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Posts by zaphod

  • Time for a new gaming/dev workstation

    • zaphod
    • November 15, 2006 at 4:51 AM

    XPS 700 Jet Black

    Intel® Core2 Duo Processor E6600 (4MB L2 Cache,2.4GHz,1066 FSB)

    Memory 2GB Dual Channel DDR2 SDRAM at 667MHz - 2 DIMMs

    Video Card 1GB NVIDIA GeForce 7950 GX2 Dual-GPU Graphics Card


    Hard Drive 640GB Performance RAID 0 (2 x 320GB SATA 3Gb/s 7200 RPM HDDs)

    Optical Drive Dual Drives: 16x DVD-ROM Drive + 16x DVD+/-RW w/ dbl layer write capable

    Sound Cards Sound Blaster® X-Fi XtremeMusic (D) Sound Card

    well it should be on the truck soon, I'll let you guys know how she handles once I get it unpacked and operational

  • My Game has gone gold!

    • zaphod
    • November 15, 2006 at 4:47 AM

    CONGRATULATIONS KLEIN!!!!

    seriously good show. There is nothing like seeing many years of work all the way to completion. It's a great feeling! Now the constant refreshing of metacritic and the company yelling back and forth about reviewer's comments may commence!

  • Time for a new gaming/dev workstation

    • zaphod
    • November 14, 2006 at 11:09 PM

    I've been on a mac bender lately so I was thinking about buying a mac pro and running windows on it for games, but I figure If I'm going to be using this as a windows machine I might as well get a pc more suited towards gaming. I still have my blackbook for getting my mac on. I didn't even think about dx10, how do these people afford to buy a new video card every year? Is a dx10 card bought in a week even going to be able to run crysis when it comes out in a year? I guess you just had to close your eyes and buy whatever is available now at the price you want to pay.

  • Time for a new gaming/dev workstation

    • zaphod
    • November 14, 2006 at 8:08 PM

    But I'm starting to feel old because I'm kind of overwhelmed by all the technology out now. Going through dell's XPS customization there are all kinds of options for dual video cards and dual or quad core processors from 1.8ghz to 3ghz

    Anybody gone through this process recently or keep really up to date on this stuff? I just want a machine that will run new games well and that doesn't cost me 4 grand. Is SLI worth it or will one do the job? I'm pretty sure I don't need a quadcore intel, but is there a big difference between 1.8ghz and higher for the core duo's? I would think most games are only going to run on one core so you would want the highest clock speed? Any advice would be awesome.

  • congrats Hourences on your upcoming LD book!

    • zaphod
    • November 11, 2006 at 11:19 PM

    very cool! Can't wait to see more info!

  • Procedural textures, is this the future?

    • zaphod
    • November 9, 2006 at 7:19 PM

    I would think the real breakthrough would be when they can render out the procedural textures straight from the video card without having to generate them and store them as bitmaps.

  • BBC Documentary on the history of Tetris

    • zaphod
    • November 8, 2006 at 5:47 PM

    cool stuff like this pops up a lot on devbump but I try not to post it all on here.

    The part I loved was when nintendo goes over to russia and secures the rights to console tetris knowing that atari was already producing game cartridges and giggling like little school girls. Also amazing I thought was the fact that the guy went to work for microsoft and still works there making games, his mobygames profile lists his last game as project gotham racing in 2003.

  • BBC Documentary on the history of Tetris

    • zaphod
    • November 8, 2006 at 1:28 AM

    There is a youtube video of a 2004 documentary all about tetris and it's origins. Pretty interesting stuff especially if you are amused by russian accents.

    :arrow: devbump story: http://devbump.com/story.php?title=story-Tetris

    :arrow: actual video: http://www.kottke.org/06/10/the-story-of-tetris

  • New bi-monthly GameMod magazine needs contributors

    • zaphod
    • November 5, 2006 at 7:24 AM

    where's wacko? remember modmag?

  • 2 years worth of SIGGRAPH presentations available online

    • zaphod
    • November 3, 2006 at 9:48 PM

    apparently this is for a limited time untill they start to charge for it, been listening to all sort of presentations, from real time soft shadows to augmented reality - pretty neat stuff.

    on devbump

    http://www.devbump.com/story.php?id=259

    actual link

    http://encore.siggraph.org/

  • Question to the pros

    • zaphod
    • November 3, 2006 at 5:58 PM

    you should read this http://devbump.com/story.php?title=begi ... reelancing

  • Zaphod's new web project: devbump

    • zaphod
    • October 25, 2006 at 8:15 PM

    thanks moj, yea there are a few stories that get posted that are off topic and annoy me but the genius of the system is that those wont get bumped to the main page (if you have the right user base voting on stories) anyway I just submitted a handful of good stories if anyone wants to go bump any http://devbump.com/shakeit.php

  • U.S. PS3 Pre Orders

    • zaphod
    • October 24, 2006 at 5:24 PM

    this jerkass

  • Zaphod's new web project: devbump

    • zaphod
    • October 24, 2006 at 12:00 AM

    I'm bumping this since new articles have really slowed down recently, though there is still a steady stream of people looking at the front page. If you guys are still interested in this idea, posting some stories and bumping some of the queued stuff would help a lot in keeping this thing going.

  • MapCore Job Census

    • zaphod
    • October 18, 2006 at 11:57 PM

    the place I'm at is Sandcastle Games - all one word. Since everyone else is putting positions you could put me down as artist

  • cartoon textures

    • zaphod
    • October 12, 2006 at 7:11 PM

    yea, it was a fun exercise and I'm looking forward to doing more of it in the future

  • cartoon textures

    • zaphod
    • October 12, 2006 at 5:23 PM

    it was going to be for a mario-kart-esque project on the torque engine, I still might use them, or fit them into some other project. Yea, that cracked rock and also the mine wall which I have without the wood supports both tile all the way around. It was a bit of a brain challenge to make but I did it by working on clumps of geometry and then constantly using the offset filter to shift all the layers around to get a different clump in the middle of the screen, so by the time I finished it was already tiling.

  • cartoon textures

    • zaphod
    • October 12, 2006 at 7:25 AM

    I did these for a personal project that is on hold while I switch to something else. I have never tried doing anything of this style before, and I actually learned a lot while making these, especially about the pen tool.

    [Blocked Image: http://marshmonkey.googlepages.com/cliff.jpg]

    [Blocked Image: http://marshmonkey.googlepages.com/crackedearth.jpg]

    [Blocked Image: http://marshmonkey.googlepages.com/mine2.jpg]

    [Blocked Image: http://marshmonkey.googlepages.com/wood2.png]

  • CONGRATULATIONS FERRET!

    • zaphod
    • October 5, 2006 at 6:20 PM

    good luck to you fetter

  • New SourceBlog

    • zaphod
    • September 14, 2006 at 9:56 PM

    pretty snappy looking site if nothing else.

    a few decent tuts too

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