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  3. PhilipK

Posts by PhilipK

  • Wolfenstein 2: The New Colossus

    • PhilipK
    • June 15, 2017 at 6:44 AM

    Definitely gonna get this one, really liked the first one. Should have played the DLC too tbh...

  • Beyond Good and Evil 2

    • PhilipK
    • June 13, 2017 at 8:11 AM

    Man really hope this is gonna be good. Been a while...

  • Fortnite (new game by Epic Games)

    • PhilipK
    • June 8, 2017 at 10:02 PM

    This looks really fun! :)

    glad to see it's coming out soon


    Edit: Oh and congrats 2d! :)!

  • Quake Champions

    • PhilipK
    • March 10, 2017 at 9:16 AM

    Looks like it could be a lot of fun!

    I do get a pretty big UT vibe from the later videos though. Not quite sure what it is, maybe the general movement feels more soft rather than than the snappy quake style I'm used to.

    Maps look cool and somewhat recognizable but they also remind me a lot of UT and not quite as readable as I wish for a fast paced game like this. Hard to tell before giving it a go though!

    Definitely looking forward to try this out - need to give Reflex a go too!

  • Dawn of War 3

    • PhilipK
    • March 6, 2017 at 5:25 PM

    I played DOW1 a lot (including all the expansions) but weirdly enough I don't think I ever played the second one :S


    looking forward to this one though. Haven't played an RTS since Legacy of the Void came out I think.

  • What movie is this?

    • PhilipK
    • January 9, 2017 at 4:47 AM

    Not to go too off topic but I recently saw these pretty neat behind the scenes photos and drawings from The Life Aquatic: http://imgur.com/a/fBdaY

  • What's your 2016 GOTY?

    • PhilipK
    • December 28, 2016 at 5:14 PM

    - Witcher 3 - Blood and Wine (if DLC counts?)

    - Inside


    probably the only two I actually finished except Uncharted 4 and older games... :S

  • What are you playing now?

    • PhilipK
    • December 28, 2016 at 5:07 PM

    Currently playing The Last Guardian but I'm having some trouble fully enjoying it because of low frame rate issues :( anyone else noticed? maybe I just need to get used to it. Game seems really fun so far otherwise.

  • Overwatch

    • PhilipK
    • December 28, 2016 at 5:00 PM
    Quote from AlexM

    12 hours ago, AlexM said: How many mapcorians are on the overwatch team?

    All amazing work. I swear, the levels are a major reason I keep coming back to this game. So well made.

    I think it's 4 or 5? Haven't been very active here lately so not sure if one is a member or not :)

  • Uncharted 4

    • PhilipK
    • May 30, 2016 at 3:42 PM

    Just finished, really a great game!

    Visually stunning, I was impressed with how cohesive the quality of all the environments felt, lots of very awesome and varied areas.

    Gameplay wise I really liked that there are areas with more focus on a chance to be stealthy than just take cover and gun. I wish some more encounters were like that though. Climbing, sliding and swinging felt polished and seems like there were some more small route options this time around!

    I do miss a bit of the more lighter "adventurer" vibe that the first two games had. It came a little closer to The Last of Us in that regard IMO.

    Overall really enjoyed it, I'd put it as my third favorite in the series for sure!

    Wanted to add, that is third after two of my favorite games last generation, I still can't quite pick 1 or 2, they are both just phenomenal games!

  • Overwatch

    • PhilipK
    • May 30, 2016 at 3:12 PM
    Quote from Taylor

    12 hours ago, Taylor said: If Hanzo lands his reveal arrow, sees you in an enclosed space, and does a double dragon through your face… he kinda deserves to kill you. There are much stronger ultimate's where most characters can only duck behind something and clench when they hear the sound (although if you’re working as a team you should be able to outplay it).

    I’ve been all over the Overwatch train since the open weekend and I’ve been having a ton of fun with it. Has completely taken over all my gaming time and I haven’t booted up League of Legends once, although I’ve been looking for a replacement for a while.

    I do find pickup groups can be a little frustrating... You first pick, watch people go double Tracer on a defence map, and then the roster slowly fills out with no healers - and the last guy also won't pick until you all leave spawn, so you have to walk back to change. But this is a combination of factors including people just being new to the game. Honestly, for pubs I think the only thing the game does wrong here is classify Symmetra as a support and not a builder ("oh we have a healer, guess I'll be our second Reaper"), it’s very good at offering composition advice, and swapping the teams around or out completely if it all goes Pete Tong.

    Great comments! It's probably been mentioned here several times before, but a bunch of what you can feel is frustrating in random group in quick play, as you said, goes away more and more once you've got some more play time and you get matched with more equally skilled players.

    And there's also competitive play mode comming shortly where people are mostly more focused and experienced with the game. Had a lot of very close games when the earlier version of competitive mode was in the beta.

  • Overwatch

    • PhilipK
    • May 30, 2016 at 2:48 PM
    Quote from Puddy

    3 hours ago, Puddy said: Maybe she's balanced, but I fucking hate Mei. :D I feel so dirty when I play as her. You can see the desperation in the enemy's eyes as they frantically try to turn around and find out where they are getting their ass frozen from. And then, as some fucking cold, literally, psychopath you blast an icicle through their brain.

    I find Junkrat to work pretty well against Mei if you keep some distance. In case you get too close you can usually escape pretty easily with your concussion mine - unless you're in a small room :( but at least your death grenades might get her then!


    But yeah, as was mentioned before: Zarya, McCree, Widow, Hanzo and pretty much anyone who can keep some distance to Mei are decent to good counters.

  • Counter-Strike: Global Offensive

    • PhilipK
    • November 12, 2014 at 3:40 PM

    Congrats! Mapcorian maps look cool !

  • Overwatch

    • PhilipK
    • November 9, 2014 at 6:25 AM

    So much fun working on this with Bram an Helder (and the other two non-mapcorians )!

  • Long timers and new comers, your Mapcore history

    • PhilipK
    • October 14, 2014 at 12:37 AM

    Used to be a bunch in the IRC channel for a while. I don't know when that was, around 2000-2001 or so perhaps?

    Was pretty awesome with the playtests going on Mazy's maps etc. then

  • SAMPA // A near-future sci-fi city in Unreal 4

    • PhilipK
    • August 28, 2014 at 2:45 PM

    super nice! awesome job

  • Monument Valley – mobile

    • PhilipK
    • April 15, 2014 at 1:41 AM

    damn doesn't look like it'd come to ps3/steam anytime soon

  • What was your first ever map?

    • PhilipK
    • December 11, 2013 at 6:54 PM
    Quote from KungFuSquirrel

    I dabbled with a bunch of Quake 1 maps - before I knew how to adjust the Worldcraft grid from 64, I made this map of "Hell" that was a big blocky metal mess with a 1-unit thick lava plane (since, you know, if you sized lower than the grid size it'd snap to 1). You'd fall through the lava into a huge open floor full of Zombies with no cover. It was amazing.

    My first playable map was a Half-Life DM map called "The Maze" in 1999. I made it for a LAN party; it's a silly map where you run around the bottom but then go up ramps on the side to try and jump the gluon gun at the ceiling. In hindsight I actually kind of almost started to know what I was doing, which is neat.

    [Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]maze1_big.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]maze3_big.jpg

    My first released map was "Planet Half-Life HQ," a map I made for the PHL HL1 DM map challenge back in 2000/01. I didn't finish in time for the competition deadline, but that contest gave me the motivation I needed to finally FINISH a map instead of just messing around for months. The momentum from that led me to release a whole bunch of other HL1 DM maps that summer, leading to discovering a mod called Natural Selection that fall, and the rest is history.

    [Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]dm_phl2.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]dm_phl6.jpg[Blocked Image: https://migrationtest.mapcore.org/public/style_i…/attachicon.gif]dm_phl9.jpg


    Ha nice! those top screens look a lot like (what I remember) my first playable hldm map. That seamless tiling concrete and warning stripes everywhere

  • Arbor Vitae - UDK Scene [WIP]

    • PhilipK
    • November 25, 2013 at 1:09 AM

    Want to thank you all for all the great feedback here too! It's been really helpful and keeps things on the right track.

  • Arbor Vitae - UDK Scene [WIP]

    • PhilipK
    • November 20, 2013 at 3:23 AM
    Quote from cincinnati

    liking the new focus. one thing that stands out to me is the profile of the other towers in the background. they don't seem substantial enough for something that is changing the face of a planet. might be because i first saw a fleet of vacuum-cleaner-sailboats... and then i couldn't unsee it.

    great stuff nonetheless.

    oh god... cant unsee now either


    Yeah I agree with you, I had a plan to do some more work on those and get a larger structure network hooked up to them: pipelines running between them and some more facility stuff behind them.

    Great point. I'll try to get to that this weekend hopefully.

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