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  3. PhilipK

Posts by PhilipK

  • New XBL interface Nov 1

    • PhilipK
    • November 2, 2010 at 11:01 AM

    I dunno, I thought it looked very similar to the old one. At first I didn't find the marketplace etc either until I noticed I wasn't signed in

  • The Dark Knight Rises

    • PhilipK
    • November 1, 2010 at 3:37 PM

    I really like both This should be sweet!

  • Layoffs at IO?

    • PhilipK
    • November 1, 2010 at 3:30 PM

    Glad you weren't affected Mazy.

    Really sucks with all the layoffs going on recently

  • The random model thread!

    • PhilipK
    • October 28, 2010 at 8:56 AM

    Awesome Pogo!

    You've used vcolors really well there. You could even add a subtle gradient from darker at the bottom of the buildings to get some further depth. Large gradients are always interesting (almost)

    Anyway, great use of texture space.

  • Sci-fi apartment complex (WIP UDK Environment)

    • PhilipK
    • October 18, 2010 at 9:23 PM

    god damn, the last screen is awesome! I like that you added some more flat floors to break up the lines a bit. Looks really good now anyhow.

  • [TF2] 3Dnj's artpass contest thread

    • PhilipK
    • October 15, 2010 at 9:43 AM

    Congrats! Great work on this one

    I'm sorry I'm a bit out of the loop here, but will the map now be available officially? Also, there are two winners apparently, so I think that's what made me a bit confused... Would they then have both levels in ?

  • nDo - Normal creation toolkit

    • PhilipK
    • October 8, 2010 at 11:12 AM

    Nice clean site

    You should post that on game-artist as well Teddy

  • The Ball - Indie FPS Action/Puzzle Game

    • PhilipK
    • October 6, 2010 at 6:42 PM

    Holy shit, if I had half of the energy you have

    Anyway I'm glad you guys are getting this out, been a lot of effort put down on it

  • The Ball - Indie FPS Action/Puzzle Game

    • PhilipK
    • October 6, 2010 at 10:15 AM

    I will buy for sure! Congrats on getting this out, hope you can get some well deserved rest now

  • nDo - Normal creation toolkit

    • PhilipK
    • October 6, 2010 at 10:10 AM

    Might as well post a new example I made for the tutorial here as well.

    Added another example .PSD to the tutorial. Just a photo based one this time where I used hand masking a bit together with my nDo-generated normals (strangely the .PSD is ver large in filesize. I had originally planned to release it in it's full res (1024x1024) but then it'd be around 200MB...)

    [Blocked Image: http://philipk.net/tutorials/ndo/tools_example_03.jpg]

    PSD: http://philipk.net/tutorials/ndo/Example_03.psd

    Tutorial: http://philipk.net/tutorials/ndo/ndo.html

  • nDo - Normal creation toolkit

    • PhilipK
    • October 5, 2010 at 8:30 PM

    It's great for sure! I've been using it nearly daily the for months!

  • Ubisoft confirms closure of Brazil studios

    • PhilipK
    • October 3, 2010 at 7:05 PM

    Damn, very sorry to hear that Mino

    You'll catch another job in no time for sure!

  • [TF2] 3Dnj's artpass contest thread

    • PhilipK
    • September 25, 2010 at 5:41 PM

    Looks great! Love the outdoor lighting and colors

    Good luck with this!

  • Afghan City

    • PhilipK
    • September 17, 2010 at 5:54 AM

    Looks nice, especially considering the time it took to create.

    As you said yourself the thing standing out the most are the insides. Would you be able to use vertex-coloring you could paint all the corners darker and experiment with just a big simple gradient on the interiors, I think you'd gain a lot doing that. Also with a sky like that I'd use a bit more blue in the ambient lighting.

    Great job tho, seems like you focused on the right things.

  • Company of Heroes lead designer killed saving his wife&baby

    • PhilipK
    • September 11, 2010 at 7:39 AM

    Read some about this on TCE. Really sad indeed, you're always amazed by the stuff people do when they should be driving

  • [Maxscript] UIMod = Advanced UI for modifiers

    • PhilipK
    • September 9, 2010 at 11:55 AM

    Sounds like this could be pretty useful if you wanna make some templates. Especially if you are to kind of batch create certain stuff.

    I'll try it out asap, cool stuff

  • The random model thread!

    • PhilipK
    • September 7, 2010 at 10:24 AM

    hah nice

  • Sci-fi apartment complex (WIP UDK Environment)

    • PhilipK
    • August 31, 2010 at 10:12 AM

    Yes! This looks awesome mino! Love the style

  • Material Tutorials: 8 Step By Step Tutorials

    • PhilipK
    • August 29, 2010 at 1:25 PM

    Thanks! Brought this up again just to say I made another one now .

    This time it's on some rough wood (using Zbrush some) and I think it will be a bit of a useful read if you want to go with some more stylized handpainted stuff as well (split up the tutorial a bit so some parts I go into some on handpainting details in PS).

    All that is included in the .PSD at the bottom of the tutorial as well.

    [Blocked Image: http://www.philipk.net/tutorials/materials/mt_woodrough.jpg]

    http://%7boption%7d

    Hope you'll like it!

  • Lashkar Gah - Realtime Visualization

    • PhilipK
    • August 28, 2010 at 7:56 AM

    Impressive stuff for such a short time!

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