Quote from KungFuSquirrelThis has been the lunchtime activity for our team's designers for the last few weeks, though I'm sorely behind (I keep letting checking my WoW auctions distract me
)Will have to check these out
mojo tells me it's the same at gbx.
the vehicle physics seem great to me, but I haven't ever been into gran tourismo or any real racing sim so I don't really have a frame of reference. I don't think realistic physics would work on these kinds of tracks anyway though.
there seems to be two kinds of tracks that people make, insane stunt tracks that are more like a puzzle to figure out how to get through, and real racing tracks where you are fighting to get the best time.