1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PhilipK

Posts by PhilipK

  • Games you regret buying?

    • PhilipK
    • May 17, 2008 at 11:09 AM
    Quote from jaboo224

    bioshock - Got boring after 1 hour for me \:

    I'm sorry to say I agree on that.

    I just can't get myself to play it. It feels like I should but every time I started playing it again it got so damn boring after ~5min

    I tried to like it...

  • Post bands you like but nobody else knows!

    • PhilipK
    • May 15, 2008 at 11:06 PM
    Quote from Cybbe

    Forgotten Tomb Splashdown - http://www.injected.org/splashdown/downloads.html (not complete, but almost. I can't remember the other site I found that hosts it all. It's free, go ahead. It's way beyond awesome)

    Porcupine Tree - http://www.porcupinetree.com (Really should be a lot more known than they are. They're amazing)

    Portishead - http://www.portishead.co.uk/ (Yeah, I know, a lot of you nerds probably know them, but you'd be surprised how many people don't..)

    Boards of Canada - http://www.boardsofcanada.com/ (<3)

    Ulver (Old days - black metal, newer stuff - electronic goodness.)

    Kidneythieves - http://www.kidneythieves.com/

    Goldlog (I can't find their website )

    Display More

    Nice, as you said kinda, I guess, quite a lot of ppl know Boards of Canada and a lot more knows Portis for sure.

    I really love Boards of Canada. And if you like them you should check out odd nosdam for sure, if you haven't allready. Remixed Boards even (

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    ).More grungy but often very beautiful and chilly deep stuff.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    And check out more on the label he's on called anticon. Lots of good shit there. He's been part of a more hiphopish band called clouddead as well which is totally amazing (and I'm not generally into hiphop at all) Kinda crappy user video but nice tune anyhow

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Tiling sculpted normal maps

    • PhilipK
    • May 14, 2008 at 6:55 PM

    Worked quite a lot with zbr making tiling world texes on graw2 and I didn't care for the offset stuff zbr has built in but instead just used photoshop. It's usually pretty easy even on very deep rock textures and such. Just try and continue the patterns you have in the normal as good as you can and even handpaint over some seams.

    99% of the time you need to make those kinda deep normals more tilable afterwards anyway when you actually see them in engine first time there's always a lot of removing small tiling areas.

    I know this can be a bit irritating if you also render out more maps from the actual zbr-mesh such as AO or so. But this always worked for me anyhow.

  • Need a side project, what to do??

    • PhilipK
    • May 14, 2008 at 6:33 PM

    What's nd?

    Btw. Good luck coming up with something bobby.

  • Breaking News: Doom 4 announced!

    • PhilipK
    • May 7, 2008 at 11:04 PM

    I'm actually pretty excited [Blocked Image: http://forum.blueharvest.net/html/emoticons/scared.gif]

  • Grand Theft Auto IV

    • PhilipK
    • May 5, 2008 at 10:31 PM

    Woh! has it even been 60h since it was released

    No idea what I am on atm but it's grown a lot on me. I didn't really enjoy it too much in the beginning but now it's really fun.

  • Lost World Returns ~ A Crysis Mod

    • PhilipK
    • May 5, 2008 at 7:16 PM

    Finally, I hoped someone would do this

    Hope it'll see a release some day as well.

  • What have you purchased recently?

    • PhilipK
    • May 5, 2008 at 7:09 PM

    I guess these were the latest things.

    [Blocked Image: http://recensioni-videogiochi.dvd.it/images/GTA4/grand-theft-auto-iv-gta-xbox-360-packshot-01-m.jpg]

    [Blocked Image: http://i2.photobucket.com/albums/y11/thehouse/SaturdaysYouth.jpg]

    [Blocked Image: http://asecretchord.ch/wp-content/uploads/2007/11/albumjg.jpg]

  • How hard have you pushed yourself because of your work?

    • PhilipK
    • May 1, 2008 at 8:53 PM
    Quote from KungFuSquirrel

    I worked 36 hours straight to hit Quake alpha. This was about 4-5 months into nonstop crunch already; at one point I went two months straight going into work with no days off. Following that weekend for our alpha deadline, we got 2 days off (the ones who weren't there got to test for 2 days) and were crunching for beta immediately following, all the way through to ship another 5 months later. After we shipped, we were encouraged to used our built up vacation time - I didn't get any vacation for another couple months as I was working on the map pack and had been saving my vacation time to add onto paternity leave when my son was born, though I managed to get a couple days off to make a weekend trip back home for a football game that preceding August.One guy on the level design team had a health condition that got worse during the stretch and he was on medical leave for about 4-5 months. When he came back he only lasted another month or two before leaving the industry entirely. Our lead designer had stress-related health issues come up as well, but he escaped to Valve a little before we wrapped up the 360 version.

    Before I was hired and through my first few months I was an eager up-at-7 kind of guy. It's been nearly 3 years since that crunch and I still don't sleep normally (there are other factors too, but my schedule has never fully recovered).

    Woh. Last part sounds very familiar. But it's very up and down all the time for me. Atm I actually have quite a nice sleep cycle.

  • 2d's new Website ZOMG!

    • PhilipK
    • April 20, 2008 at 11:28 PM

    Nice site! Very clean and easy to navigate.

    You've been linked

  • MapCore Job Census

    • PhilipK
    • April 13, 2008 at 12:17 PM

    Happy to know it all worked out for you klein.

    Grats! and hope you'll have a great time back in canada

  • go-kart model

    • PhilipK
    • April 3, 2008 at 5:36 PM

    love that toolbox! the colors are perfect.

  • The random model thread!

    • PhilipK
    • March 27, 2008 at 6:12 PM
    Quote from the0rthopaedicsurgeon

    simple stone lantern prop for my L4D map. i'm putting in a shinto shrine to test my modelling/texturing skills so there's a lot more i still need to make after this one[Blocked Image: http://img252.imageshack.us/img252/9420/lantern01jr8.jpg]

    I like that.

    I did make a little very quick edit on the pic on what I would have added texture wise probably tho. Mostly to help out define the geometry better ingame I think it's nice to work some on the edges. I know edge worn is so 90's but there are a lot of ways you can do that and not only a 1px pencil line. And it does really help bringing out the geometry better in most cases. This as I said was very quick and isn't very good at all... But maybe it's an idea at least. Also tried getting in some colors here and there (if it would be used in a grassy kind of environment).

    [Blocked Image: http://www.philipk.net/other/lantern01jr8_edit.jpg]

  • [TF2] CP_REDSTONE - Beta 1

    • PhilipK
    • March 12, 2008 at 10:19 PM
    Quote from skdr

    Ooh! It's featured on Shacknews!http://www.shacknews.com/laryn.x?story=51719

    Oh I just saw the pic of that map in the top feature window and really thought I had seen that somewhere

    Nice job. Have to try this one out for sure

  • What Are You Playing '08 Thread

    • PhilipK
    • March 5, 2008 at 1:00 AM

    titan quest

  • go-kart model

    • PhilipK
    • February 17, 2008 at 2:31 AM

    Damn this is turning out better every time I check.

  • Annual Post Your Desktop '08

    • PhilipK
    • February 17, 2008 at 2:24 AM

    [Blocked Image: http://www.philipk.net/other/desktop.jpg]

  • Nowhere.

    • PhilipK
    • February 10, 2008 at 11:19 PM

    Oh interesting. I really like the 5th pic, very simple and neat.

  • Portfolio site is up!

    • PhilipK
    • February 10, 2008 at 11:11 PM

    Looks like a solid site and the content isn't bad either

    Good job.

  • Tablets?

    • PhilipK
    • January 30, 2008 at 9:18 PM

    Tried widescreen ones but never fell for them. Probably just because I'm way too used with a standard one. I know a lot of people like the wide ones and they take up less space so if you have a wide screen I'd say go for that if you haven't really got used to a standard one yet.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™