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  3. zaphod

Posts by zaphod

  • Post pics of where you sit all day

    • zaphod
    • July 31, 2004 at 2:39 AM

    I wouldn't want to sit in front of any computer, no matter how nice - for 14 hours a day, 6 days a week.

  • Post pics of where you sit all day

    • zaphod
    • July 31, 2004 at 1:01 AM

    trust me, you wouldn't want to be me right now.

  • Post pics of where you sit all day

    • zaphod
    • July 30, 2004 at 7:18 PM
    Quote from Mazy

    hehe neat, too bad i still havent gotten another screen, i guess ill have to wait until i get promoted ;(~anyway, nice setup, i shud take a pic from my desk (wiff mai gardengnome!)

    btw, is that alienbrain i see running? ;D

    no, it's source safe

  • Post pics of where you sit all day

    • zaphod
    • July 30, 2004 at 6:39 PM

    If you can't tell if thats a cube or not, then you have never worked in a cube before.

  • Post pics of where you sit all day

    • zaphod
    • July 30, 2004 at 5:51 PM

    I practically live at troika at this point, so I show you pics of where I park my ass 14 hours out of the day.

    mmm, dual 20 inch lcds~~~~~

    [Blocked Image: http://marshmonkey.com/troikaoffice1.jpg]

    and the lord gaveth unto him, a 60 dollar "leather" chair from offith depoeth.

    [Blocked Image: http://marshmonkey.com/troikaoffice2.jpg]

    Here's where my cellmate sits and cusses and flicks his knife in and out all day while he drinks scotch.

    [Blocked Image: http://marshmonkey.com/troikaoffice3.jpg]

    Here is where we mostly watch movies while we work, or play a game every once in awhile

    [Blocked Image: http://marshmonkey.com/troikaoffice4.jpg]

  • (Help) Changing Model Opacity's in HL

    • zaphod
    • July 29, 2004 at 6:19 PM

    engine specific questions go in the engine discussion forum

  • TKO Software hiring a level designer

    • zaphod
    • July 29, 2004 at 6:18 PM

    Santa Cruz, CA based TKO, creator of Medal of Honor Allied Assault™ Breakthrough is looking for a level designer.

    Bullet Point Must Haves:

    • Experience designing and crafting cinematics or levels for 3D games

    • Working knowledge and love of cinematic techniques

    • Knowledge of game design, game flow, entity placement, and scripting

    • A fast, flexible mind and understanding of iterative design

    for information, visit http://%7boption%7d (under the about TKO section)

  • Quake 2 Remodel

    • zaphod
    • July 27, 2004 at 5:51 PM

    your face porportions and features are off, making the face seem very unrealistic.

  • st0_wad preveiw

    • zaphod
    • July 26, 2004 at 3:56 AM

    gotta be honest, your brick still sucks becuase it repeats so much.

  • San Andreas preview

    • zaphod
    • July 25, 2004 at 1:25 AM

    omg, yes

  • San Andreas preview

    • zaphod
    • July 24, 2004 at 11:56 PM

    what the heck? that sounds really lame!

    Having to eat all the time or else becoming weak, and on top of that having to manage your caloric intake or else you get fat?

    that doesn't sound like too much fun to me.

  • Duty calls, time to dodge bullets

    • zaphod
    • July 24, 2004 at 9:45 PM

    owch! good luck with that

  • oldskool site

    • zaphod
    • July 24, 2004 at 9:43 PM

    omg, that list brings back so many memories . . . lol some of those people are still online with the same icq #

  • Bloodlines videos

    • zaphod
    • July 24, 2004 at 5:57 PM

    a custom macro, I feel honored sir.

  • Some renders!

    • zaphod
    • July 24, 2004 at 5:52 PM

    lol, yea . . . not your models or skins . . .

  • Some More...

    • zaphod
    • July 24, 2004 at 2:09 AM

    bai mr. duffman

  • Max SMD exporter for Ver 6

    • zaphod
    • July 24, 2004 at 2:06 AM

    yay for post icons

  • dm_fairytale - a snarkpit contest entry

    • zaphod
    • July 24, 2004 at 12:01 AM

    I use colors

  • Hi-res Unreal 3 engine demo video

    • zaphod
    • July 23, 2004 at 11:26 PM

    It's actually a different presentation, although it shows a lot of the same scenes, there are a few things I dont remember seeing on the other one, and the guy doing the voice over gives some new technical tidbits on how some things are done.

  • ONS-Aminas

    • zaphod
    • July 23, 2004 at 10:40 PM

    thumbnizzailed on front page

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