1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. zaphod

Posts by zaphod

  • Time to move on..

    • zaphod
    • September 5, 2007 at 11:55 PM

    stop stealing my business

  • Time to move on..

    • zaphod
    • September 5, 2007 at 11:23 PM

    I'll come up with some more buzzwords to stick in your signature for 5 bucks!

  • go-kart model

    • zaphod
    • September 5, 2007 at 4:13 PM

    yea, more snow I agree.

  • go-kart model

    • zaphod
    • September 5, 2007 at 6:49 AM

    bridge:

    [Blocked Image: http://content.imagesocket.com/thumbs/chillshot5cb2.jpg]

    prop planting tomorrow, yay!

  • MapCore Job Census

    • zaphod
    • September 4, 2007 at 11:14 PM

    man I would have a lot of strikethroughs

  • go-kart model

    • zaphod
    • September 4, 2007 at 11:11 PM

    the red is supposed to be the curb. I can see what you are getting at though. Maybe a non-painted concrete colored curb would blend better.

  • go-kart model

    • zaphod
    • September 4, 2007 at 10:53 PM

    <3

  • yet another contest

    • zaphod
    • September 4, 2007 at 10:18 PM

    my game isn't from 1998

  • yet another contest

    • zaphod
    • September 4, 2007 at 8:05 PM

    oo, I hope this one picks up!

  • New graphics site.

    • zaphod
    • September 4, 2007 at 6:55 PM

    mapcorian web projects ftw!

    pimp it on devbump, maybe you will get a couple hits

    http://devbump.com/story.php?title=Text ... megraphics

  • go-kart model

    • zaphod
    • September 4, 2007 at 6:59 AM

    spent a good amount of time on chill mountain this weekend, I have most of the landscape fleshed out, soon comes the fun part of placing props! I also fleshed out the tunnel.

    [Blocked Image: http://content.imagesocket.com/thumbs/chillshot3179.jpg]

    [Blocked Image: http://content.imagesocket.com/thumbs/chillshot4a83.jpg]

    gotta do that bridge!

  • Time to move on..

    • zaphod
    • September 3, 2007 at 6:21 PM

    good luck! It's good to get away from the crunch of games sometimes. There is a whole world out there!

  • go-kart model

    • zaphod
    • August 29, 2007 at 11:19 PM

    in essence, yes.

  • go-kart model

    • zaphod
    • August 29, 2007 at 10:53 PM

    when you extrude the road along a curve the uv's are uniformly generated in one long strip, all I do is apply the road texture to it and stretch the whole long section of repeating uv's to whatever tiling rate I want. As far as the snow, it's all just planar mapped to tile. Almost all of my textures tile, so there really isn't much UV work to do, just like in hammer. The only things I create skinned unique texture maps for are for individual props.

  • It lives!

    • zaphod
    • August 29, 2007 at 5:52 PM

    I had never seen that gearboxity site, is there a gearbox magazine as well? With developers in sexy poses pinching their nipples and riding a giant gear?

  • go-kart model

    • zaphod
    • August 29, 2007 at 4:21 PM

    edited the links, no more popups. I hate image hosts.

  • It lives!

    • zaphod
    • August 29, 2007 at 10:51 AM

    simple and clean, thumbs up!

  • Source Engine Powered Zeno Clash Announced

    • zaphod
    • August 29, 2007 at 10:43 AM

    because the first thing that comes to my mind when I think post-apoc is extreme specularity / rim lighting.

  • go-kart model

    • zaphod
    • August 29, 2007 at 7:10 AM

    Not a whole lot of progress, some added geometry and tightened up some stuff.

    [Blocked Image: http://content.imagesocket.com/thumbs/chillshot20e6.jpg]

    you wanted to see the uv's

    [Blocked Image: http://content.imagesocket.com/thumbs/chilluvb7f.jpg]

    not really that exciting

  • totally random texture thread

    • zaphod
    • August 29, 2007 at 6:58 AM

    that looks awesome phobos! Any chance we could see it with the bump rendered?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™