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  3. PhilipK

Posts by PhilipK

  • Kane & Lynch 2: Dog Days

    • PhilipK
    • December 17, 2009 at 3:42 PM

    Just watched the new trailer. Was really cool

  • Nightwatch textures

    • PhilipK
    • November 30, 2009 at 6:19 AM

    Damn thats nice They still look cool. Obviously a lot wouldn't work today but none the less makes me wanna play around with HL1 again :S

  • MapCore Job Census

    • PhilipK
    • November 25, 2009 at 10:37 AM

    Yeh really well deserved peri! I know you'll be a great addition to their team

  • tree[d] - free tree generator

    • PhilipK
    • November 25, 2009 at 6:23 AM

    Damn, looks neat! Will check this out for sure

  • KotH_Switcheroo Beta 4

    • PhilipK
    • November 18, 2009 at 6:20 AM

    sweet! Would be fun to try this out with some people

  • Off Limits - Russia

    • PhilipK
    • November 18, 2009 at 6:18 AM

    damn the new lighting in the sub-room looks great!

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • November 11, 2009 at 8:11 AM

    damn thats some nice terrain

  • black detail sprites [source engine]

    • PhilipK
    • November 10, 2009 at 8:26 AM

    Odd...

    I don't know where they get their light info from. Would it make any difference to place any light info entities around?

    Read some on the wiki but couldn't find anything useful about how they are lit

  • l4d_yama

    • PhilipK
    • October 28, 2009 at 11:49 AM

    Damn that looks nice! Love the custom assets.

    One thing I usually think looks good tho is to darken the corners slightly on illuminated signs like that. It makes them blend more to the environment and gives them a feeling they are lit up from behind. Just adding a slight multiply layer on the illumination textures. Just edited your pics a very quickly to show what I mean. Doesn't look very good in those of course but oh well

    [Blocked Image: http://philipk.net/other/darkeningcorners.jpg]

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • October 25, 2009 at 8:02 AM
    Quote from SpicyTanuki

    [Blocked Image: http://mahwebspace.levelism.com/fasstuff/derailed/ps_derailed20060004.jpg]

    [Blocked Image: http://mahwebspace.levelism.com/fasstuff/derailed/ps_derailed20060005.jpg]

    I think the backdrop really kills an otherwise nice looking map here. There's just way too many similar shapes and heights going on there. Imo it'd be so much better just removing some of the chimneys and try to add some larger silos, more industrial rectangular buildings and maybe one or two really unique ones.

    I think there's a lot of cool stuff in this picture:

    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/c/c6/Kurashiki_city_mizushima_industrial_area.JPG]

  • MapCore Job Census

    • PhilipK
    • October 13, 2009 at 9:57 PM

    Nice Pomperi! Congrats

    Quote from Furyo

    Added the last couple positions just now. Anyone missing please let me know

    If you like to, you can add:

    Philip "PhilipK" Klevestav - Environment Artist - [Blocked Image: http://www.linkedin.com/img/webpromo/btn_liprofile_blue_80x15.gif]

    To Starbreeze Studios if you like.

  • soenke c. "warby" seidel - Environment artist

    • PhilipK
    • October 8, 2009 at 8:06 PM

    You've probably heard it before but your stuff is incredibly inspiring. Absolutely lovely stuff there Warby

  • Peter Asberg - Environment artist

    • PhilipK
    • September 23, 2009 at 7:29 PM

    I like it, easy to overview. Only thing (I know it's very standard tho) is it'd be nice to have your name or something at the top. Or at least in the title of the site.

    Your work looks great and it's good that you've written what your responsibilities were underneath the pictures.

  • NS2 Marine!

    • PhilipK
    • September 16, 2009 at 10:53 PM

  • Ben Edney - Level Designer

    • PhilipK
    • September 16, 2009 at 1:24 PM

    Solid portfolio, easy to overview. But I don't think it was obvious at all that the names were download links. So it'd probably be a good idea to state that somewhere.

  • [CS:S]de_bahrain (Beta)

    • PhilipK
    • September 14, 2009 at 9:17 AM

    Looks fantastic! This is one of few maps I've seen using some standard HL2 content where it's really hard to see that it does. Everything goes really well together.

    I will try and run through this when I get some time. But it sure looks really interesting, especially considering it's a "dust setting" but still managed to get it look so different.

    Do you have an overview screen of the level?

  • WIP in WIP, post your level screenshots!

    • PhilipK
    • September 12, 2009 at 2:32 PM

    Looks great Jocke! The textures fit really well together and I love the lighting.

  • MapCore Job Census

    • PhilipK
    • September 5, 2009 at 8:00 AM

    Congrats KFS !

    I'm on UWE now till October tho.

    And they got some damn talented people there.

  • totally random texture thread

    • PhilipK
    • August 31, 2009 at 3:03 AM

    Looks great Mino! Love that you have some color in there

    Also, totally agree with the Epic comment. I can't stand to look at a level in UT3... All that strange blur, over the top bloom in random spots, SUPER busy textures, often badly smoothed meshes... Ok that's enough...

    Anyway, hope to see you eventually make a scene or level out of this!

  • Filip Coulianos - Level Designer

    • PhilipK
    • August 27, 2009 at 11:21 PM

    Really solid work there, I like the videos with your comments. A really good way to present your levels! Good stuff

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