nice shadowing/highlighting
Posts by zaphod
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most valuable thing you could learn for hl2 mapping is max/maya
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it will definetly be an epic game if all the systems and features described over the last year or so actually make it into shipped game. The lack of anykind of proof of gameplay this far down the road is semi-worrysome, hyped epic-sounding games that show nothing but tech demos are seeming to become more common. But the engine truly does sound impressive, and it seems to deal with a lot of features differently than hl2, which could be a very good thing if it actually performs as described.
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after playing through the first couple of missions, I'm a bit underwhelmed. Maybe it's that I'm already used to physics and ragdolls with hl2. It just kind of seems like it's nothing more than a slow motion rag-doll simulator, there isn't much else to the game except for that. Well, I guess I shouldn't have expected much else than that. At least the levels are very tight and well done. One random thing keeps bugging me is that when max is unarmed, his hand is still crooked like he's holding a gun, he looks crippled like bob dole. I actually think I would enjoy the game a lot more if you played as bob dole instead of max payne.
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I'm a level designer for troika games http://%7boption%7d
love and hat3? n0 h@t3 pLz!~`
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I used to work at a printing press collating papers, using big paper cutting machines, using a drill press, and boxing paper.
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my eyeballs feel like they have just been microwaved
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I'm going to use this oppourtunity to test my sig and avatar.
ZAPHOD = GOD
/me throws up nixon dual V's
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work
[Blocked Image: http://marshmonkey.com/office1.jpg]
play
[Blocked Image: http://marshmonkey.com/setup.jpg]
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I see grayscale in teh sideburnz
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thats not black and white feg
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I've made more hl2 maps than I can count
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it's just a friendly flame war guys, plz~~
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I forgot you could become an expert on those engines by looking at screenshots and movies. Carmack sure has spent a lot of time on d3 for just taking q3 and writing some new sH4d0wZ!~~! LolO!
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good thing I have bittorrent running at home . . . for perfectly legal reasons I assure you.
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HL2 is way more advanced that q1,Doom3 is just a few lighting effects put on q3
you have no idea what you are talking about.
I think Colin Quinn put it best, when he said "shut up stupid."
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Doom3 is Q3 on drugs :\ thats all
Again, what I'm saying is that if you wanna think about it like that, then HL2 is quake 1 on drugs.
there is still a lot of quake code in there, just ask a programmer who might have peeked at the leaked source code.
I'm sure carmack has made many improvements upon certain core systems since quake 1 that are different in doom3, but still still reside in hl2.
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I bet he tossed his cookies