stop stealing my business
Posts by zaphod
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I'll come up with some more buzzwords to stick in your signature for 5 bucks!
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yea, more snow I agree.
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bridge:
[Blocked Image: http://content.imagesocket.com/thumbs/chillshot5cb2.jpg]
prop planting tomorrow, yay!
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man I would have a lot of strikethroughs
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the red is supposed to be the curb. I can see what you are getting at though. Maybe a non-painted concrete colored curb would blend better.
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my game isn't from 1998

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oo, I hope this one picks up!
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mapcorian web projects ftw!
pimp it on devbump, maybe you will get a couple hits

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spent a good amount of time on chill mountain this weekend, I have most of the landscape fleshed out, soon comes the fun part of placing props! I also fleshed out the tunnel.
[Blocked Image: http://content.imagesocket.com/thumbs/chillshot3179.jpg]
[Blocked Image: http://content.imagesocket.com/thumbs/chillshot4a83.jpg]
gotta do that bridge!
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good luck! It's good to get away from the crunch of games sometimes. There is a whole world out there!
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in essence, yes.
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when you extrude the road along a curve the uv's are uniformly generated in one long strip, all I do is apply the road texture to it and stretch the whole long section of repeating uv's to whatever tiling rate I want. As far as the snow, it's all just planar mapped to tile. Almost all of my textures tile, so there really isn't much UV work to do, just like in hammer. The only things I create skinned unique texture maps for are for individual props.
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I had never seen that gearboxity site, is there a gearbox magazine as well? With developers in sexy poses pinching their nipples and riding a giant gear?
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edited the links, no more popups. I hate image hosts.
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simple and clean, thumbs up!
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because the first thing that comes to my mind when I think post-apoc is extreme specularity / rim lighting.
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Not a whole lot of progress, some added geometry and tightened up some stuff.
[Blocked Image: http://content.imagesocket.com/thumbs/chillshot20e6.jpg]
you wanted to see the uv's
[Blocked Image: http://content.imagesocket.com/thumbs/chilluvb7f.jpg]
not really that exciting
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that looks awesome phobos! Any chance we could see it with the bump rendered?