this thread delivers
*voted 5*
this thread delivers
*voted 5*
The rule of thumb we have been working with is 4,000 world polies and 70,000 model polies. That being a limit, not an average that you shoot for. As IR mentioned, decreasing your world poly count will show the most dramatic differences in framerate.
*edit* and thats for single player maps.
Quote from IRDisplay Morehl2 doesnt work with r_speeds m8
though in its current form thats not very usable if its totally bsp
bsp is about 10 times more expensive then models
so everything detail except the main walls should be models
the skins look good, the playermodel could use abit more detail on the outfit imo
RO is a prety nice mod visually i just think its to slow to apeal to the mass
coin will follow the same design lines as RO ?
yes, HL2 still uses the good old r_speeds
I really like your weapon models
zyndrome you have a lot of teeth, and mazzuh lewks like biggast terrorist threat with shady shades!!``!
holy crap, you know how to advertise
HOWD U DO THAT?
It's nothing like what they were showing on the hl engine way back when, it's been started over again about 2 or 3 times since then.
well, did you read it immediatly? That is the file you requested bob.
this post increases my post count by 1.
hippopatamus.
I like vodkas, I think it's totally tech. Who says tech has to be clean and shiny?
wow, looking at the screens on my laptop monitor they dont look dark at all, but on my other crt it looks almost pitch black in some places.