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  3. PhilipK

Posts by PhilipK

  • The random model thread!

    • PhilipK
    • June 8, 2009 at 11:42 AM

    you could also surface or smart blur the bg a little to make it blend more with the model.

    Think the model looks nice, could use some more texture work in terms of hue and colors / dirt on the lower parts.

  • Aliens vs Predator

    • PhilipK
    • June 3, 2009 at 2:57 PM
    Quote

    ":206tae1a]gameplayhttp://www.gametrailers.com/video/e3-09-aliens-vs/50381

    watch pt 2 as well

    probably the video quality, but it was really hard to see what was going on in parts

  • Alan Wake

    • PhilipK
    • June 2, 2009 at 8:17 AM

    i really liked the trailer

  • MTV Awards: Bruno Pwns Eminem!

    • PhilipK
    • June 1, 2009 at 10:36 AM

    haha nice one

  • [Ep2] Mission Improbable

    • PhilipK
    • May 27, 2009 at 2:58 PM

    Noticed I haven't posted here, I've tried an earlier version and it is indeed awesome!

    Great work magnar!

  • Now Playing/completed thread 2009

    • PhilipK
    • May 20, 2009 at 7:01 PM

    ah doom3

    agree that it holds up really well still. The textures and meshes are just really tight.

  • Earth No More

    • PhilipK
    • May 19, 2009 at 11:16 PM

    looks really cool, hope there's more info soon

  • [REL] dod_dockyard b9

    • PhilipK
    • May 19, 2009 at 10:56 PM

    Not bad visually at all. Indoors, especially, it works very well.

    Outdoors I think it could be improved a lot if it had some more interesting lighting. I'm not saying it would do better by having a standard game sunset or something but it comes out as kind of dull probably due to the lack of more ambient occlusion from objects. Maybe you can't afford improving the lightmap size of outdoor areas (ground particularly) or if you can somehow push the settings when baking the lightmaps, I'm not so familiar with HL2 lighting sadly

    Anyhow nice job otherwise

  • [TF2]Arena Coalmine

    • PhilipK
    • May 19, 2009 at 10:50 PM

    Really nice job on this simon, it was a blast on the playtests at work

    Also the custom content you did works really, really well with the stock TF2 stuff.

  • Unreal 3: DM-OriensForest_beta

    • PhilipK
    • May 12, 2009 at 8:23 AM

    Just judging from the screens I think you need to help show the scale of the map. The biggest issue I saw right away are the leaves on the trees, if they were smaller it would help the scene a lot. I think they could be a lot less than half as big as they are now. I also think some more grass and smaller bushes etc. would both help detail and scale (and make it more lush, dunno if that's your target tho).

    But it's a nice idea and it looks pretty nice already.

  • 2008 Game Developer Salary Survey

    • PhilipK
    • April 30, 2009 at 3:44 PM

    europe avg artist: ~43k

    europe avg design: ~40k

    from what i extracted.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • April 23, 2009 at 4:43 PM

    looks awesome barksy! And it was really fun to play so i bet this is gonna be a really kickass one when it's released.

  • Regarding Meatwad/MrH2o‏

    • PhilipK
    • April 20, 2009 at 6:54 PM

    I remember talking quite some with him a long time ago and he helped testing lots of my crappy maps

    Really sad to hear this

    RIP

  • happy 74++

    • PhilipK
    • April 14, 2009 at 9:21 PM

    happy b-day henning! have a good one

  • [MP2] Boiling - A Max Payne 2 mod

    • PhilipK
    • April 1, 2009 at 2:03 PM
    Quote from JeanPaul

    Hot damn, that looks awesome!Only thing I would mention is the railings on the stairs in this shot:

    http://www.boiling-mod.com/pictures/boiling05.jpg

    Railings always stay perpendicular to the ground

    Was just going to say the same thing

    Looks really nice!

  • DM-Haze (UT3)

    • PhilipK
    • March 26, 2009 at 9:41 PM

    Fantastic stuff!

    I love the style and the redish glow from that huge machinery is a very cool detail (maybe it could be a bit stronger tho?)

    Anyway, really nice to see something this nice with custom content as well.

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • March 12, 2009 at 5:47 PM
    Quote from Pericolos0

    awesome work nurb! Very very good use of modular meshes, really looking forward to some more progress =).

    Yes, seeing models being used like this makes me very happy

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • March 12, 2009 at 3:30 PM

    really neat nurb. I think the tank works well like that but maybe it could be cool if it pops out a bit more. doesn't hurt to try at least.

    Btw. I'm pretty sure those white bridges are just baked light in the diffuse so far if you mean those DvS

  • Scene from a Movie - Minotaur0

    • PhilipK
    • March 12, 2009 at 2:55 PM

    the neons are nice but the specular on the ground really bleeds out to white on quite a large amount. But yeah the actual building looks cool

  • Scene from a Movie - Aliens

    • PhilipK
    • March 10, 2009 at 7:58 PM

    damn looking really nice already. cant wait to see the final result

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