the added contrast in the metal beams is good, but the details look to bluury and painterly compared to the resolution of the rest of the texture. I would try getting some hard edges in there.
Posts by zaphod
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looks pwn posteh. The shadows could be alittle darker mebbe, but it's a small thing. I wish I had some free time to do some more : /
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yea, I'm a huge fan of poke646, glad to have you

more photo sources: http://www.mayang.com/textures/
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goddamn, did you paint all that hosing and stuff by hand? very nice.
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the whole thing looks too sharp to me. Just becuase you want it too look sharp does not mean that every pixel has to be a radically different value than the pixel next to it. It looks pixelized even though it's high rez. Also, I think the stain would look better if it just darkened the texture beneath it, instead of being black.
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I think the detail texture on the house looks strage becuase it covers both the ivy and the stucco/stone
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you guys need to rely more on photo sources for distressing your textures, and not use photoshop filters. The computer monitor is cool

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sorry, I'm not taking requests

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another case of the sharpies
also, it should be 4x bigger, not 2x bigger.
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omg PICK A NAME

awesome work.
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I've already had to change a buttload of stuff for legal reasons, this one is pretty safe though. Unless there is actually a rum.core somewhere.
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we will see when everyone gets thier hands on the super easy dev tools :roll:
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much better
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you don't think they care about hl2 - the game?
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by the way, in case any of these are actually gonna get used, the texture scale is 4x, so a 128 x 128 hl1 texture would be a 512x512 hl2 texture. Also, only powers of 2 textures are valid.
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that aint too bad at all. Maybe some darker dirtyness to add some more contrast, but it's still way better then the original. good job
thats kind of a crappy tex to pick though in terms of real usablity, the original probably has now shadowing becuase it's going to wrap around a pipe. I'm not sure how practical these are meant to be though.
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keep on truckin, only one way to learn.
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I think the saturation is fine

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Quote from Minotauro
looks very cool zappy, but the this blue metal looks sorta very sharpening, dunno how to explain but looks a bit weird.
hmm . . well it is sharp.. thats the difference with having them high rez
maybe you mean the metal is a little too busy with how distressed it is, I could agree with you there a little.ol wins hands down