 50% grey in the red and green channel is totally flat, what you need to do when you want less intensity in a normalmap is to overlay (with normal blending mode) a bucket filled layer with a colour of 127, 127, 255 (R, G, B).

    I like the design tho and the diffuse looks nice.

  • Unreal Tournament 3

    • PhilipK
    • August 29, 2007 at 7:45 PM

    looks very brown compared to earlier stuff ive seen. but that was just one map so..

  • It lives!

    • PhilipK
    • August 29, 2007 at 5:29 PM

    It's ok. I forgive you kfs

    IF you make an ns2 map later

  • MapCore Job Census

    • PhilipK
    • August 29, 2007 at 5:27 PM

    yey!

    grats stepp. see you soon

  • It lives!

    • PhilipK
    • August 29, 2007 at 4:25 PM

    nice clean and easy to navigate.

    but no link to my site

    good job

  • [dods] dod_cherbourg

    • PhilipK
    • August 27, 2007 at 9:55 PM

    looks very nice!

    good job

  • Medal of Honor: Airborne Demo

    • PhilipK
    • August 26, 2007 at 2:29 PM

    Didn't try it out so I shouldnt say anything but it didnt look that fun when I watched insta playing it. Could very well be wrong tho. Gonna try to play it a bit later on.

  • 3D modeler / Level Artist seeking Mod

    • PhilipK
    • August 24, 2007 at 9:27 PM

    just do whatever, whatever yo t´thiun is ceccerct

  • TF2

    • PhilipK
    • August 24, 2007 at 9:26 PM

    hmm yeses,,,,detailed levels....i like it

  • The Wii pass 360 in sales

    • PhilipK
    • August 24, 2007 at 9:23 PM

    hey i tyell you what i mean , i mean i dont know the wii is that gvreat but y you know, the xbox 360 has good games going for it like gogtr and san andraeas

  • Looking for headphones

    • PhilipK
    • August 23, 2007 at 9:20 PM
    Quote from Mazy

    Beyer Dynamic DT 770[Blocked Image: http://www.dolphinmusic.co.uk/shop_image/product/92a275c388d950a6ec8e670f835fdf9b.jpg]

    Got a pair at work (Since thats where I use em the most). Kinda pricey, but the best I've tried.

    Oh and fuck the mic

    I too got those at work. Awesome still.

    Got the 990 at home and they are just as good but I like to be sound isolated at work

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • August 23, 2007 at 10:42 AM

    woh that map really starts to shape up nicely.

    really like the lighting and detail level. the windows might be a bit too bright? it does fit the kinda theme you have there some tho so i don't mind them being like that.

  • Post your pic extravaganza 2007!!!~

    • PhilipK
    • August 21, 2007 at 10:27 PM
    Quote from -Stratesiz-

    Are you sirs up for some tasty beer on Wednesday or do you prefer dining at the Golden Arches?

    im afraid i cant either tomorrow

  • I am going to meet Insta!!!!

    • PhilipK
    • August 21, 2007 at 6:06 PM

    perhaps insta won't come back !

    he really hates sweden. he told me so yesterday

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