my death touch claimed another company
Posts by zaphod
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Another one bites the dust
Another one bites the dust
And another one gone, and another one gone
Another one bites the dust
Hey, I'm gonna get you too
Another one bites the dust



gonna need mine changed soon or taken off all together
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ah, to be young again.
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I don't know exactly what date they are trying to hit but they are working hard to get it all wrapped up and polished.
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speaking of co-op, Left 4 Dead is going to be a load of fun. I got to playtest it for a few hours this week and fans of co-op and/or fans of zombies/survival horror are going to be extremely pleased.
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I've never really been able to get used a wacom for the type of work I do. I do use a very high resolution mouse though that I "paint" with.
[Blocked Image: http://imgred.com/http://www.gepbolt.hu/ii/razer-copperhead-blue_big.jpg]
if I was doing something more akin to painting I would probably learn to use one.
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I don't know, maya has a lot of pro's for games too. A lot of studios utilize melscript to integrate maya into their pipeline. I would say out of all the studios I have seen / interviewed / seen job postings for, it's been about a 50/50 split between max and maya.
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I heard a rumor that max and maya were going to be merged after a few more versions . . . confirm/deny?
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that is indeed, super rad stuff.
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thats awesome! I can't wait to see more.
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it was for concrete games.
I wasn't instructed not to overlap, but thats the way I did it because I figured it was neccesary for the ambient occlusion map to be the most accurate. Otherwise why have the map separate, you could just bake it into the diffuse.
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thanks. I think I actually did pretty well on the test, when I went in to interview some of the level guys I met with mentioned they had liked it. I'm still not sure why I didn't end up with the job, it seemed like a good match to me. Seemed like a pretty cool place generally and I have a buddy there, so I hope they find the people they need.
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this would be awesome for generating terrain and accurate textures for huge 3d skybox terrains
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never seen twin peaks. I know what you mean Meo, the space scene is something I had done earlier for fun in photoshop, and I put it in post.
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Thanks! It's never too late
If you really like the site the best thing you can do would be to contribute, the site lives and dies by participation! -
thanks guys!
thats a good crit bic
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I tried for like 15 minutes to render out a wire but I'm retarded and they make it hard to do in maya. I'll give it another try when it's not so late at night. It's not that impressive as a wire really, a lot of flat surfaces.
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I wanted try making an honest to god rendered scene this weekend so I knocked this out. The title is "Boys, dinner's ready!" Obviously mother is wasting her breath. Clickey for large.

[Blocked Image: http://content.imagesocket.com/thumbs/dinnersreadydd8.jpg]
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this can only result in a cold war style mapcorian arms race, GBX vs. IO as the two companies scramble to aquire all core talent.
You guys speak english around the office?