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  3. zaphod

Posts by zaphod

  • go-kart model

    • zaphod
    • September 9, 2007 at 6:34 PM
    Quote from buddy the designer

    doesn't work (new movie)

    what problem are you having? I can play it on my machine :/

  • go-kart model

    • zaphod
    • September 9, 2007 at 7:32 AM

    Finished lighting the level tonight so it's pretty much done until it's time to go into the engine.

    video \/\/\/

    Chill Mountain video (40 megs)

    or lower quality flash version

    [Blocked Image: http://marshmonkey.com/chilldemo.jpg]

    oh, and

    [Blocked Image: http://marshmonkey.com/posts.gif]

  • September's Mini Contest - Go Kart

    • zaphod
    • September 9, 2007 at 5:56 AM
    Quote from ng.aniki

    Darth Vader's textures are progressing:[Blocked Image: http://content.screencast.com/media/660a3ae7-794e-4291-8c2c-2d3dcdca0a7a_3fba6916-0f11-4eec-99da-8b749409ee6c_static_0_0_image.png]

    I really like your style man! welcome to mapcore!

  • Time to move on..

    • zaphod
    • September 9, 2007 at 5:54 AM

    lol I was just about to post I hope frie isn't going to school so he can sound like one of those guys

  • Spider Tank

    • zaphod
    • September 8, 2007 at 6:07 PM

    cant wait to see this textured

  • Post your pic extravaganza 2007!!!~

    • zaphod
    • September 7, 2007 at 9:47 PM

    looks like you fished the hell out of that fish

  • Post your pic extravaganza 2007!!!~

    • zaphod
    • September 7, 2007 at 6:36 PM

    only in guitar hero.

    I'm only 24!!!!

  • Post your pic extravaganza 2007!!!~

    • zaphod
    • September 7, 2007 at 5:33 PM

    I am old

    what did you expect me to look like?

  • The best video review of BioShock EVER

    • zaphod
    • September 7, 2007 at 5:30 PM

    legal text at the end of the bioshock review:

    Quote

    Also, if you were offended by the picture of Mother Teresa eating a baby's head then you should also be aware that your mum was making me say even more offensive things while I was f*cking her last night.

  • go-kart model

    • zaphod
    • September 7, 2007 at 4:11 PM

    aha! I forgot to embed the stupid sound file. I will try to fix

    *edit* should be fixed now

  • Post your pic extravaganza 2007!!!~

    • zaphod
    • September 7, 2007 at 8:33 AM

    [Blocked Image: http://marshmonkey.googlepages.com/MyPicture.jpg]

    omg, its teh zaphh!~~~~

  • go-kart model

    • zaphod
    • September 7, 2007 at 8:13 AM

    video after I got all the props in. I still have to light it.

    *edit* finished video below

  • A video tour of the scottish games industry

    • zaphod
    • September 7, 2007 at 12:08 AM

    http://video.google.co.uk/videoplay?doc ... 9102418193

    done by the consolevania guys, pretty funny - I wish I could understand half of what everyone was saying. Crazy scotts!

    *edit* hey, Outerlight is in here! I wonder if reno is in it? (it's at 47 minutes)

  • Be a part of video game history!!!1~

    • zaphod
    • September 6, 2007 at 11:29 PM

    I found this on google's game development newsgroup. I read the post, watched the video, sat thinking for a moment . . . and then busted up laughing. I've seen some naive people, and even been pretty naive myself, but I really hope they didn't spend their life savings on this. Check it out:

    Quote

    Hello everyone!PLEASE VIEW THIS BRIEF VIDEO (90 seconds) ABOUT THIS PROJECT!

    [email protected]

    For all press inquiries please contact:

    [email protected]

    or leave a message @

    1-512-857-9948

    Display More

    how much you want to bet they are making an mmo? (better than WoW)

  • Beowulf

    • zaphod
    • September 6, 2007 at 11:03 PM

    yea, it kept trying to be really dramatic, but then I was like "lol where is shrek"

  • Beowulf

    • zaphod
    • September 6, 2007 at 10:20 PM

    but it's a movie?

    Actually, why is this in games discussion?

  • How are you doing?

    • zaphod
    • September 6, 2007 at 10:18 PM

    very interesting thread. It's amazing how similar everyone thinks we are to each other because of the common interests that brought us to mapcore, but we are all so different (and similar) in the other aspects of our lives.

    My career has really slowed down in the last couple years, and a new direction feels like it has been a long time coming. My passions no longer line up with my job. I am not satisfied at all with work, so I am constantly creating things in my spare time. A friend of mine from work has gotten really interested with me on one of the projects and we have been spending a lot of time working on it. I have been considering stopping working and spending at least a year to try to build something I am passionate about and to try to make my own way for myself. I think it would make me a much happier person.

    Outside of work or games stuff, things are pretty good. I have picked up tennis recently and have been playing a lot with friends. I was dating for a little while, and while it didn't end up amounting to much, it was good to reassure me that it's still an option when I feel like getting around to it. I have been reading more, and I'm going on a cruise with my family at the end of the month which I am really looking forward to.

  • Beowulf

    • zaphod
    • September 6, 2007 at 9:27 PM

    something about the cg in that is really wierding me out. In fact I didn't realize it was totally cg until I saw this version of the trailer. I thought it was just live action with some obvious cg parts.

    I think it would be more powerful shot live action lotr style.

  • co_centurion

    • zaphod
    • September 6, 2007 at 8:23 PM

    welcome to mapcore! I would suggest toning down the "branding" of your screenshots and let them speak for themselves, the logo is very jarring.

  • Factory Docking Platform

    • zaphod
    • September 6, 2007 at 8:18 PM

    it looks like you spent more time taking screenshots and making videos than creating a good looking environment. Here are some tips:

    Textures:

    Spend a lot more time on your textures. The colors are ugly and jarring, and do not mesh well together. The extreme grit and dirt overlays are a lazy shortcut to adding real detail and structure to your textures. Also overall your textures are too dark and saturated. Your entire texture set should be of a similar brightness/contrast level, allowing the lighting in the scene to affect them in a uniform fashion.

    Modeling:

    Spend more time looking at photo references, and building things based on real functional examples. Lots of stuff in your scene looks very thrown together and not very well thought out. I can recognize the train, and the platform - but they do not seem realistic because many of the details do not look functional and thought out.

    Lighting:

    check out the lighting challenge forums on cgtalk to see just how many ways you can attack scene lighting:

    http://forums.cgsociety.org/forumdisplay.php?f=185

    there needs to be a lot more depth in your lighting than just a blue ambient and some white spotlights. Toning down your textures will also allow you to better light your scene because you wont be trying to use lighting to compensate for the dark textures. The spot lights in your scene appear as just a round bright spot on a background of blue, which is not visually interesting. mattepainting.org is also a good place to find lighting inspiration:

    here are some nighttime lit scenes for reference. Notice the colors used in each. In each shot the lighting is highlighting certain shapes and faces of geometry that is creating a visually interesting shape against the dark background.

    http://mattepainting.org/plugins/p17_im ... es/644.jpg

    http://mattepainting.org/plugins/p17_im ... es/661.jpg

    http://mattepainting.org/plugins/p17_im ... es/634.jpg

    http://mattepainting.org/plugins/p17_im ... es/606.jpg

    http://mattepainting.org/plugins/p17_im ... es/581.jpg

    http://mattepainting.org/plugins/p17_im ... es/597.jpg

    http://mattepainting.org/plugins/p17_im ... es/598.jpg

    You obviously have the drive to become a better artist, and like presenting your work to others for critique, which is the most important quality an artist can have to hone their skills. Overall I would recommend you collect a lot of reference before starting to build the scene, and spend a lot more time thinking out the functional details.

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